Hard Evidence

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hard Evidence

Sorcery

Create an 0/3 blue Crab creature token.

Investigate. (Create a colourless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

jdogz32 on Anew Polymorph Deck

8 months ago

I'd keep at least 2-3 copies of See Beyond it still serves a purpose and is nice if you have one you don't have to mulligan. I'd honestly tell you to pick Blightsteel Colossus because he can end the game with a single attack. I run white in my deck and it's stocked full of counterspells because people love to kill the creatures you target with cards like Lightning Bolt which in your case is a loss of a land which is why Hard Evidence is so nice because it's alot harder to target a clue token. I also would recommend Peer Through Depths as an easy way to either grab Polymorph or Shape Anew I hope this helps.

Murrow on Anew Polymorph Deck

8 months ago

jdogz32 that is a ton of helpful information thank you!!! I haven’t gotten to play test it yet so I wasn’t sure how having the 4 threats would do in real gameplay. Sounds like you have the experience though so I’ll certainly take your advice there. And Hard Evidence is a solid suggestion. Enables both nice and easy. And yeah See Beyond was the best I could find at the moment. Do you think I should take out all 4 copies if I refine down to just 2 copies of my heavy hitters?

And I literally was just looking at Not of this World but wasn’t sure. You’ve had good mileage with it then? How many copies do you suggest?

Thanks again for all the info it’s very helpful :)

jdogz32 on Anew Polymorph Deck

8 months ago

You should add Hard Evidence as it's a hit for both Polymorph and Shape Anew I'd also take out some of your heavy hitters, there's no need for 4 of them. You should only really need one of them to win the game. They are also dead draws in your hand. I'd pick one of them and stick with 2 copies of the deck in case you do draw your only copy. See Beyond helps but isn't a guarantee. I'd also consider adding some more protection spells as Path to Exile is a very common threat to this deck. Inkwell Leviathan is unaffected but with 4 different finishers your not guaranteed one. I run 2 Blightsteel Colossus in my main board and 2 Inkwell Leviathan in my side board. My last card suggestion is to Sideboard Not of this World Hope this helps.

SpammyV on None

1 year ago

For Commander, Volrath, the Shapestealer. The original idea was just silly. If I keep turning into a Putrid Leech I can keep pumping and get around the limitation. And then I started looking at more creatures and clone effects and realized Volrath can just be busted. Like turning into Nacatl War-Pride and then into an unblockable creature so your opponent has to block a swarm of 7/5s.

In Modern, honestly, Hard Evidence and Dwarven Mine. It turns out making a Ragavan-blocking body AND a piece of cardboard that gets targeted by Creativity or draws you a card is just... kinda good? And once you jump through the hoops of activating Mine, being able to fetch a 1/1 on demand is also just really good.

Liscom on Glimmer Tokens

1 year ago

I really like this take! As the deck is now already 11 Month old (and noone seemed to have liked it? Seriously?!), may i ask you if you tried it out and got and feedback? Cloakwood Swarmkeeper would be a nice inclusion. I wonder if a temur version with Hard Evidence and Wavesifter are possible. IWavesifter and Glimmer bairn really appeal to my from their looks - and i love flinging stuff at people.

Icbrgr on

2 years ago

thank you abbatromebone! very much appreciate your suggestions and after I playtest/make changes id love for more feedback!

So far in my playtesting with sticher and mentor (in various ratios) I haven't really felt the pain of having prowess 1/1 tokens becoming vanilla 3/3 tokens... I typically don't cast more than a spell or maybe two on either my turn or my opponents turn for any prowess triggers; I love Luminarch Ascension and have a full playset of them that I could take out of what left of my old Turbo-Fog deck but I just dont that that playstyle fits with this decklist as it is now... but if i did get ascension online I would definitely be flipping Poppet Factory  Flip back into stitcher I think.

land/color ratios all that jazz when it comes to making a mana base has never been my strength in deck building and will give it a closer look by playing with some of your suggestions in the play tester... I don't have any man or fast lands but I am certain that I have some check lands and the jeskai triome laying around somewhere.

I agree about Spectral Procession too; for a minute I had Hordeling Outburst in here but decided to go for Hard Evidence instead; its cheaper giving a blocker or something to boost from Poppet Factory  Flip and has a mana sink/draw feature... but I can certainly see just running Serum Visions instead. I also really like the idea of Boros Charm that card is just so dang good ill make room for it somewhere.

abbatromebone on

2 years ago
  • Poppet Stitcher  Flip Is great when you have 1/1s but bad if they do anything more. Prowess is an ability so you tokens wouldn't be as strong. 3 mana is also fairly espensive. We would want to slow the game down more. I might suggest Luminarch Ascension being this is a value control deck. It helps keep card advantage and if you are holding mana you can sink it here at the end step.
  • Manamorphose also seems pretty good in the deck its a spell that gives you your mana back/fixes it into any of your needed colors and is card neutral.
  • Hard Evidence might be replaced with Slight of Hand or Serum Visions being you want to filter your deck better.
  • You are sitting a 8 fetchlands i wouldnt go past 6, 6 shock lands is also high Jeskai control is current running 7 fetch and 3 shock lands.
  • Consider Mystic Gate Castle Vantress Celestial Colonnade 1x Raugrin Triome Hall of Storm Giants 1x Eiganjo, Seat of the Empire The creature lands can help close games or stall games when needed.They also are more evasive which can help. Utility lands are worth it they really help. Fiery Islet and Sunbaked Canyon can also help draw cards and filter. I run 5 in my burn deck.
  • I also think 6 basics is a lot i would only do 2-3 personally. Espically when Seachrome Coast Inspiring Vantage and Spirebluff Canal exist.
  • Spectral Procession is a good value card to think about, Lingering Souls is also a card but i wouldnt go that route personally.
  • Boros Charm is also a great card that can protect against board wipes or give some burst with a mentor token or just give you the needed reach to close some games.
  • Let me know if you want me to look at the deck some more

Icbrgr on Inspired to brew UWR tokens

2 years ago

tinkered with the list a bit more today and came across two cards that really seem interesting. Hard Evidence and Gather the Townsfolk.

also plying with the idea of Rapid Hybridization to either use as removal or target one of my own smaller tokens to gain a 3/3 out of it.

all in all its a work in progress and really appreciate you guys for helping me make improvements to this deck. so thank you!

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