Soul Salvage

Soul Salvage

Sorcery

Return up to two target creature cards from your graveyard to your hand.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Soul Salvage occurrence in decks from the last year

Latest Decks as Commander

Soul Salvage Discussion

Spirits on Undying Persistence

4 weeks ago

Forgot my friend Erebos, Bleak-Hearted , definitely one of my fav's and fits your indestructible/god theme too. Phyrexian Arena is a good 6 power draw.

Last couple topics,

I made an assumption and grouped Draw above Damage, and Deathtouch above Token.

Deathtouch 16%, Control 16%, Damage/Life 15%, Recursion 8%, Token 6%, Draw 6%, Discard 2%, Ramp 2%, Land 29%

Further on Card Advantage (which includes draw):

I know why your doing it and the thought process behind it, but here's an alternative perspective.

Your cards like Blood Divination , Costly Plunder , Pitiless Pontiff , Bone Splinters , Final Payment , Severed Strands , Spark Harvest are usually paired with LTB effect (like your damage/life and afterlife abilities), more along lines of Grave Pact (Also Dictate of Erebos , Butcher of Malakir , Dark Prophecy , Nightmare Shepherd , Etc.) or Reveillark / Academy Rector types.

The issue is Blood Divination why not Necropotence ( Greed ) for CMC1 less, and no sacrifice, let's you refill your hand anytime, Grim Haruspex /Etc. Why Spark Harvest / Bone Splinters over Swords to Plowshares or Path to Exile or Mortify or even Bloodchief's Thirst / Generous Gift if your after planeswalkers.

So how are creatures getting into the graveyard, if your not sacrificing them along with other effects, a value engine!! Skullclamp is a necessity, Viscera Seer is strong, Phyrexian Altar (this card is cEDH level though), more things like Priest of Forgotten Gods & Ayara, First of Locthwain . Why sacrifice a deathtouch creature to LTB damage/life when you can Corpse Knight instead and get the value up front? Yahenni, Undying Partisan , Village Rites is ok because its CMC1 and Instant, you don't need tutor in battlecruiser/low (up to power 5), but cards like Diabolic Intent which also feed into things like Mausoleum Secrets are value. Ashnod's Altar , Doom Foretold , Razaketh, the Foulblooded , etc.

Key is value in / value out. Don't waste the value out just to enable your recursion. Value-in, Value-out, then recur. More Immortal Servitude (battlefield), less Soul Salvage (hand). Reanimate / Animate Dead (anyone's graveyards), Unburial Rites , Victimize , Agadeem's Awakening  Flip, Revival / Revenge , Command the Dreadhorde , Blood for Bones .

Luminous Broodmoth / Lurrus of the Dream-Den could be some cool interaction with the graveyard.

Topic Interaction:

Kinda touched on it, in previous. Control 16% is quite a bit, inline with power level. If you replace Ashen Rider , Bone Splinters , Final Payment , Severed Strands , Spark Harvest . Some should become the "sac outlets", like Skullclamp / Viscera Seer and some just better interactions (Instant speed whenever possible). Anguished Unmaking , Utter End , Swords to Plowshares , Merciless Eviction , Plaguecrafter / Demon's Disciple (Better Fleshbag Marauder unless your utilizing the Zombie part), Shriekmaw , Path to Exile , Generous Gift , Deadly Rollick , Dire Tactics , Hagra Mauling  Flip, Unmake there's lots.

Burglar Rat : If you like him! Elderfang Disciple , Yarok's Fenlurker , Rotting Rats (with Unearth).

If you want to jump on a teams chat or anything when you have some time happy to help, just discord chat me, hopefully something that helps you focus this deck to a 4-5

SquirrelPenguin on

1 year ago

And I have a Soul Salvage to swap out for Dutiful Return

danielisaias on Sorin's Delight

1 year ago

Hey! It's me again.

I think this is the best version of your monoblack so far. I strongly recommend Champion of Dusk . It could easily replace Soul Salvage and Recover . What's best than recovering one dead creature? Getting several new ones!

Also Cabal Stronghold works wonders in the long run, and could replace two of your swamps.

Other than that, the game has a more firm strategy, and the mana curve seems much more balanced!

Recon419A on Orzhov Vampire Deck

2 years ago

Raise Dead isn't a bad graveyard retrieval card, but there isn't much that's better in Standard right now; options would be Recover , Soul Salvage , and FinD. Cast Down hits non-legendary creatures, and Price of Fame hits legendary creatures for cheaper than non-legendary creatures, so they complement each other nicely. If you're willing to ramp your opponent and splash green, you can pick up Assassin's Trophy , although probably not on a budget. Moment of Craving is not a bad card; it's one of the few things that get rid of Adanto Vanguard cheaply (since a creature with zero or less toughness is removed from the battlefield even if it's indestructible). You might consider replacing some or all copies of it with Vicious Offering if you're willing to sacrifice creatures sometimes, or with Dead Weight for a persistent effect without the life gain. A strictly more powerful but also more expensive option is Vraska's Contempt . None of those cards synergize especially well with Sengir Vampire because Sengir Vampire is a 4/4, which means that most of the time it will either kill a creature by itself or die to it, rendering the later death of the creature meaningless since you no longer control Sengir Vampire. If you're looking for that type of synergy I recommend Kazarov, Sengir Pureblood , although he's very expensive mana-wise for a Standard deck (which is probably not horrible in casual play but might bite you in the butt at a tournament when he gets killed with Price of Fame or similar after sideboarding). As an additional recommendation that's kind of like Moment of Craving thematically, you might consider Arterial Flow (both are useful in your deck but serve different roles); there's also Moment of Triumph as another vampire-themed combat trick. If you like all these vampire-themed cards for flavor reasons, search through the Ixalan and Rivals of Ixalan sets; they were tribal sets with Merfolk, Pirates, Vampires, and Dinosaurs as the tribes, so probably about 20% of the cards are vampire-themed in those two sets.

Ratgut on Rat Attack

2 years ago

Personally I would recommend some variety or options.

There are a lot of decks that can either outgrow or outaggro your deck, or even just shoot every rat down.

Especially after the first 3-4 turns, just playing 1 rat per turn is not going to cut it... if you even draw one.

Maby putting in some card draw, unblockable/shadow/fear or protection for your rats might help imo. But then again, I never played with a similar deck.

Some options in the standard range i could find are: Soul Salvage Retrieving some casualities Memorial to Folly Same, but it doesn't take the place of a rat Zhalfirin Void to make sure you consistently draw a rat Abnormal Endurance protection or some extra punch Cobbled Wings flying Helm of the Host imo is a staple in this deck Not a staple is Sword-Point Diplomacy but personally I would play it.

Hope this helps.

Vizzie on Loss of Sanity

2 years ago

hydrothermia Thanks for the feedback. Definitely some considerations here.

This is not intended to be a serious deck. It's totally a gimmick deck centered around letting Thief of Sanity be as annoying as possible. Cast Down is primarily there to just slow down the early game until Thief gets going. So Murder might be a little slow to achieve its goals.

Vraska's Contempt may well be a better alternative to Settle the Score, and Sinister Sabotage over Unwind. At the moment, it's aspirational on MTGA, since I don't have the collection for it yet. If I did, I'd probably play Sinister Sabotage over Unwind, and play for a bit with Vraska's or Settle to see how the extra life compared with extra chances to activate Lilliana.

I included March of the Drowned just to have a cheap easy way to get some Thiefs back if they all get killed. Recover or Soul Salvage might be replacements, but additional hand hate doesn't really feel "right". Whether more removal is necessary would probably take some playing with.

The win conditions for this deck are pretty much hit them in the face with enough unblockable damage or Karma, depending on what you steal. Though, the primary goal is entertainment rather than winning.

Caran_Lyg on Aw Rats copy

2 years ago

I think Ghostform is useless in this deck since you have 4 Tetsuko Umezawa, Fugitive in the deck. Maybe replace Ghostform with another Soul Salvage and some cards that will help you draw more cards like Opt. It will help you draw Tetsuko sooner if you have them, or maybe a tutor card like Mastermind's Acquisition.

kingyfyvf on Grixis Wizard Commander Help

2 years ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. I want to focus it on wizards mill where my wizards can help me use my graveyard getting back my instants and sorceries that help mill and draw using Sphinx's Tutelge. Other creatures can be added like Consecrated Sphinx but i'd like for creatures to be mostly wizard. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

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