Master the Way

Master the Way


Draw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand.

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Set Rarity
Khans of Tarkir (KTK) Uncommon

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Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Master the Way Discussion

Darkshadow327 on Izzet Niv'Miz Pop Off Deck

1 year ago

Just thought I should let you know, but you can't play Discovery / Dispersal in this deck due to the black mana symbols.

I also have some suggestions:

I hope that I could be of some help!

hotschmalz on Cedric, Prince of Tides

1 year ago

Also seriously lacking in budget wheels and windfall effects Windfall Master the Way Winds of Change

Backinthefrey on Jori's school of ctrl+c and X

2 years ago

Here are my personal recommendations (with help from n8dm) for cards to add and cut from the deck. Let me know if you have any questions about cuts or recommendations.

Let's start with permanents:

  • First off, I'd recomment Cast Through Time, very fun especially with Swarm Intelligence.
  • Talrand, Sky Summoner provides aerial blockers and an alternate win condition in case you can't burn out your opponent.
  • Mizzix of the Izmagnus and Baral, Chief of Compliance are great for cost reduction of spells.
  • Nivix Guildmage is a great copy engine.
  • Guttersnipe helps with burning out your opponent.
  • Mnemonic Wall and Archaeomancer help get back your good spells.
  • The Mirari Conjecture does the same thing as the two above, but it's a saga.
  • Metallurgic Summonings helps with getting out chump blockers.
  • Jaya Ballard is a really great addition to the deck.
  • Finally, Precognition Field is good card filtering.
  • Now for instants and sorceries:

  • I would recommend Crush of Tentacles, as it's the perfect boardwipe for the deck.
  • I'm gonna recommend the burn spell Jaya's Immolating Inferno, it's a personal favorite.
  • Snap is great for double casting to trigger Jori En, Ruin Diver.
  • Scour from Existence, Rapid Hybridization, and Chaos Warp are great instant speed removal.
  • Pull from Tomorrow is an amazing card draw spell that fits the X cost theme.
  • Lastly, Beacon of Tomorrows allows for some easy infinite turns if you draw your whole deck (doable:Pull from Tomorrow copied a few times).
  • Now to recommend some cards to cut:

  • Brutal Expulsion is too expensive for a pretty weak effect, it's essentially an expensive version of a weaker Remand + Shock combo.
  • I would like to question your addition of Clockspinning, as it can really only be applied to 3-4 targets.
  • Fall of the Titans is not the greatest of burn spells. It might seem good, but you'll never be able to cast it at full potential, as playing it for its surge cost does require you to spend mana on another spell.
  • I'd recommend you cut Magma Spray, there's much better removal out there.
  • Refuse isn't that great because you have to get it into your graveyard to take advantage of its aftermath effects, that paired with the fact that its initial effect is pretty weak.
  • Turn is also rather weak in this format.
  • Aphetto Alchemist and Fatestitcher have very limited application here, it seems as if you run them just to support Echo Mage and Pyromancer's Goggles.
  • Pyromancer's Assault is too weak , too much of an investment without enough of a payout.
  • Honden of Infinite Rage and Honden of Seeing Winds could be cut as the floor is too low and the ceiling isn't high enough, you're only running two of them.
  • Touch of the Void is pretty much a sorcery speed 3 drop bolt.
  • Teleportal can be cut seeing as you don't have many creatures that you'll be attacking with. The two you do have, Hypersonic Dragon and Sphinx of the Final Word already have flying.
  • Serpentine Spike is way too expensive. It is indeed a 3 for one, but that's at best for 7 mana. I'd recommend you just use a red boardwipe along the lines of Blasphemous Act.
  • Recoup doesn't do a whole lot, and it's debatably bad.
  • Processor Assault should be cut and replaced with Flame Slash. Flame Slash is half the mana for one less damage, and there's no additional cost.
  • Master the Way - I'm sorry, but that's just not a good card.
  • It'd be a good idea to replace Hanweir Battlements with Reliquary Tower, as Hanweir Battlements is really just a haste enabler here.
  • Crumble to Dust is not a really great card in a singleton format, and it can be replaced with Pillage.
  • Total suggestions: 24 Total suggested cuts: 18 ; As an extra side question, what's the purpose of all the exile?

    wilkinjf on Shu Yun

    2 years ago

    Edited this deck from Dragon-Style: Fire and Ice into Dragon Sin of Wrath.

    Here's the list of changes I made.

    Jaya Ballard replaced by Jaya's Immolating Inferno

    Ajani Vengeant replaced by Nahiri, the Harbinger

    Skywise Teachings replaced by Land Tax

    Master the Way replaced by Windfall

    Singing Bell Strike replaced by Artful Dodge

    Boros Charm replaced by Oblivion Stone

    The cards I replaced were cards that I didn't really used and ended up slowing my fast tempo. Also I find that this deck's weakness is a Black White Removal deck. So in turn, I added more mana ramp with more removal.

    Darkshadow327 on All the Time and Resources in the World

    2 years ago

    Alright, thanks for the ideas everyone.

    I know you guys think Master the Way, Enter the Infinite, and Omniscience are bad cards, but along with Teferi, Mage of Zhalfir or Vedalken Orrery it is actually a key combo. Just imagine this, I play Enter the Infinite (possibly flashed in for free) then I play Master the Way, I just killed somebody. If I have Sphinx's Tutelage and/or Niv-Mizzet, the Firemind I could have just killed more people. If I don't then I can easily win off of Laboratory Maniac

    Geralf_Cecani on All the Time and Resources in the World

    2 years ago

    I'm really not sure what this deck is trying to do, so I'm just going to assume you're going with a straight walue build. Thus, I'll be going with that in mind.a

    I would say ditch Sphinx's Tutelage, cos you're not running much mill (if you need a replacement, you could go with Nekusar, the Mindrazer). Also there are better cards than Monastery Siege that do that sort of thing. I would also consider Mind Unbound and Thought Reflection.

    As for creatures, I would say that the Goblin Electromancer is unnecessary, as well as Thalia, Heretic Cathar and the Grand Abolisher. The main thing he does is protect against counterspells, and you can defend pretty well against those with your own counters. Also he's a non-bo with Teferi, Mage of Zhalfir.

    Archangel's Light is just a bad card: consider Elixir of Immortality instead. It does the same thing, except cheaper, and it's reusable. You obviously gain less life, but lifegain isn't that strong in commander/EDH. Temporal Extortion is a good card, but is a bit heavy on the black devotion, and Master the Way is way too much mana for what it does.

    As for planeswakers, I would cut both teferis, cos you don't have enough instants to take advantage of untapping lands at endstep, for the timebender, or artifacts for the hero of dominaria.

    The instants are pretty Neato. Maybe cut back on the point removal: wrath is usually the better option. Maybe cut path and swords cos they only hit creatures, cos there's always gonna be problematic enchantments.

    As for artifacts, I would just say you need more ramp. If you're looking to draw a shit-ton of cards, you'll need the mana to play them. They'll also help with finding the right colours too. Signets and Talisman. Good cards. And chuck in a Fellwar Stone too.

    Scathain on All the Time and Resources in the World

    2 years ago

    I'd remove Master the Way (a bit much for removal, even cantripping removal), In Garruk's Wake (too much mana), Temporal Extortion (too black intensive to be worthwhile), Teferi, Timebender (you don't have the right artifacts to justify using him), Beacon of Tomorrows (there are better extra turn cards), Sphinx's Tutelage (not quite worth it without other powerful mill engines, and your deck just isn't a mill deck at heart), Goblin Electromancer (I don't think you'll be casting quite enough instants and sorcery spells to justify him, though you're close), Iroas, God of Victory (doesn't seem to fit your theme), and Aurelia, the Warleader (just doesn't fit the theme).

    I'd probably also ditch the rest of your planeswalkers, I'm not sure you have enough ways to protect them to justify using them.

    You might want to consider adding in Thran Dynamo for extra mana, as you're going to need a lot of mana to make this deck run well.

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