|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Common|
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Creature — Bird
Flying When Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
Impaler Shrike Discussion
4 months ago
Serkus I haven't gone through the rounds fully testing Fleshwrither , Smothering Abomination , and Spark Double yet. They were all added at the same time shortly after WAR dropped, so it just hasn't been long enough for me to say yet. so far things are going well though.
I plan to test the new Yawgmoth, Thran Physician as well, assuming he is not $$$$. my guess would be that I'd drop something like Smothering Abomination or Impaler Shrike as they're also 4 drops that act as card draw. i'm leaning on shrike at the moment, but time will tell.
I think yawgmoth is a good fit. he gives a sac outlet and card draw, along with possibly some removal (I wouldn't count on it though). i'm hoping to pick one up in the near future if i can.
10 months ago
1 year ago
47552 Love the idea, really creative! I have some recommendations for you though. Onto the birds!
First, if your play group doesn't mind un-cards, then Crow Storm is quite good. Other then that, Storm Crow itself, despite the memes, is not a bad card and is great in bird tribal. Murder of Crows is a really good finisher as it will deter board wipes and swing for 4 a turn. Mindshrieker is another good finsher. Swan Song and Essence Scatter are both great bird themed counterspells and Wing Shards is a great bird themed spell. Crookclaw Elder is a good draw engine and Impaler Shrike and/or Thieving Magpie add a good bit of draw. Keeper of the Nine Gales adds some great board control and helps disrupt the tempo of your opponent. Augury Owl gives some nice foresight to what is coming up and allows you to change the order or throw away the cards that are not needed. Finally, while not a 'bird bird', Soulcatcher is awesome at killing the opponent after some sacrifice shenanigans.
I also have some general recommendations for the deck. Firstly, Culling Dais is awesome. It can tap and sacrifice a bird if that bird is destroyed, turning it into another card for later on. It gets even more ridiculous with Thrummingbird increasing counters. Deluge gives all of your birds pseudo-unblockable and Gravitational Shift beefs up your birds while your opponent's ground troops get weaker. Kangee, Aerie Keeper pumps the power and toughness of all your birds while Aven Mimeomancer makes your tokens bigger. Door of Destinies does similar things to Kangee. Tezzeret's Gambit is a nice draw spell that also adds counters. Glory stops damage cold. In this deck Grafted Wargear is better then Barbed Battlegear, despite the synergy with Soulcatchers' Aerie. Cataclysm is an awesome board wipe, especially with Soulcatchers' Aerie. Masako the Humorless is nasty surprise for your opponent, especially with Glory chilling in the graveyard. Finally, with land I recommend using Nimbus Maze and Sejiri Refuge. I also recommend having 20 lands, but if 18 works, by all means, keep using 18.
I hope this helps! If you would like any help with cuts, just ask, I'll be happy to help!
1 year ago
You don't need 28 lands in an aggressive deck. That being said as long as you play this many 4 drops, you probably can't drop down the the 20 or less most aggro decks run. 22-23 Perhaps?
There are some cards in your deck that there are just better versions of out there.
Storm Sculptor doesn't do much for you. You have no highly rellevant ETB abilities, so you could just drop it for a cheaper evasive card, like Skywinder Drake or if you're feeling frisky, stay at four cmc and run Impaler Shrike. This is of course budget examples, for just a little more money you can have the much better Nimble Obstructionist.
1 year ago
Looking at a few candidates from this small butt, power heavy list on Scryfall:
1 year ago
I would have to agree with derpytrollerZ on his points of advice.
This deck would really benefit from more card advantage.
In the pauper format, some of the most efficient and affordable card advantage can be achieved with cards similar to Mulldrifter, which you already have included in the deck. I would advise you to remove some of the less effective creatures in favor of some that give more card advantage (draw power and tutoring).
Try adding these creatures:
AEthersnipe, Dimir Infiltrator, Drift of Phantasms, Impaler Shrike, Moriok Replica, and Pilgrim's Eye.
Creatures with ETB effects that allow the player to draw cards are really strong in Pauper. Also, the Transmute ability is a powerful way to tutor certain cards that you might need. A card that has a lot of utility in your colors is Perplex, for example (which should totally replace Dismiss).
As for the land base, try making adjustments to your non-land permanents first, and see where that leaves you (you can always balance out the number of basic lands later :P). Since you are running three colors, you would benefit from adding a Command Tower.
I hope this helps you out some!
2 years ago
Interesting concept, jchapsman.
Is this something you play among your friends or a deck building challenge?
Aven Warhawk seems like it would be a decent addition, but that 'anthropomorphized' stipulation kind of nixes that.
Any reason to not just run another Judge's Familiar over Suntail Hawk. Seems like it's better on all accounts. Impaler Shrike could give you some late game draw if you need, and Mindshrieker could give you another threat/win con.
Just some ideas. What do you think?
3 years ago
I like this commander a lot. I'm going to suggest Skyblinder Staff to make your birds practically unblockable (only blocked by creatures w/reach). Awesome with Thrummingbird, with all those feather counters hanging around. You probably need some more protection or recursion. If you're going for a weenies strategy, you might want to drop your curve for your creatures and use Return to the Ranks to recur a lot of your graveyard. You might also want to add some extra card draw, for example with Dictate of Kruphix or Rhystic Study.
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