Rags

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Rags

Sorcery

All creatures get -2/-2 until end of turn.

Rags Discussion

Funkydiscogod on Shared Fate theme deck

3 months ago

I have a slightly different take on the Shared Fate archetype. The traditional method of making the deck is to not have any win conditions, and win by stealing your opponents' things. The problem is that this leaves you open to all the opponents' mischief. And any removal spell that you can use to slow them down will be used against you when you cast a threat from their library. This almost guarantees the opponent will always have a superior board position: anything you have that is good against their board before Shared Fate will be good against you after.

So, what you want are cards that break the symmetry:

  • Suspend: Suspend cards can only be suspended from your hand. An opponent could not suspend Ancestral Vision , and could not cast it for its mana cost, effectively making it a blank card under Shared Fate. Other suspend cards like Ith, High Arcanist or Mindstab , the opponent would have to wait many turns before being able to cast, if it even did them any good.

  • Flashback: These are generally symmetric. Before Shared Fate, you can cast it twice. After Shared Fate, the opponent can cast it, and then you can cast it. Lingering Souls is the best one, because it's cheaper for you to flashback then for them to cast.

  • Aftermath: I'm sure you heard this before, but the opponent can get the first half of the spell, but only you can get the aftermath half. These vary wildly in usefulness, but Never Cut Rags Spring Farm Start are all worth considering, especially because you can still get the first half before Shared Fate is on the battlefield.

  • Eternalize: These cards work differently from your graveyard, allowing you to actually have win conditions. Consider, for example: Proven Combatant . Before Shared Fate, you have a 1-mana 1/1. After Shared Fate, your opponent gets a 1-mana 1/1, but you get a 6-mana 4/4. Bonus points, because it's a zombie and cannot be targeted by Victim of Night , allowing you to have removal spells that can kill the opponent's creatures, but the opponent cannot use to kill your eternalized creatures. Of these, Adorned Pouncer , Sunscourge Champion and Dreamstealer are the pretty good, but Champion of Wits is absolutely nuts: eternalizing it with Shared Fate on the battlefield is "draw 4" with no drawback.

  • Dredge: You can choose which draw replacement effect replaces your draw, allowing you to dredge even from under Shared Fate. This means you can always get your Darkblast . Bonus points if you're using Aftermath and Eternalize cards.

  • Origins Flip Planeswalkers: This cycle of 5 specifically says to return it to the battlefield under its owners' control, so an opponent could never control them in their planeswalker form. I saw you had the blue one in your deck, but only Liliana, Heretical Healer  Flip can be forced to transform against her controller's will (the opponent will still get the 2/2 zombie she makes).

  • Cycling: Cards that cycle must be in your hand, but there are a few important cards to consider: Gempalm Polluter and Krosan Tusker don't have any abilities for casting them normally, only cycling. Faerie Macabre isn't really cycling, but it is important because it is one of the few graveyard hate spells the opponent cannot use from under Shared Fate.

  • Recover: These cards from Coldsnap allow you to keep putting the card back in your hand from your graveyard, if you have the mana to do so. None of the cards its printed on are particularly good, but of these Sun's Bounty , Krovikan Rot and Grim Harvest might be the closest to playable. It's too bad there aren't more good cards in red for Shared Fate, because Rekindled Flame is pretty sweet.

  • Other: Fragmentize can kill a Leyline of the Void but not a Shared Fate . Damping Matrix and Damping Sphere work regardless of who played them. You'll be able to cast Panglacial Wurm when cracking a fetchland you got from the opponent's deck. If you have any targeting spells or abilities that only you can repeatedly use (like Darkblast ), or ways to exile it from your graveyard that only you can use (like Bone Dragon ) then Eternal Scourge can provide a lot of value.

You're probably wondering about how any or all of these ideas fit the theme of Shared Fate, and the answer is simple: unlike the traditional style, where you're trying to beat them with their deck, these ideas center around a Shared Deck; both you and the opponent will be playing your cards, and it doesn't really matter what's in their library. Sure, their cards give you more options, but the idea is that you can win without ever casting anything of theirs.

ERoss8 on Split cards and Prices

1 year ago

They have 2 separate entries in the site. If you link or put Rags // Riches, it’ll give the TCG mid, but if you just st put in Rags, you get the same card with cardhoarder (MTGO) pricing.

Legendary_penguin_of_death on 20 Damage to the Face

1 year ago

Rags could be good in the sideboard.

jdarmstrong135 on Aggresive Prison Sex

1 year ago

Why Rags? You don't have any ways of making blue mana. I suggest Yahenni's Expertise instead.

Dickified on A Dragon, a Minotaur, and some Gods [29-1-5]

1 year ago

This has been my most successful Standard deck EVER with a 4-0, 2x 3-0 and then a 2-1 loosing to vampires in the final. Adanto's Vanguard means I need MOAR removal in the sideboard to deal with it so Rags and Battle at the Bridge have been added to help out!

Blo on Does giving a creature -1/-1 ...

1 year ago

this

You will reduce a creature's power and toughness (be it permanent in the form of a -1/-1 counter or temporary with a -x/-x effect until end of turn).
Cards that deal damage will always say so (such as Steadfast Armasaur orCunning Sparkmage) whereas other cards don't deal damage (Rags or Liliana's Influence).

TheRedGoat on 4C Reanimator 17-9-3 FNM YTD

2 years ago

Truth be told I was not suggesting any card in particular as much as I was curious about why you had none of those type of cards.

With embalm, I had seen it as another type of card that simply doesn't lose much value if thrown into the graveyard, and I saw the aftermath cards this way as well. However I hadn't actually considered that the synergies with your deck would end there. Combustible Gearhulk certainly could abuse the aftermath cards (imagine hitting even a one of Rags to Riches?) but beyond that most of the cards would either demand a different playstyle or else be too mana intensive to play. A problem the embalm creatures would bring up as well.

If there was anything I would suggest, it would be that you should be able to abuse certain card interactions between Torrential Gearhulk and Incendiary Sabotage to create a flashy board wipe at instant speed. But that may be better left to a more artifact/control based deck than your reanimator build.

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