Hidden Herd

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hidden Herd

Enchantment

When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.

golgarigirl on Ulasht, the Hate Seed

8 years ago

Always keep in mind: What does your deck want to do? How does it win?

I'm taking an educated guess with Ulasht, but I'm guessing what it wants is more creatures (especially ones of both colors), and it can win through either overrunning with lots of creatures or with a few really large ones that benefit from all the little ones (like Ulasht itself).

So, we cut things that don't help with this (and that aren't support such as ramp and removal). Some of my picks would include Burning-Tree Emissary, Young Pyromancer, Hidden Herd, Hidden Guerrillas, Gaea's Anthem, Mass Mutiny, Mizzix's Mastery...all these cards (and a good number of others currently in your list) are good cards...but are not really what your deck is doing. Pyromancer and Mastery want to be in decks that have far more spells, where Ulasht doesn't care about spells at all. Anthem and Emissary don't offer effects that make much difference in commander...commander is a format of haymakers, and they don't offer enough 'bang for your buck'. And the Hidden cards rely too much on your opponents for benefits.

I didn't take out enough for all the land -and- all the suggestions you might want to add, but you probably get the idea!

Sharkfists on Canadian Highlander GB Aggro

8 years ago

Some testing notes:

Hidden Herd turned out to be bad and has been cut. Just far too easy for my opponent to play around.

Managorger Hydra was just lackluster. Does work in the UG tempo deck, but not here.

Mayor of Avabruck  Flip is too slow. On a related note, I've swapped Tormented Hero with Vampire Lacerator because the random human tribal elements are now gone.

Ended up cutting Gurmag Angler as three delve spells is too many in this deck. I do like the card, but I think it's the weakest of the three in this version.

For these cards I've brought in Varolz, the Scar-Striped (the 1 mana for 2 +1/+1 counters off of scavenge is real tempting), Brain Maggot (I wish I had even more hand attack), Kitchen Finks (those mono-red decks are a real bummer) and Green Sun's Zenith (this is just a good card).

Upcoming points changes are dropping Strip Mine from 3 points to 2, so my new loadout is going to be Mox Jet, Mox Emerald, Umezawa's Jitte and Strip Mine (presuming I can get my hands on a Mox Emerald, which I am pretty happy about. Might try and jam Chrome Mox in as well to just speed things up even more.

There's some exciting cards spoiled for Aether Revolt, and I might try and make a "counters matter" theme work in this deck.

Sharkfists on Canadian Highlander GB Aggro

9 years ago

Went 3-1 the second time I took this out, definitely has some viability as a list. As a note, I was borrowing a Bayou and a Tarmogoyf, the later of which didn't come up but the former was quite nice.

Master of the Feast is a big maybe, as the extra card draw for the opponent is tough at best and disastrous at worst. Sylvan Advocate would be very mediocre in this list as it very rarely gets to 6 mana, and as a 2/3 for 3 it's just ok.

Dryad Militant is important for the storm and blue matchups, and the low instant and sorcery count in this deck means it doesn't punish me very much.

I'm definitely going to cut Hidden Herd and maybe Mayor of Avabruck  Flip. I think Green Sun's Zenith and possibly Brain Maggot are coming in.

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