Goldnight Redeemer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Goldnight Redeemer

Creature — Angel

Flying

When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.

EleshNornsFs on Manaless and Bananaless

3 years ago

That is a good point, RNR_Gaming and although I don't often use the top in conjunction with the Citadel (due to being mana starved) it does enough work in the early game to justify its slot. I switched out Cruel Tutor (redundant) and Personal Tutor (used only to tutor another tutor) for Reshape and Whir of Invention. I also switched Goldnight Redeemer (situational gains and high cost) for Serra Ascendant and Scroll Rack (budget and clunkiness) for Rhystic Study. Does that seem wise to you? I didn't want Remora because it is too mana hungry, and I passed on Necropotence because the Citadel is supposed to go off on a single turn.

Rhadamanthus on Champion of the Parish multiple …

3 years ago

Yes, a permanent with a "when [this] enters the battlefield" trigger will count itself if that trigger uses information about what's on the battlefield to determine the size of the effect (unless it specifically says it counts "other" things like Goldnight Redeemer, etc.).

DrNevermore on Tribal AngelGang

4 years ago

Six cards on this list aren't legal in Pioneer...

Segovian Angel Iona, Shield of Emeria Serra the Benevolent Goldnight Redeemer Seraph Sanctuary

Change these with cards legal and pioneer and you'll be set

TaegukTheWise on Roon Blink Shenanigans

6 years ago

With the amount of basics you have I would say to either take out Farhaven Elf or Solemn Simulacrum (I say either because of the differing mana costs) I like the pick with the Ulvenwald Hydra with all the non basics. I like the doomsday thing you're trying to pull off with Laboratory Maniac, I would chuck it in my deck as well, but getting the combo reliably isn't consistent and if you draw a lab maniac during a regular game I guarantee you that he will sit in your hand forever and its the first thing you discard since it doesn't actively do something, I get that every piece serves a purpose but lab maniac doesn't serve much of a purpose except take up a valuable card slot to get to a game plan that won't happen often (good try though). My recommendation to you is that you get a Minion Reflector instead since it doubles ETB triggers with a hasty body for mana and it combos just as well as the infinite draw combo you wanted to fire off.

Add Jace's Mindseeker it synergizes well with your diluvian primordial. Instead of Goldnight Redeemer use Cloudblazer, its the card draw that sells this one and at that rate add Mulldrifter over blue sun's.

By themselves Myr Battlesphere, Avenger of Zendikar, can sure make tokens and operate as efficient threats by themselves but they need a bit more to be more relevant, Hornet Queen is in a worse position but in the same boat.Cathars' Crusade, Call for Unity and Meadowboon can shore up the fact that your value creatures and tokens are typically small while staying with your main game plan (while staying cheaper than Craterhoof Behemoth), even if that's fetching for a basic. Swap the angel of invention for the crusade. Instead of icefall reagent use Frost Titan if you want more value locking things down. You have in your deck, you want Leyline of Anticipation since if its in your opening hand its free over the orrery if you didn't have then run the orrery.

I'm under the assumption that you want to be a control variant, which is fine but you need to have more control aspects like counterspells, add Counterspell Disallow, Voidslime and Glen Elendra Archmage she also combos well the cathar's crusade. I want you to look at Ghostly Flicker and tell me how good it is after a board wipe, cards like that are not good cards, you have the right idea with adding other blinkers like restoration angel, and Eldrazi displacer, they are so much better in comparison since they are creatures and can do something versus sitting in your hand and doing nothing after a wipe. Vorinclex seems cool, but I find that stalling out my opponents does better when its my main game plan (he also doesn't have an ETB effect either), I don't see much use out of him otherwise.

A bunch of your cards are good cards but the deck needs more focus. Edric rewards aggressive decks, this deck has aspects but can't always cash in on that. This deck wants to control the board but has a big volume of unnecessary blink (cough* ghostly flicker cards exclusively) and creatures that don't control the board, unlike stonehorn dignitary and mystic snake. You can get a lot more reliable and repeatable card draw out of creatures versus instants and sorceries because you run a blink deck, so abuse that. I don't understand what you seek to copy with cards like progenitor mimic, if you want cool creatures go with a control classic like Gilded Drake.

Choose a style and go with it, if you take a look at my Roon deck you will see a lot of cards that don't seem to synergize, but they have a common and fun theme that's extremely powerful and oppressive since they have an underlying theme. I control the board then I go aggro for the win. Treat your Roon deck like an exclusively ETB/LTB midrange deck at first. There are a lot of cuts I would make if I were in your shoes, but i'm not so its really in your ball court to start capitalizing on Roon's potential. There are also a lot more things to say, but I'll let this comment sink in for now. Just ask if you need more help/suggestions, or check out my list for reference.

Bxbx on A Girl's Best Friends...

6 years ago

Hi,

it might be a bit of a stretch for your mana base, but you could include Flamekin Village, Hall of the Bandit Lord or Hanweir Battlements to grant a creature haste. This way you can maybe cut Ring of Valkas or Chariot of Victory to use their cardslots otherwise.

Soul Snare is not good in here because you won't get any blockers out of the way when Kaalia of the Vast is attacking. Better play Swords to Plowshares.

Instead of Congregate you could play another creature: Angel of Invention, Archangel of Thune, Baneslayer Angel, Butcher of the Horde, Gisela, the Broken Blade, Goldnight Redeemer or Resolute Archangel.

Vayder84 on

6 years ago

With all the different effects your creatures have i would consider throwing in an Odric, Lunarch Marshal, Cloudshift mainly for the art flavor, but the etb retrigger is nice, Planar Outburst boardwipe, Emeria Shepherd get back some useful cards from your graveyard,Descend upon the Sinful art flavor and board wipe,Goldnight Redeemer life gain per creature, and finally Aegis Angel for commander protection.

xyr0s on Black/white

7 years ago

So... what is the exact way, you want this deck to win in? Going wide, with many creatures (Crusader of Odric indicates this)? Then you need something that gives you many creatures on the table. Gaining a lot of life? That's also a way, but I don't think you go at it very efficiently. Soul sisters with token generators are simply better. However: drop the "many creatures matters" approach and focus on life-gain, because your creatures aren't cheap so you will not outnumber your opponent anyway. A 3/3 Seraph of the Masses is neither particularly intimidating, nor likely to win you a game.

Mainly, it looks like you are going for creatures with abilities that trigger from lifegain. But where is Ajani's Pridemate then?

Also, if you want to do something that could be a bit funny and fit with your deck: Blind Obedience and Deathbringer Liege. No, it's not particularly competitive (which I think this isn't to begin with - it seems very casual), but it's so funny when it succeeds. Tithe Drinker goes well with this plan.

Also: more lands. Huge, cost-ineffective fatties like Sengir Vampire and Goldnight Redeemer is not going to be played on only 20 lands. I would say about 24 lands, no lower.

Vortexflame on

7 years ago

In a deck with less than 14 Auras, you really shouldn't be running Daybreak Coronet. Solemn Offering is Sorcery speed and the 4 life you get from it really isn't worth it. Goldnight Redeemer seems like a lot of mana for a weaker Congregate. You also don't have much card draw. Maybe consider Honden of Seeing Winds.

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