Lost in a Labyrinth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lost in a Labyrinth

Instant

Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

towermouse on Circu Citadel Combo

5 years ago

My initial thoughts after seeing this list is that there have to be better cards for this deck than those in the vein of Lost in a Labyrinth or Shadowfeed that do very little outside of your combo turn. I'm pretty sure that Bolas's Citadel allows you to cast spells that don't have a mana cost without needing to jump through suspend hoops, which I think makes both Ancestral Vision and Lotus Bloom attractive during both your combo turns and your setup turns.

I'd also strongly consider finding space for Yawgmoth's Will , Intuition , Impulse , Plunge into Darkness , Tainted Pact (this would require a different land setup), Mishra's Workshop , Lake of the Dead and Demonic Consultation .

evncrbch on Immortal Intelligence

8 years ago

So there are some lower impact cards in this deck that could be replaced over time. I think I will start by listing the cards that I feel are the lowest impact, and then I will offer some possible additions. So, here are the cards I feel are weak:

Angelsong (low impact)

Annul (a bit on the specific side. Artifacts and enchantments are important in EDH most of the time, but creature, instant, and sorcery are also very important. I tend to prefer the slightly more expensive counterspells that deal with more broad spell types)

Countermand (expensive for a counterspell)

Crippling Chill (doesn't really deal with a threat)

Crypsis

Dispel (same reason as Annul)

Erase (I would prefer to run something like Return to Dust)

Glimpse the Sun God (same as Crippling Chill)

Lost in a Labyrinth (Temporary, and only affects power. Not something I'm super thrilled to run)

Shelter however it is nice to protect your commander sometimes so maybe it can stay

Thirst for Knowledge (not enough artifacts for this to be as good as it can be - I will suggest other card draw below)

Arctic Aven (very small, the life is mediocre, and it has no other effects)

Azorius Herald (that's overpaying for 4 life and a 2/1)

Graceful Adept (only because it is easy to remove creatures and then all of a sudden you have to discard a bunch of things. Nobody wants to discard their cards)

Guardians of Meletis (you don't need to be this defensive)

Mindscour Dragon (mill isn't in your gameplan, so why overpay for a 4/4?)

Student of Ojutai (not enough impact. I get that you want this deck to be about gaining life, but this may not even get value on any given turn)

Vedalken Engineer (not enough artifacts)

Arrest, Pacifism (if you want this kind of removal from enchantments, consider Oblivion Ring, Detention Sphere, and Banishing Light)

Evanescent Intellect (again, mill isn't your game plan)

Infiltrator's Magemark (I think this deck will want to play a lot of flying creatures and auras, thus the unblockable is a lot less relevant, however, it is good enough to keep for now, just worth replacing in the long run)

Aether Spellbomb, Sunbeam Spellbomb (neither effect from these is fantastic, but the blue one is better than the white one. could stay for now)

Angel's Feather and Kraken's Eye (1 life is very irrelevant in EDH and you aren't casting enough spells per turn for these to be gaining more than a couple life per turn)

Acid Rain (it's just so specific. Against some decks it will do actual nothing which will feel really bad when drawn)

Divination (It's weak card draw, but good enough to keep for awhile. Just think about replacing it in the long run)

Hopefully that wasn't too overwhelming. I don't mean for you to feel like I am tearing this thing apart. You have some strong stuff in here, but there is so much potential that you haven't leveraged yet. I know you want the deck to revolve around some lifegain, and I think one really good way to accomplish that may be to load up your commander and other creatures with auras and equipment to gain you life. Also, you seem to want to be the control deck, so there is that aspect there. You will want solid card draw, counterspells, etc. Here are some things I would suggest:

For lifelink:

You've already got Steel of the Godhead, so that's good news. I am a huge fan of Basilisk Collar. Also, Celestial Mantle is hilarious. Venser's Journal gets you no maximum hand size and life in the same card, so that's a worthy include. While it is on the pricey side, Wurmcoil Engine is a house. Loxodon Warhammer is pretty sweet too. Eternity Vessel is hilarious. Since we are going to add some card draw, you can change that into life with Words of Worship. Also, use that in conjunction with Well of Lost Dreams. True Conviction will help you gain some life as well. Victory's Herald does a similar effect but is on a beatstick of its own. To make your life total a lethal weapon, play Storm Herd. Since life matters, run Felidar Sovereign and Test of Endurance.

Other valuable cards to consider:

Sun Titan is an EDH staple. Jin-Gitaxias, Core Augur is also amazing for a control-style build. I also love Silverblade Paladin. Rhystic Study is one of my favorite ways to draw cards. Dig Through Time has always been a great way to find cards. Brainstorm is also amazing, especially in combination with miracle cards like Terminus and Entreat the Angels, both of which are very good. Counterspells can be very useful for you too. I suggest Dissolve, Dissipate, Counterspell, and/or Swan Song. If this is going to be slightly more voltron-esque, then Divine Reckoning is very good. On that same note, Swiftfoot Boots/Lightning Greaves are very good, as is Darksteel Plate. I also like Champion's Helm. Finally, I advise artifact ramp. Sol Ring, Gilded Lotus, and Thran Dynamo are all pretty good. Going to wrap it up here, but if I think of more suggestions I will post them here. Sorry that this is super long, but I was told you would be happy with any and all recommendations. I also hope this isn't too intimidating. Let me know if you have any questions, just be sure to place my screen name enclosed in 2 sets of square brackets (like [.[evncrbch].] but without the periods).

kushinator on kraken fun

8 years ago

staright upgrade

Voyage's End ---> Unsummon

Accumulated Knowledge --> Ponder

TweekLost in a Labyrinth + 2x Explore --> High Tide

3x Omenspeaker --> Wood Elves ou Sylvan Ranger

Naturalize --> sideboard, renplace par Fog

2x Evolving Wild + Voyaging Satyr + 1x Kiora's Followerpour des Basic land ou dual lands cheap a 50cent

2x Kiora's Follower --> Jalira, Master Polymorphist

CommentaireTa vraiment pas assez de land, j'ai remplacer tes creature qui tap pour des creature avec des enter the battlefield abilities, qui fonctionne bien avec jalira, unsummom, whelming wave et meme aetherize aussi kiora's follower n'est pas super bon dans ton deck ta pas grand chose qui tap pour autre chose que 1 mana tant qua get des card equivalent a elvish mystic genre llanowar elves

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