Creature — Elemental Cat
Whenever you cycle a card, you may pay . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
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|Commander / EDH||Legal|
Savai Thundermane occurrence in decks from the last year
Latest Decks as Commander
Savai Thundermane Discussion
5 months ago
I have not much experience, but for me it seems like you need to focus a little. What your deck wants to do?
Do you really need all that walls and tap spells?
And that Frenzied Raptor?
7 months ago
I play cycling, and I have found a really great synergy between Savai Thundermane and Void Beckoner. Savai Thundermane can clear the field for you of all the pesky small creatures, and then once you give him deathtouch, it's right in time for the mid game where the bigger stuff comes out. Unfortunately he doesn't have an activated ability, so you can't use it with Zirda here. Another card I like is Fiend Artisan, which has great synergy with all of the cycled creatures hitting your graveyard. I don't even use his activated ability, but he's often at least a 5/5 for 2 mana, which is fantastic for cycling. Again, it's another black card, so the mana base gets a bit stretched. I'm also playing blue for Time Wipe and Mission Briefing. I've been avoiding Yidaro, Wandering Monster because he goes back into your deck and doesn't count towards Zenith Flare. I'm curious to know how you are doing with Zirda. I haven't tried him out yet. I think my deck is getting a bit slow and it's tending to rely more on board wipes and winning in the late game with Doom Whisperer and the flare. The top decks using cycling play with the mana cyclers and try to be as fast as possible.
7 months ago
I like the idea of what you have going here. I have one suggestion I would make. Cycling is an ability that gives you a great way to filter through your deck pretty quickly, which means you want as many cycling cards in your deck as possible so that you can find the things you need. With this being said, I would suggest you remove one copy each of Savai Thundermane and Prickly Marmoset since they don't actually cycle. I understand they are strong cards, but if you end up with too many of them in your hand, you're stuck without any gas.
To replace them, I would suggest adding two copies of Yidaro, Wandering Monster as it cycles cheaply, and if enough copies are cycled, you get a big threat for free.
7 months ago
8 months ago
What is the purpose of Cathartic Reunion if you already have a lot of ways to move through your deck. I'm concerned a lot of the time might be spend not doing much to affect the board. Maybe there is something else that would fit in to affect the board like Bonecrusher Giant or Savai Thundermane
8 months ago
Great list you've got going. I love the spell-slinging for value approach you've taken. I have a couple budget additions for you if you like.
Also, you don't have a lot of alternative ramp cards like Dockside Extortionist and Smothering Tithe. If you're on a budget, I suggest putting in the Talismans and pulling Myriad Landscape as its just too slow. Also, Migratory Route cycles to color fix you, but it only gets a basic and is practically unplayable. If you're going to keep a landcycler in, I suggest Sanctum Plowbeast. Granted, it's not exactly playable either, but it cycles for a "Plains" or an "Island", so you can go grab a basic or your Irrigated Farmland or your Prairie Stream or your Raugrin Triome, or any other fetchables that you end up putting in the deck. You might also consider putting in something to slow your opponents down like Kismet or Frozen Aether.
Seriously consider keeping Curator of Mysteries in for top deck filtering when you cycle. You could put Crystal Ball in instead, but Curator works with the cycling theme. We all would love to stick Sensei's Divining Top in our decks, but $$$$. Also, if you have Decree of Silence, put it in. At it's floor, it's a free counterspell with Gavi or New Perspectives, and at its ceiling, it eats your opponents next three spells.
I also suggest Hall of Heliod's Generosity to put Decree or Astral Drift or any of your other enchantments back on top of your library. If you're gonna run Akroma's Vengeance and Dismantling Wave, you should have a way to get your enchantments back.
Savai Thundermane isn't necessarily cost effective. I would suggest pulling it for the new Drannith Stinger. Ping ALL of your opponents for free when you cycle, rather than paying two to hit one target. If you're worried about targeted removal, don't forget you have Lightning Rift which does the same thing as Savai for one less mana and is much less likely to be hit by a wrath.
Have you play tested this yet? I've always found both Niv-Mizzets prohibitive in casting. Brallin, Skyshark Rider Flip and Glint-Horn Buccaneer work very similarly with Curiosity and Ophidian Eye, are far less prohibitive to cast, and with how fast this deck draws, you should have no problem getting to 8 cards.
Let me know your thoughts!