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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Spinal Graft
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Eonaut on What's Your Favorite Spooky MTG …
2 years ago
I feel as though Banewasp Affliction is quite unnerving, as are Spinal Graft, Maw of the Obzedat, and Appetite for Brains. As far as straight up creepy, Undying Evil and Hobblefiend rank pretty high for me. What about Ichorid or the original printing of Maze of Ith?
Arthurshepard80 on The shadow of Rath
2 years ago
Saccoxnathanielhebert Così dovrebbe andare meglio.Spinal Graft non può essere usato con Bad Moon
nathanielhebert on The shadow of Rath
2 years ago
I'm getting the pieces to build this Dauthi-themed deck in paper. In practise, I wasn't getting enough sacrifice outlets to make Disturbed Burial and Living Death work properly, so they mostly sat in my hand. I got better win rates "going for the jugular" and piling on anthems, with 4 x Spinal Graft, 4 x Bad Moon, and 2 x Reckless Spite which was often worth the 5 life to put the enemy behind while the shadow beasts killed unabated. Looking forward to conjuring the old-school Tempest swamps and logs to finish off the set!
chilbi on Suicide Aggro
6 years ago
Lovin' it! And Wretched Anurid is quite fine. Also not a fan of that Grasping Scoundrel though, just looks like the weakest of the bunch. I'd rather go for +2 Carrion Feeder to dodge removal and / or +2 Spinal Graft / Duress Maindeck.
DeathChant17 on Espzur
7 years ago
MagicalHacker apparently the list is a bit out of date. Spinal Graft and Propaganda are no longer in here. Force of Will replaced propaganda but I can't remember what replaced spinal graph... I'll take the deck out and update it when I get home later.
I do like Open the Vaults and Copy Enchantment.
I apologize for the lack of currency here.
MagicalHacker on Espzur
7 years ago
Since your commander can tutor for enchantments, I'd suggest using Copy Enchantment to be able to copy enchantments that opponents have or to copy one of your own to buff Zur up some more. As for what to take out, Spinal Graft is pretty low on the totem pole of necessary effects. Even if you would rather have an effect that gives more power, there has got to be better ones to do that.