Hard Evidence

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Tokens

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Hard Evidence

Sorcery

Create an 0/3 blue Crab creature token.

Investigate. (Create a colourless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

Liscom on Glimmer Tokens

1 month ago

I really like this take! As the deck is now already 11 Month old (and noone seemed to have liked it? Seriously?!), may i ask you if you tried it out and got and feedback? Cloakwood Swarmkeeper would be a nice inclusion. I wonder if a temur version with Hard Evidence and Wavesifter are possible. IWavesifter and Glimmer bairn really appeal to my from their looks - and i love flinging stuff at people.

Icbrgr on Jeskai Poppet

4 months ago

thank you abbatromebone! very much appreciate your suggestions and after I playtest/make changes id love for more feedback!

So far in my playtesting with sticher and mentor (in various ratios) I haven't really felt the pain of having prowess 1/1 tokens becoming vanilla 3/3 tokens... I typically don't cast more than a spell or maybe two on either my turn or my opponents turn for any prowess triggers; I love Luminarch Ascension and have a full playset of them that I could take out of what left of my old Turbo-Fog deck but I just dont that that playstyle fits with this decklist as it is now... but if i did get ascension online I would definitely be flipping Poppet Factory  Flip back into stitcher I think.

land/color ratios all that jazz when it comes to making a mana base has never been my strength in deck building and will give it a closer look by playing with some of your suggestions in the play tester... I don't have any man or fast lands but I am certain that I have some check lands and the jeskai triome laying around somewhere.

I agree about Spectral Procession too; for a minute I had Hordeling Outburst in here but decided to go for Hard Evidence instead; its cheaper giving a blocker or something to boost from Poppet Factory  Flip and has a mana sink/draw feature... but I can certainly see just running Serum Visions instead. I also really like the idea of Boros Charm that card is just so dang good ill make room for it somewhere.

abbatromebone on Jeskai Poppet

4 months ago
  • Poppet Stitcher  Flip Is great when you have 1/1s but bad if they do anything more. Prowess is an ability so you tokens wouldn't be as strong. 3 mana is also fairly espensive. We would want to slow the game down more. I might suggest Luminarch Ascension being this is a value control deck. It helps keep card advantage and if you are holding mana you can sink it here at the end step.
  • Manamorphose also seems pretty good in the deck its a spell that gives you your mana back/fixes it into any of your needed colors and is card neutral.
  • Hard Evidence might be replaced with Slight of Hand or Serum Visions being you want to filter your deck better.
  • You are sitting a 8 fetchlands i wouldnt go past 6, 6 shock lands is also high Jeskai control is current running 7 fetch and 3 shock lands.
  • Consider Mystic Gate Castle Vantress Celestial Colonnade 1x Raugrin Triome Hall of Storm Giants 1x Eiganjo, Seat of the Empire The creature lands can help close games or stall games when needed.They also are more evasive which can help. Utility lands are worth it they really help. Fiery Islet and Sunbaked Canyon can also help draw cards and filter. I run 5 in my burn deck.
  • I also think 6 basics is a lot i would only do 2-3 personally. Espically when Seachrome Coast Inspiring Vantage and Spirebluff Canal exist.
  • Spectral Procession is a good value card to think about, Lingering Souls is also a card but i wouldnt go that route personally.
  • Boros Charm is also a great card that can protect against board wipes or give some burst with a mentor token or just give you the needed reach to close some games.
  • Let me know if you want me to look at the deck some more

Icbrgr on Inspired to brew UWR tokens

4 months ago

tinkered with the list a bit more today and came across two cards that really seem interesting. Hard Evidence and Gather the Townsfolk.

also plying with the idea of Rapid Hybridization to either use as removal or target one of my own smaller tokens to gain a 3/3 out of it.

all in all its a work in progress and really appreciate you guys for helping me make improvements to this deck. so thank you!

lagotripha on Inspired to brew UWR tokens

4 months ago

On its own its okay, but making marginal cards good is all about maximising upside.

For poppet to make it to playable, that 'loses abilites and becomes 3/3' needs to be a massive upside, ideally also using zombie subtype for effect.

There might be something to build with eldrazi spawn or similar 0 power creature tokens (who would get +3 power from the flip) with +1/+1 counters on them. Tokens with defender/sacrifice printed on them are another option.

Armies are good because of that, with Dreadhorde Invasion pointing to a 'you're meant to sacrifice the tokens' value/midrange zombie list.

Kher Keep & Springjack Pasture aren't gonna rock the world, Hard Evidence and Teyo, the Shieldmage are also just fine, and a lot of the 'sacrifice at end of turn' have that printed on the card, not the tokens. It'll make build around tricky. Satyr's Cunning looks good, but its just one card.

I feel like there is something there, but its gonna take some weird interactions with something like Kasmina, Enigma Sage's -x to get it playable.

SpammyV on Coming to terms with the …

6 months ago

My two bits on the monkey vs. DRS is that the monkey must get into combat to generate value, which can be a surprisingly large drawback. A lot of people board out Ragavan on the draw because it's not likely to get in. Heck, I'm playing 4C Indomitable Creativity and after my opponents see Hard Evidence and Dwarven Mine I don't normally see Ragavan at all after game 1. And DRS on the other hand realistically never sees that kind of danger. Only change I want right now is I want the companion ability deleted from the game.

Personally, I never had a strong attachment to previous eras of Modern, and when I came back with MH2's release I found that I really enjoyed the tight gameplay. There's so much less of the "ships passing in the night" criticism since the removal and interaction are so strong.

But if the gameplay isn't for you or the format isn't what you enjoy, I'm not sure what to say except: "Fair." That's how I feel about Commander right now so you're not alone in feeling out of place.

zapyourtumor on Shape anew combo (HELP WITH SIDEBOARD)

8 months ago

I recommend 2 blightsteel, even if you can use prismari or valakut to discard one in hand back into the library it still improves consistency in case one gets pathed or something.

Hard Evidence makes a blocker and a token to sac, I recommend 3-4. Cryptic Command seems slow here. Expressive Iteration is a very strong dig spell, I'd run 4. Consider is a strong cantrip that I would play over Peek, and I'd also cut Dispel for it (agreeing with above).

I think you could definitely splash a third color, I suggest white for access to Teferi, Time Raveler and Prismatic Ending

wallisface on Shaped Blightsteel

8 months ago

As mentioned above, there are lots of better ways to make sacrifice-worthy tokens these days, there are a lot of cheap cards that produce either Clue, Food, or Treasure tokens, all of which will serve you better. Other than Thraben Inspector, there’s also Hard Evidence.

I also second going down the route of making this more UW control instead of bothering with the green ramp cards. They don’t help you, and mess with your manabase.

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