Golgari Locket

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Golgari Locket

Artifact

: Gain or .

, , Sacrifice Golgari Locket: Draw two cards.

unwucht on Ashaya, Soul of the Wild LAND RAMP!!

3 years ago

Hi, nice to see you put up your first commander brew here! Unfortunately Golgari Locket and Neyith of the Dire Hunt are not legal in a mono-green deck, as they have more color identities than mono green!

troublinparadise on Jarad rat colony

3 years ago

Cool deck! Here's some unsolicited suggestions:
I'd cut Gray Merchant of Asphodel as it's just an expensive, weak version of Jarad's ability that gets in the way of Thrumming Stone.

Sol Ring, Golgari Locket, and Golgari Signet don't strike me as your best ramp options. Far Wanderings and Kodama's Reach are both good, and if budget allows, Traverse the Outlands is great. The more lands you can pull out of your deck, the better Thrumming Stone will work. Plus, if you land that Helm of Awakening, you're going to want as little black and colorless mana as possible.

Overall though, looks fun as heck! Working on a similar one. :)

aston452 on "Do all of your cards have an X cost in it?"

3 years ago

ehorch, I took out Golgari Locket instead of Simic Locket because of the deck having more simic colored cards than golgari. Thanks!

austintayshus on EDH Korvold Prototype

3 years ago

I would definitely cut Golgari Locket, Bake into a Pie and Kenrith's Transformation.

Don't know how I missed Field of Ruin haha

I think Dockside Extortionist is much less situational than one might expect. And as long as your opponents have 5 or more artifacts and/or enchantments, he goes infinite with Temur Sabertooth. Usually, he's just a two drop that gives you a few treasures which can help you ramp into Korvold by turn 3-4.

DSquirrel on

4 years ago

Merciless Executioner , Fleshbag Marauder and Plaguecrafter are great for experience points and dealing with non token decks

Glowspore Shaman is good for selfmill and can grab a land.

Golgari Findbroker can help get an artifact, enchantment or land out of the graveyard.

Deadbridge Chant is nice in recursion decks but can be a bit too random for some people.

Altar of Dementia and Ashnod's Altar are great free sacrifice outlets if you can fit them in you budget

Poison-Tip Archer and Vindictive Vampire are budget extras for additional drain

Mana rocks like Golgari Signet , Golgari Locket , Golgari Cluestone , Mana Geode are always important to help cast bigger spells early. and if you can put in a Sol Ring

berryjon on Pattern Recognition #124 - Flash …

4 years ago

Do me a favor. Grab one of your Commander decks at random, and tell me how much Artifact and Enchantment hate is in it. Then count how many artifacts are in it.

On my side, for my Thelon of Havenwood deck, I have Casualties of War , Status / Statue , Putrefy and Abrupt Decay . Yes, they can take out those cards, but that's not their primary use. Each of those also takes out Creatures, which is their primary use. In colours that are really good at taking out Creatures, Artifacts and Enchantment. As for my artifacts, Golgari Signet , Golgari Locket , Lifecrafter's Bestiary and Coat of Arms . None of which even come close to being cards that require dedicated removal. Not even a Sol Ring because it doesn't do what I need.

Well, I take that back with Coat of Arms . That can get overboard. Especially in a dedicated Tribal deck like that one.

My point stands. Cards that require a response are, by definition, format warping. Paradox Engine required a response because it was too powerful, and warping. So did the Prophet. And with those out, Vedalken Orrery is the next best thing, as you so cheerfully point out.

And as for my comment about mono-? You have it backward. I chose my example, not that person.

austintayshus on Ishkanah, Grafwidow - Spidercannon

4 years ago

Neat Deck!

To start, I think I counted about 11 ramp spells, which is a good start. You may want to swap out Golgari Locket and Darksteel Ingot for some land ramp spells like Rampant Growth and Cultivate . Lands tend to be safer than artifacts.

As far as card draw effects, I think this is where your deck could use some work. There are a number of effect that will get extra cards into your hand like Grisly Salvage but most are conditional (you can only get a creature or land) and most only give you one card at a time. I think Shamanic Revelation wpuld be a good addition from your maybeboard because it will probably draw you 3 cards or more most of the time. Strive for card draw effects that either A) draw many cards at once or B) can draw a lot of cards over the course of the game. For category A Cards, I would recommend Read the Bones and Rishkar's Expertise and Disciple of Bolas and Damnable Pact . For category B cards, I would recommend Abzan Beastmaster and Beast Whisperer and Lifecrafter's Bestiary and Primordial Sage and Greed .

Hope this helps!

MrLizard on Rolling in the Rot

4 years ago

When Playing Izoni, you want as many creatures as possible instead of cards that do similar things because they count as extra insects when they die. It's also worth noting that creatures are the easiest thing to pull back out of the graveyard for repeated value. I propose the following changes:

Golgari Germination --> Sifter of Skulls OR Pawn of Ulamog

Deadbridge Chant --> Meren of Clan Nel Toth

Golgari Locket --> Sakura-Tribe Elder

Crawling Sensation --> Splinterfright

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