Moonrage Brute

Front:

Brutal Cathar  Flip

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Moonrage Brute

Creature — Werewolf

First strike

Ward—Pay 3 life. (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that pays pays 3 life.)

Nightbound (If a player casts two spells during their own turn, this game becomes day next turn during the untap step. When it becomes day, all permanents on the battlefield transform into their daybound side if they have one, and any new permanents that enter the battlefield will enter on their daybound side if they have one. Becoming day/night does not use the stack and cannot be responded to.)

legendofa on Why is Mark Rosewater Skeptical …

2 months ago

The biggest issue is tracking. As it stands now, once the day/night cycle starts, it stays active for the rest of the game. It's entirely possible to have to track day/night for several turns when nothing cares about it, so that you know which stage it's in when something does end up caring about it.

An experienced Werewolf player can probably track it more or less automatically. But if you only have a couple of cards that care, like Graveyard Trespasser  Flip in a discard deck or Brutal Cathar  Flip in a control-tempo deck, it's more work if there's multiple turns where you have to track it to see if you end up with Moonrage Brute  Flip.