Lorehold Excavation

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lorehold Excavation

Enchantment

At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)

, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.

mdf64 on Lorehold Disturb

3 years ago

Thank you for the suggestions. I also have been play testing this deck a bunch, and I agree that the brew is quite clunky. I'm not sure why I didn't think of Skyclave Apparition which should help with survivability. I also have been thinking of adding Malevolent Hermit  Flip unfortunately I don't have the rare wild cards. Lorehold Excavation is working better in my testing, as it can become a win con against control decks/grindy decks. The land base is also a problem because of the large number of nonbasics. So if field of ruin or Archeon do become more prominent it'll make the deck even harder to work. I might try the new Teferi. I will say the win cons (Hofri/Quint) do work when they are given like a turn. The problem is that the amount of removal, and lack of ETB makes them very dangerous to rely on. I'll continue to playtest but I do think it's a little too spicy to be anywhere near competitive.