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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Malcolm, Alluring Scoundrel
Legendary Creature — Siren Pirate
Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Evolvereaver on
New to Pioneer. *HELP*
2 months ago
I've played a lot of UB spirits even back in the day of Rakdos MDR and KarnDevotion. I believe that we've received a few quality of life support in the most recent sets.
Enduring Curiosity yes it is a four drop but you're a tempo-agro deck and this card even if it dies comes back as an enchantment. I'd recommend just running two in the main. Refills your hand and allows you to press the advantage that you worked so hard to gain.
No More Lies is better than Lofty Denial in my experience. It doesn't require you spending all your resources protecting your early drops just so you can send a card they wanted into the graveyard anyway. Sure it might seem better on game two, but adding in three RIPs against decks in the format that can consistently get graveyard use in the early game. 4 No More Lies in game 1 and adding in the RIPS afterward give you a better chance.
Malcolm, Alluring Scoundrel helps a lot is a 2/1 flash flying and has helped me draw many cards after enduring curiosity is down. I atmost recommend one of (it is not a spirit but it sure does come in clutch)
Sheltered by Ghosts gives +1/+0 ward 2 and lifelink also exiles a nonland permanent with no CMC restrictions.
I also have been experimenting with Seam Rip it's nice to be able to at least lock up the following
Cori-Steel Cutter Fear of Missing Out Artist's Talent Blade of the Oni Emberheart Challenger Heartfire Hero Manifold Mouse
to name a few that it has helped me out against.
Cards that I think that can be cut out or eventually phased out
Lofty Denial we just lack worthwhile early game spirits with enough protection to have the flying clause to be fulfilled. Sure it can stop a turn 2 play, but they could just pass and wait to kill your next creature.
Curious Obsession I used to love this card but at most I might leave it as a 1-2 of split with enduring curiosity. It provides no protection and the +1/+1 and forcing you to attack just makes some awkward situations. I got curious obsession I need to attack with at least a creature
StarRushford on Delete this thread please
11 months ago
Aboshan, Cephalid Emperor is very unique, and can be a flying/Cephalid commander.
Cynette, Jelly Drover is probably a lot better, though.
Malcolm, Alluring Scoundrel is interesting.
Callaphe, Beloved of the Sea is also... something.
evkede on
Stop Playing the game please
1 year ago
Isochron Scepter with a counterspell or silence.
More suggestions: Dovin's Veto, SwanSong, An Offer You Can't Refuse, Counterspell, Rhystic Study, Remand, Reprieve, Unwind.
The deck currently lacks card advantage, and especially engines that stay on board. Malcolm, Alluring Scoundrel isn't card advantage, but is selection, and can end up casting some of your top end for free. The Reality Chip is very impressive as a Future Sight that you can pay for across multiple turns and hold up mana/spend it on other things. Dragonlord Ojutai and Iymrith, Desert Doom have been impressive to me as card advantage/beaters to close games.
ashby4 on
Zaffai, Thunder Conductor
1 year ago
These cards both fit the theme and have at least some synergy with the deck- Muse Vortex, Spellbinding Soprano, Malcolm, Alluring Scoundrel, Fires of Victory, Victory Chimes, Entrancing Melody, Maelstrom Muse
Talruum Piper is a bad card, but it is a musical Minotaur.
These cards don't quite fit the theme but are powerful in this sort of deck- Volcanic Vision, Immolating Gyre, Tzaangor Shaman, Omnispell Adept, Galvanoth, Epic Experiment, Summons of Saruman, Aminatou's Augury, Commence the Endgame
Also some cheap land upgrades- Fiery Islet, Frostboil Snarl, and Command Tower.
You should also consider running more lands than 35, with a mana curve this high it can be easy to stumble on lands. Alternatively you could play more ramp spells like Worn Powerstone and Coldsteel Heart.
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