Hero of the Nyxborn
Enchantment Creature — Human Soldier
When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever you cast a spell that targets Hero of they Nyxborn, creatures you control get +1/+0 until end of turn.
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Hero of the Nyxborn Discussion
1 year ago
I am thinking about swapping Hero of the Nyxborn for a Leonin Lightscribe . Furycalm Snarl or Hall of Oracles could also be included? I am thinking if Sudden Breakthrough and Beaming Defiance could be useful?
1 year ago
Thanks Control_Train! This guide and continued updates is great. Do you have any idea what you might cut for Hero of the Nyxborn. To fit Underworld Breach in cutting Past in Flames seems like the logical choice, but having two of those effects might be nice.
1 year ago
This is more of a knight tribal than a humans... If you want to lean more on the human side of things, go for General's Enforcer, Tajic, Legion's Edge Judith, the Scourge Diva and this kind of stuff. The Enforcer is low key one of the best cards of the deck. Giant Killer is also a great option to have some more removal and is just a decent card for the stats, quite easy to get it to be a 2/3 or even more with Tajic, it should be in the main deck ALWAYS, since this deck is really light on interaction. I really dont like Hero of the Nyxborn in this deck, it lacks synergy, if all you want is two humans for one body, there are way better options out there Skyknight Vanguard is cute and all, it can make you some wide boards (not probable tough, we all know it is removal bait) but even if it does, there is a HUGE problem with it. It doesnt create humans or knights, and a bunch of 1/1 just dont cut it in this format. If you are thinking about it for a Winnota combo, just dont. The token it creates does NOT trigger Winnota when it is created, because it doesnt techncally "attack" on that combat, it is created already attacking For the manabase... IMO just dont get fancy... 12 shock lands, a couple of triomes if you want and fill the rest with basics, this deck doesnt want to lose a single turn to tapped mana, SPECIALLY during the first 3, so I think that Passage is just a waste, and helps decks that want to use your grave for something (not common, but it is just a drawback). The Tournament Grounds lose a lot of value if you are not full on knights, so I cut them in my list Other two cards I would suggest you look into are Boros Challenger and Whisper Squad, they may look like not that much, but they are surprisingly helpful
2 years ago
2 years ago
lordchromo - sorry for the late reply; also, no worries, I just think I've talked about Aurelia's Fury enough and if anyone wants to see my opinion I can find the old comments in the comment archives. As far as the other cards mentioned, if you can let me know which ones they were I'd be happy to talk about those!
In regards to Magnetic Theft, It's a good card if you've got enough equipment to justify it, or if you play against a lot of equipment decks pretty often; it's also especially good (necessary I'd say) for a Sunforger package, but as I've said before run Sunforger at your discretion. Thanks for the comments!
Angelic_Kronos - that's a complicated question; my initial reaction is that it would be largely unaffected by Teeg himself, but the Thalia/Thorn of Amethyst style effects would rip this deck to shreds. That being said, I wouldn't be afraid to go up against a heavy hatebears list just to test the matchup, but I would be skeptical. I feel like I've got enough removal, but I also feel like the game would largely be decided based on if you could find Reckless Rage or something similar in the list to pick off the stax creatures early enough in the game for the hatebears not to overwhelm you. Thanks for the question and hope this helps!
I will actually update this thing to everything since Throne came out, but it isn't much. TLDR is Fight as One and Dismantling Wave are about the only things I'm excited for from Ikoria or C20, Underworld Breach looks amazing, but I haven't tested it yet, and Hero of the Nyxborn is likely the card from that cycle that I'll be using.
2 years ago
There are a bunch of cool low cmc humans/soldiers that make for fun games. Older synergies like Preeminent Captain / Ballyrush Banneret / Cenn's Tactician / Veteran's Armaments exist, cards like Akroan Crusader / Hero of the Nyxborn enable token/buff strategies with target spells, Ancestral Blade Strength of Arms and Auriok Steelshaper enable equipment synergy, Boros Keyrune is cute tribal ramp, recent Standard has a bunch of soldier tokens kicking around, from Forbidden Friendship to Garrison Cat to Haazda Marshal , older formats have cards that have fallen out of favour like Goblin Trenches while newer sets have cards that didn't see play like Memorial to Glory , there are infinite combos out there with Patrol Signaler , Timely Reinforcements / Even the Odds / Martial Coup is a thing.
Humans/soldiers is amazing because it is incredibly flexible in casual play. You can play a singleton deck, still have a deck that feels great to play, while the people facing you don't know whether you built a Haazda Marshal / Breath of Fury combo list ,a Haze of Rage go wide, Cauldron Haze midrange or Gather the Townsfolk brinksmanship/control.
Don't worry too hard about what exactly goes into the list, just worry about the curve being about right and filling it with fun cards. Things like Palace Sentinels / Throne Warden can be amazing fun despite being unsuitable for competitive play.
2 years ago
Legendary Planeswalker - Anax
+1 Put a +1/+1 counter on up to one target creature token. If it's red, it gains haste until end of turn. If it's white, you gain 1 life.
-1 Create a 1/1 white Human Soldier creature token and a 1/1 red Satyr creature token with "This creature can't block."
-6 You get an emblem with, "Creature tokens you control have +1/+1, haste, double strike, and trample."
Drawback: It's a token-centric planeswalker. You can only put the +1/+1 counter on a token. But it does allow you to spew out a few tokens, in case you're not making them otherwise. Synergize it with things like Elspeth, Sun's Nemesis, Hero of the Nyxborn, Omen of the Sun, and Satyr's Cunning. And of course, the new Anax uncommon legend. Plus, the fact that it costs 2 is clutch for the hasty kill this kind of deck is wanting to go for.
Make a card, like I did, that makes a standard deck that wasn't previously viable suddenly come into existence. All the other peices are there--but it's your card that either brings it up to the speed at which it needs to operate, or gives it the punch it needs to close the game.
2 years ago
Hyzzicah, the Impulsive Grow-Mage
Legendary Creature - Kithkin Wizard
At the beginning of combat on your turn, if you control a creature with power 5 or greater, exile the top card of your library. You may play that card until the end of the turn.
Whenever you cast an instant or sorcery that targets a creature you control, choose one:
Pay : You may put a +1/+1 counter on that creature.
Pay : That creature gains haste and trample until end of turn.
Pay : At the beginning of the next end step, you may return that spell from your graveyard to your hand.
1 / 3
We've seen cards with more text, though this one is certainly pushing the limit. I like it. It might seem a little overpowered because of its sheer number of options and (mostly offensive) flexibility, but the options all cost fixed mana, which I think really balance it out (and actually might make it a bit frustrating to play if you don't run a ton of dual lands). This would be fun to put in a deck with Feather, the Redeemed, Dreadhorde Arcanist, Gnarlback Rhino, Season of Growth, those new heroes in Theros (like Hero of the Nyxborn) etc. This makes it good for Commander for a particular type of Commander deck that doesn't have a general to rally around, while making it somewhat unreliable for Standard.
Make some Thassa flicker hate.