Orochi Sustainer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Common

Combos Browse all

Orochi Sustainer

Creature — Snake Shaman

Tap: Add (Green) to your mana pool.

Orochi Sustainer Discussion

Messere on A green-blue snake deck who ...

1 week ago

Hi everybody, i'm new in this forum, and my first thread is about my first deck. The idea of this deck is based on Kaminagawa's edition Snakes, who most of them, when inflict damage to a creature, make them TAP and don't UNtap during the opponent's turn, plus using some blu sorcery or instant who can TAP other creatures. The ultimate combo that i have in mind for this deck is to play Shisato, Whispering Hunter , maybe equipped with some Aura or Equipment who give him the protection from abilites or spell, or being unblockable (like Whispersilk Cloack), and then strat attack the opponent, using blue Istant or Sorcery to TAP his creatures (who will not UNtap until Shisato will be able to continue to attack), maybe with Nature's Will in play to also TAP his lands.

The problem is...what type of creatures and spell i need to have, to achieve this result? I've already have this deck, with some snakes who give me mana, like Sakura-Tribe Elder , Coiling Oracle or Orochi Sustainer , some combat snakes like Matsu-Tribe Sniper , Matsu-Tribe Decoy , Sosuke, Son of Seshiro , Seshiro the Anointed , Patagia Viper , Lorescale Coatl or some big snakes like Patron of the Orochi or Hooded Hydra ... but how can i build my deck to work fine? With which type and how many TAP spells?

If you have any suggestions, i'm all listening

C4nidae on Gruul - Planebattle Kamigawa

1 year ago

Ga, as seguintes cartas eu aconselho a tirar: Akki Drillmaster - Voce nao tem bichao pra dar impeto; Akki Raider - Voce nao destroi lands;Akki Underling - Seu deck e rapido, nunca vai ter sete ou mais cartas na mao; Orochi Sustainer e Sakura-Tribe Scout - Voce nao precisa gerar muita mana num deck rapido; Soratami Cloud Chariot - Muito caro, foge da estrategia e o efeito e meio bosta; Kumano's Blessing, Lifegift e Seed the Land - horrvel; Blinding Powder - Nao faz sentido com o deck (voce quer matar rapido, nao controlar);NO SIDE: Dense Canopy e Sunder from Within - perfeito, os outros 3 - horrivel;

Cartas que voce pode colocar: Akki Avalanchers - aggro, warrior e fortinho, apesar de suicida; Blood Rites - poderia ser bem util com tantas criaturas;First Volley - complemento de dano e arcana para unir;Soulblast - Pode ser... Glacial Ray - dano mais apelao do PB Kamigawa (une e e barato);Goblin Cohort - muito apelaozinho, funciona com bastante criaturas;Honden of Infinite Rage e Honden of Life's Web - olhas os combinhos com um monte de criaturinhas e dano;Kashi-Tribe Elite - Protege suas cobras lendarias e ainda e um guerreiro cobra fortinho, cheio de fuleragem;Kodama's Might - Pump verde indispensavel, une em arcana ainda;Lure - Kill condition facil com tantas criaturas;Oni of Wild Places - Poderia ser um bichao pro deck;Path of Anger's Flame - Olha esse pump geral, arcano...como que tu nao coloca isso num aggro vermelho?Patron of the Akki - Patronos sao muito apeloes: este aqui e perfeito pro seu deck;Sakura-Tribe Elder - Esse cara pode atacar, bloquear e ainda pegar um land em resposta: apelaozissimo;Serpent Skin - Regenerar pode ser muito util num deck aggro; Stampeding Serow - Barato, forte, alem de voltar cobras pra mao pra combar com as Sosuke's Summons;No-Dachi - Gosto muito desta kataninha...Manriki-Gusari - Pode ser MAIN, pode ser SIDE, para aggro e muito bom;Shuko - Pumpinho rapidao;TERRENO DUPLO Pinecrest Ridge: se tem, por que nao usar? Eu usaria.

Agora voce pensa e acerta ai... faca suas escolhas, ajeite a curva pelos graficos e try again. Olhe de novo no Gatherer se achar necessario. Veja o custo total das cartas. Da pra deixar ele bem legal.

Mandalorian on Death Stare

2 years ago

Don't forget Sisters of Stone Death and Reaper of the Wilds!

Unfortunaetly there is no support for the Gorgon creature type and many of them are very clunky and cost a lot. I think in order to make the deck fast enough you will need to adapt a reanimater package. Stuff like-

Entomb

Reanimate

Buried Alive

Animate Dead

Dance of the Dead

Jarad's Orders

This way you can do something like Entomb Sisters of Stone Death and then play Animate Dead on it to cheat in into play on turn 2! This way you can get these creatures out earlier than ramping with cards like Orochi Sustainer.

Just my 2 cents.

Also the removal package could use some work

Doom Blade

Go for the Throat

Abrupt Decay

These are some cheap options

The mana base also need help. Add some duals. Nothing crazy or expensive but cards like Llanowar Wastes and Tainted Wood can really help the deck be consistant

Memphismaymagic5 on There's A Snake In My Boot

2 years ago

The new Prowling Serpopard could be a fun addition.

Also consider 2x Seshiro the Anointed, it has a high cmc but you have some mana acceleration with Orochi Sustainer and Sakura-Tribe Elder, so it might work. Lotus Cobra can also help speed up the game.

Last cards I can think of is Wasteland Viper, probably the best 1-drop for this deck!

Pieguy396 on

2 years ago

Cool! Is this meant to be a Gorgon "tribal" deck? I'd replace Orochi Sustainer with Elvish Mystic or Birds of Paradise, and maybe Assassinate with Go for the Throat. Also, Sisters of Stone Death is another gorgon you can use.

NewHorizons on Ouroboros (Infinite Combo) [[Primer]]

3 years ago

Yisan, the Wanderer Bard Is a good idea for a replacement for like Polukranos, World Eater or something. He's a good piece for the combos he just doesn't hold down the fort as well as Polu in the early game. You'll notice I don't play anything like Helix Pinnacle just because the deck is just built in such a way that there's really never a time where I don't just win once I have the combo going. I've actually never been upset to play just straight card draw like Harmonize in this deck. If they made a green Tidings I'd put it in over Soul's Majesty in a heartbeat. I like Harmonize because it is commander independent. To have the same effectiveness I think Yisan would have to be paired with my commander.

Orochi Sustainer is a weak add I will freely admit. It's really only in there to sometimes get a turn 4 Patron out (with nothing else mind you) and at instant speed if I want. This is just because it helps me win the race to get to Patron in decks that I suspect don't have that much spot removal or wipes or, if a spot removal or wipe heavy player makes the mistake of tapping out before my turn in later games it helps there as well.

NotSquishedYet on Ouroboros (Infinite Combo) [[Primer]]

3 years ago

Part of the reason for Fertilid is that often you'll have that much mana anyway, and hence have too much surplus. Pulling lands out of the deck is also increasing your chance of drawing nonland cards to get going again; at first slowly but then reaching a near-100% saturation of good draws.

I think Orochi Sustainer and Harmonize could be removed for my other two suggestions. The first, though a snake, has little use and unimpressive power/toughness, and I personally dislike the second because it has relatively little lasting value. If I can play Yisan, the Wanderer Bard to fetch Mother of Runes (Rubinia Soulsinger commander) I've already locked an opponent out of a lot of options that would mean I don't have enough time to prepare. On 2, he fetches Meddling Mage and proceeds to wreak havoc. In a similar scenario, admittedly for less mana, Harmonize would net a land and two possibly useful cards.

I may be totally wrong, though. I'll leave it up to you to decide which card deserves each spot. Best of luck brewing!

Lame_Duck on

3 years ago

I would replace Orochi Sustainer with Sakura-Tribe Elder; it does pretty much the same thing but it isn't vulnerable to being removed by the opponent. Also, given how high your mana curve goes, I would consider adding another couple of lands or so; Oran-Rief, the Vastwood would be a good addition.

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