Skyswirl Harrier

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Skyswirl Harrier

Creature — Bird

Flying

Making-a-new-account-Hopefully-I-can-get-my-old-Username on My First Deck V2

7 years ago

hey man, welcome to the greatest game, ever :) I sincerely hope this will bring you endless joy.

First off, I wanna back up everything Freezingfist said - those are all some excellent pointers :)

I have a few points of my own: Cards like Welding Sparks are reat, if you're runnin many artifacts, but you're not :) I'd suggest switchin it out with a more regular burnspell like Lightning Strike which can target either players or creatures. Whilst on the subject of artifacts: Ovalchase Daredevil probably won't pull it's weight as much as you'd like.

Two-Headed Cerberus is great because of double strike, but there's a number of reasons I'd save it for another deck: When you're running more than two colours - it's really hard to cast spells with more than one of the same kind of mana symbol in their cost. Also His doublestrike only really shines in a deck where your can consistently boost his power with things like Titan's Strength or Touch of Moonglove, and right now, you don't have a lot of powerboosts :)

Monastery Swiftspear is an amazing card! don't ever part with it :) but - it has prowess, and your deck is currently very creature heavy, so I just don't think you'll get enough out of her in this deck.

I notice a few creatures that mention energy counters. They're cool, but in my experience it's not really worth it to use them, unless you're building the deck around energy counters, and thus have more cards that give or use them. so you could probably find things that fill their spots more efficiently ;)

When gauging the overall value and potential of a creature, I ususally go with the "bear"-rule. "bear" references an old green card that simply was a green 2/2 for 2 mana. It supplies a ration of Power/Toughness to Casting cost of 1:1. This is considered an efficient baseline, and if something breaks this mold in a negative way, it's usually a poor choise to include. Like a 2/1 for 2 mana, or a 3/3 for 4. Abilities like flying, or first strike, and so on mitigate the loss in value - at least in my oppinion, and some abilities are worth more - if they are very powerful :) I bring this up, and I hope it doesn't come off as patronizing, because some of your creatures "underperform" a little :) Like Skyswirl Harrier: 3/4 for 5 mana, ain't good. even with flying added - in my oppinion, that makes it a 4/5 for 5 mana. It's not terrible, don't get me wrong, but you could get something better :)

Sip of Hemlock is rediculously expensive. If you can get your hands on a Murder or even Doomblade i think you'd be better off :)

I really hope this wall of text isn't too much, and that you can find something useful in there :)

Again, I just wanna welcome you to a great game, and a great community :) Stay frosty!

IzzetGod on

7 years ago

Alright. i would for one, drop Snare Thopter. He's pretty bad. Good for Limited, but not constructed. Same with Skyswirl Harrier. Aetherstorm Roc is better and is very cheap. Reflector Mage should be a 4 of. I think for this deck, you need to run 4 copies of Eldrazi Displacer. Those are around $5 so they aren't too expensive. If running them, you would need to add in some lands that tap for colorless. Aether Hub is very good. Geier Reach Sanitarium also works very well. Also, investing in some Port Town and Prairie Stream would also help. Those are both only $2-$4 each.

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