Slime Against Humanity

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Slime Against Humanity

Sorcery

Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.

A deck can have any number of cards named Slime Against Humanity.

BlatantLizard on the Slimelord

2 weeks ago

Very cool deck! This is one of things that I love about Magic. The Swarmlord is one of my favorite commanders and Slime Against Humanity is one of my favorite cards but I’ve somehow never thought about playing them in the same deck! Really cool idea with great execution! Here are some cards that I would run in my version of the deck.

Interaction/protection:

Mutational Advantage

Stubborn Denial

Change of Plans

Ripples of Potential

Board Wipes

Contagion Engine

Wave Goodbye

Ramp:

Kodama of the West Tree

More counters:

Sphere Grid

Invigorating Hot Spring

Biogenic Ooze

Evolution Sage

Tainted Observer

Inexorable Tide

Card draw:

Garruk's Uprising

Return of the Wildspeaker

Shaman of the Great Hunt

Kami of Celebration

Game-Ending Bombs:

Thousand-Year Storm

Herald of Secret Streams

Skatewing Spy

Akki Battle Squad

Triumph of the Hordes

CNG_Stream on Standard Combo with Slime Against Humanity

1 month ago

I like the combo of Terrasymbiosis + Slime Against Humanity, but I think the Magmakin Artillerist is a card that ends out being an awkward card and might be better served as a haste enabler like Enduring Courage or maybe Kickoff Celebrations so the slime coming down can attacke right away. I see the Artillerist maybe being better vs Authority of the Consuls compared to the cards I suggested, but the others will help vs control strats that rely on boardwipes.

Neotrup on Slime Against Humanity and token …

2 months ago

Slime Against Humanity puts counters on the token it creates. Since Parallel Lives modifies the event of creating a token, Slime Against Humanity produces 2 tokens, both of which it sees for putting counters on. Chainer's Torment has a similar case spelled out in the Gatherer rulings:

(4/27/2018) If an effect such as that of Anointed Procession causes the final chapter ability of Chainer's Torment to create two Nightmare Horror tokens, each will deal X damage to you.

Quickspell on Slime Against Humanity and token …

2 months ago

Do token doubler like Parallel Lives cause Slime Against Humanity to create two tokens with +1/+1 counter? I have read any heard conflicting opinions, but no rule based judge-level answer. My impression is that the the 0/0 token will be doubled but only one will receive counters. It seems this is wrong and the two tokens will in fact both her get counters, but why? Are the counters a property of the rollen token, or a property of the spell?

DragonHaiku on It's Prime Time for some Slime Time

6 months ago

Locket of Yesterdays is a very strong piece in this deck. I also like Serum Powder since Slime Against Humanity can start with 2 or 3 extra counters at the start of the game. I can't recommend Spellweaver Helix enough, although I see you have it in your Maybeboard.

Kazierts on Surgical Slime Slompy

10 months ago

Interesting idea to exile your own extract yourself to boost Slime Against Humanity. However, this deck seems rather fragile to boardwipes. For a list so focused on combat, it would be a good idea to have some more protection in case of a boardwipe. The first ones that come to mind are Wrap in Vigor and Dark Dabbling.

Also, I don't think Umori, the Collector is the best commander for it. Sure, you get a discount for each slime, but that seems very week. For , considering you only have 3 creatures, you could run Old Stickfingers and dump almost your entire deck and you wouldn't need to exile most of your copies.

I cannot think of a lot of utility lands of the top of my head, but Oran-Rief, the Vastwood would probably be a good way to pump the slimes while also being hard to interact.

Noire_Samhain on Can a creature with the …

1 year ago

No, one can't run one copy as companion and one copy of the same as commander. The singleton rule applies to every card except for those with rules saying otherwise (Shadowborn Apostle, Persistent Petitioners, Slime Against Humanity, etc.). This would include any companions and any rule 0'd in sideboards/wishboards.

vetkaashaas on

1 year ago

The population of the Slime Against Humanity tokens will instantly die. Since they are 0/0 tokens, with +1/+1 counters on. Only the base creature gets populated, without the counters. Causing them to die instantly.

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