Hearth Charm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hearth Charm

Instant

Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.

Ziusdra on Card creation challenge

2 years ago

Mirrorblade

Artifact - Equipment

Equipped creature gets +1/+0

Whenever equipped creature becomes the target of a spell you control, you may copy that spell for each other creature you control that it could target. Each of those copies must target a different creature.

Equip


so i herd u liek Mirrorwing Dragon

Make a new one-mana, hybrid-mana modal charm, along the same vein as Funeral Charm, Piracy Charm, Hearth Charm, etc.

Daedalus19876 on DR BEES!

6 years ago

cracks knuckles Okay, let's do this thing.

You know that I'm going to be biased towards running him as a combo-centric general. However, I'll try to stay on the track of a combat-based deck...

Okay, first the cuts. I don't think that Archetype of Imagination, Goblin Bushwhacker, Reckless Bushwhacker, Runehorn Hellkite, Sprite Noble, Incendiary Command, Spellbook, Thunderstaff, Leyline of Anticipation, Vedalken Orrery, Contested War Zone, or Hearth Charm do enough work for you to be worth a slot. Generally speaking, I would shoot for boosts higher than +1 to your creatures (like Coat of Arms).

Burn at the Stake could do a lot of work here. You're in danger of overextending into a board wipe, which suggests cards like Eldrazi Monument. Forgotten Creation is a fantastic repeatable draw source that will keep giving you advantage as long as you control The Locust God. You do need to protect him, however, as he is your primary source of tokens in this list. Lightning Greaves is a must for this purpose. If you play in a meta with a lot of draw, Plagiarism is cute (and dirty, if you cast it on the same turn as one of your wheels. Finally, Alhammarret's Archive allows you to "double dip" on all of your draw effects, which can be fantastic.

If you want to exclude infinite combos altogether, Goblin Bombardment currently goes infinite with Murder of Crows. I would, however, add one more infinite combo to your deck: Aggravated Assault + Sword of Feast and Famine. I always include at least one infinite combo; it gives me a way to win when I'm desperate.

And finally, you might want some more ramp; it's tricky building an aggro deck when your best producer of tokens only comes down once you have 6 mana.

Happy deckbuilding! I hope this helps ;)

Aondail on Tana & Sidar & Saprolings

7 years ago

One trick you can use for this are instant speed tricks that give your attacking creatures a buff and use it post blocks but pre damage - Army of Allah Hearth Charm Tears of Rage

Id consider adding a couple of those types of effects as it can let your seemingly non-lethal attack suddenly become very lethal very quickly after abusing the fact that your tokens were unblockable before that

lagotripha on

7 years ago

Assault Strobe, Crack the Earth Flowstone Blade (removal and pump :D) Hearth Charm? OnslaughtFoundry Street Denizen for the obvious synergy?

Gattison on Pauper Goblins

8 years ago

drop Banners Raised and Trumpet Blast, add 4x Lightning Bolt. Hearth Charm and Goblin Lookout should be enough buff for you, plus Lightning Bolt can provide easier, quicker removal or extra damage than Reckless Abandon.

woods25 on Goblins

8 years ago

Hearth Charm

njf on Pauper R Goblins

8 years ago

Hearth Charm instead of Song of Blood??

TooMuchDew on

8 years ago

I like it! If budget isn't an issue (you do have Imperial Recruiter after all) I would add Cavern of Souls to make sure Zada and your other goblins gets cast. An Outmaneuver targeting Zada where x=1 would allow all of your blocked creatures to assign their combat damage one turn as though they weren't blocked. Too bad Zada isn't a 2/3, then Hearth Charm's 3rd ability would work awesome. Maybe a haste-enabler or 2 not dependent upon Zada: Hellraiser Goblin or Fervor. I'm going with more goblins in mine and am going to try Goblin Chieftain, Goblin Recruiter, Legion Loyalist. I want to throw in Temur Battle Rage - double-strike & trample!

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