Rhystic Circle

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rhystic Circle

Enchantment

(1): Any player may pay (1). If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

Master_Keeby on Card creation challenge

3 years ago

Double ninja'd.


Mutated Rift

Sorcery

Return target nonland permanent you don't control converted mana cost 1 or less to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)

Phyrexia specializes in unnatural disaster... and unnatural everything else.


Cho-Manno, The Hand of Kozilek

Legendary Creature - Eldrazi Horror Rebel

Devoid, Ingest

Whenever a rebel you control deals combat damage to a player, you may put three cards that player owns in exile into that player's graveyard. If you do, that player loses 5 life.

The rebels shall fight for a new cause.

4/4


Emrakul's Charm

Instant

Choose one -

    - Draw two cards, then discard three cards unless you discard an Eldrazi card.
    - Destroy target colorless nonland permanent.
    - Target Eldrazi you control can't be blocked until end of turn.

Make a variant of any of the rhystic cards other than Rhystic Study that is at least playable in commander. (the rhystic cards being Rhystic Syphon, Rhystic Cave, Rhystic Circle, Rhystic Deluge, Rhystic Lightning, Rhystic Scrying, Rhystic Shield, and Rhystic Tutor)

FenIsABasicSwamp on Gwafa Hazid, IRS agent

5 years ago

**

Cuts:

**

1.Curse of Vitality almost no reason to ever play this card

2.Martial Law doesn't scale well enough in EDH

3.Rhystic Circle isn't going to protect you enough from big swings

4.Rhystic Deluge same story. You have enough of these effects and they're are unconditional ways to do this.

5.Azorius Charm isn't good enough. Play Path, AEtherize, or AEtherspouts

6.Distant Memories

7.Tempt with Reflections why?

**

Adds to consider:

**

1.Solemnity + Decree of Silence

2.Inexorable Tide

3.Sun Titan

4.Blazing Archon

5.Fractured Identity

6.Mesa Enchantress

7.Sphinx's Revelation

8.Drogskol Reaver

9.Solemn Simulacrum

10.Sword of the Animist

11.Caged Sun

12.Mistveil Plains

Nox.LD on Rhystic Tron

6 years ago

Boi, if it don't have Rhystic Circle, it ain't Rhystic Tron, this is Dinrova Tron

NeverTheTwelve on Stax? In my PDH? It's more likely than you think

6 years ago

If you have lots (add the mana rocks) of mana Rhystic Circle is pretty dope.Another thing is in MP if other players are attacking each other (perhaps because they cant literally attack you) you can speed upthe clock by adding Tainted Strike to the best attacker! Maybe you oneshot your opponents and if you can reiterate it someway the fear of using it again will stop your opponents from attacking at all! You can't have Trinisphere, so you must stop your opponents to play magic with tricks like this!

Izu_Korasu on It's Time To Rise Again

6 years ago

interesting theme, and appears to be a budget deck but that doesnt mean you need to settle for low impact and vanilla creature cards like Sightless Ghoul or Walking Corpse etc.. (there is an argument to cutting the zombies entirely for a spirit based focus)

when creatures like Banshee of the Dread Choir, Bygone Bishop, Fleshbag Marauder, Hollowhenge Spirit, Kami of the Waning Moon or Oyobi, Who Split the Heavens..etc are there to play with.

Rhystic Circle also seems underwhelming in a game with copious amounts of mana, maybe Circle of Despair instead?

xyr0s on Mana Tax

7 years ago

There's quite a few cards in this deck, that aren't legal in modern: Glittering Lion, Soul Charmer, Hazy Homunculus, Ribbon Snake, Rethink, and Rhystic Circle. A few others I didn't bother checking (looks like they are recently printed in duel decks or something - they might be modern legal, or they might not).

And then... whuh... what are you going to do to win with this deck? Although a lot of the cards are good in a one or another imagined situation, the variance is so great, that you will almost never draw what you need, when you need it (mostly: the early game). To get your deck more consistent, reduce the number of 1-ofs a lot. You want to go white control? cool, that's a good plan. 4 Ghostly Prison, 4 Wrath of God/Day of Judgment, 4 Path to Exile, and some winconditions.

And just a couple of observations: Sage's Reverie would be a lot better in a deck with more auras. Here, it's unlikely that you will get to draw more than 1 card of it. And 1 Faith's Reward also seem a little mysterious... exactly why is there 1 in your mainboard? You could plan around it - fill in your deck with sac'ing effects and artifact ramp, and play like eggs. but otherwise, it's not a good card.

payn9677 on The Mist

7 years ago

I love the concept, but have you thought about Rhystic Circle? I think it would be a good include at 2 for a deck like this.

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