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Brutal Cathar FlipCombos Browse all Suggest
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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Moonrage Brute
Creature — Werewolf
First strike
Ward—Pay 3 life. (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that pays pays 3 life.)
Nightbound (If a player casts two spells during their own turn, this game becomes day next turn during the untap step. When it becomes day, all permanents on the battlefield transform into their daybound side if they have one, and any new permanents that enter the battlefield will enter on their daybound side if they have one. Becoming day/night does not use the stack and cannot be responded to.)
legendofa on Why is Mark Rosewater Skeptical …
2 months ago
The biggest issue is tracking. As it stands now, once the day/night cycle starts, it stays active for the rest of the game. It's entirely possible to have to track day/night for several turns when nothing cares about it, so that you know which stage it's in when something does end up caring about it.
An experienced Werewolf player can probably track it more or less automatically. But if you only have a couple of cards that care, like Graveyard Trespasser Flip in a discard deck or Brutal Cathar Flip in a control-tempo deck, it's more work if there's multiple turns where you have to track it to see if you end up with Moonrage Brute Flip.