Light Up the Night

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Light Up the Night

Sorcery

This deals X damage to target creature, player or planeswalker. This deals X plus 1 damage instead if that target is a creature or planeswalker.

Flashback—, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for this card's flashback cost. Then exile this.)

AwesomeJMS5 on Chandra Tribal (Everyone's Here!)

1 year ago

Padbras, Light Up the Night has done an okay job in the deck. It's done some damage, and has been useful once or twice, but it's more on-theme than anything else. Honestly, I'm considering cutting it from the deck to try something else out instead. Maybe I'll take it out to try Wild Magic Surge?

As for Mages' Contest, it's one of my pet cards, and has worked out pretty well for me so far. The biggest thing for me with that card is that I see it more as a burn spell than a counterspell. One time, I cast it in response to someone's commander, bid up to 26 life, they went to 27, and I let them have it. After that, I used Price of Progress to kill them, since they'd just taken 27 damage. The key is to use it on something you know your opponent wants to resolve. Either it counters one of my opponent's scariest cards, or it deals a ton of damage to them, and I burn them again shortly thereafter.

AwesomeJMS5 on

1 year ago

Hey, nice deck!

I, too, run a Chandra Tribal deck, and I might be able to offer a few cards for your consideration. Spinerock Knoll is a solid land, and in a deck like this, it's really easy to meet its requirements. Chaos Warp is a favorite of mine. It can remove any permanent, and usually doesn't give them something better unless you either use it wrong or are very unlucky. Runaway Steam-Kin is a nice creature that can help you keep casting your spells. 3 red mana every three spells can be very beneficial. And, there's also War Room as a land and Endless Atlas as an artifact, both of which are excellent ways to draw cards if needed. Finally, a nice card that could even be a finisher is Light Up the Night. Thanks to its flashback ability, you can drain your planeswalkers to deal a lot of damage to someone or something. Best of all, all of these cards are fairly cheap.

For anything else, you could check out my deck if you want: Chandra Tribal (Everyone's Here!). Hopefully my deck and my suggestions help you. I like your version of it, keep at it! Chandra Tribal is pretty cool.

TypicalTimmy on rdean14

2 years ago

Kaya is on Innistrad?

So it's her, Sorin and Chandra? Because Chandra was with Teferi in the artwork of Light Up the Night

Hi_diddly_ho_neighbor on Innistrad: Midnight Hunt and Crimson …

2 years ago

We are getting some interesting story spotlight cards. Defend the Celestus makes it sound like the story is centering around The Celestus and some ritual to fix the plane's diurnal cycle being besieged by Tovolar, Dire Overlord  Flip and his werewolf pack. My guess is that the revival of Liesa may also be a by product of this conflict.

Also, I wonder who our third planeswalker card will be. We already have Chandra depicted in Light Up the Night, Teferi depicted in Secrets of the Key and Sorin mentioned in the flavor texts of Secrets of the Key. My hope is for Sorin since we have had more recent iterations of the other two.

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