Combos Browse all Suggest
- Aminatou, the Fateshifter + God-Eternal Kefnet
- God-Eternal Kefnet + Karn's Temporal Sundering + Riverwise Augur
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
God-Eternal Kefnet
Legendary Creature — Zombie God
Flying
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast that copy. That copy costs less to cast.
When God-Eternal Kefnet is put into the graveyard or exile from the battlefield, you may put it into its owner's library third from the top.
SaberTech on
Dissident Storm
2 weeks ago
Alright. It's harder to pull off a storm deck in Commander but there are things you can do.
The easiest way to storm in Commander is with the Isochron Scepter + Dramatic Reversal combo. The Scepter copies the imprinted spell, but you cast the copy so it counts towards your storm count. Running this combo requires you to run a bunch more mana rocks though, because you need to be able to produce at least 2 mana off of the rocks just to get the engine going, plus more mana if you want to produce infinite mana off of the combo. I don't know what your budget is like or if your group allows proxies, but at higher level tables you'd be looking to run cards like Mana Vault and Grim Monolith since those produce 3 mana all on their own. Beyond that though, you would definitely want to be running the talismans like Talisman of Dominance. Everflowing Chalice is another good option for storm because it's on rate if you only kick it once or you can just play it for free un-kicked to increase your storm count. Whichever rocks you end up running, you'll need a good number in the deck to support the combo.
The Dramatic Scepter combo also works well with Wishclaw Talisman. Activate the Talisman, then with the ability on the stack you activate the Scepter to untap the Scepter, the Talisman, and your mana rocks. While the first ability is still on the stack, activate the Talisman again and repeat the cycle. You'll be able to use up all 3 wish counters yourself and in the end you just pass a useless Talisman to the opponent, although after tutoring three cards you should just be winning that turn. The combo also just kills if Guttersnipe is out.
Running a bunch of mana artifacts (that don't enter tapped) has another benefit in that you can run cards like Paradoxical Outcome, Hurkyl's Recall, and Retract. You get to tap your rocks for mana, bounce them back to hand, and then recast them to increase your storm count and hopefully even net extra mana, although that requires more artifacts that produce more mana than they cost like Sol Ring, Mana Vault, and Grim Monolith.
Another combo card you could be running is Chain of Smog, which combos with Professor Onyx as long as you keep targeting yourself with the Chain and its copies. The copies won't count towards your storm count, but they will get you a bunch of treasure tokens off of Storm-Kiln Artist. You would have an empty hand, but you would have the mana to cast Kess and then cast a card from your graveyard. Ideally, you would be running wheel effects like Wheel of Fortune to immediately refill your hand and keep your plays going. Storm decks typically like to run wheel effects. On the more budget end of things, you could at least be running Windfall and similar effects so that you can match your opponents' hand sizes after emptying your own.
Chain of Smog + Archmage Emeritus will basically let you mill through your deck at the cost of emptying your hand. You'll be forced to discard the cards that you draw off of Emeritus. However, If you run a copy of Unearth in the deck then you can draw and discard your deck, use Kess to cast Unearth from your graveyard, and bring back Thassa's Oracle for the win. It's a risky line though because you won't have access to any counterspells to protect it.
Unearth is still worth considering for the deck in general since it can get back several relevant creatures in case they are countered, it's a 1 mana spell for storm count, and at worst you can cycle it away to draw a card.
Another combo I can think of based off of cards already in your deck is God-Eternal Kefnet + Scroll Rack + Time Warp (or any other extra turn card that doesn't exile itself). You use Scroll Rack to make sure that Time Warp is the top card of your deck. When you draw, Kefnet sees it and copies it. You cast the copy, and then before the end of your turn you use Scroll Rack to put Time Warp from your hand back on top of your library. Rinse and repeat for infinite turns.
Beyond that is typical storm stuff:
- Ritual Spells like Dark Ritual, Rite of Flame, and Seething Song are good for generating bursts of mana, especially since Kess can cast them again from the graveyard.
- Cheap cantrips like Ponder and Thought Scour help to dig through your deck while adding to your storm count.
- Cards like Bolas's Citadel and The Endstone keep the card train rolling.
If all of that is sounding really expensive, Stella Lee, Wild Card and Veyran, Voice of Duality are known commanders for their own unique storm decks. You can find lists at various budget point for them online. Zada, Hedron Grinder can also play as a budget, glass-cannon style goblin storm deck.
Elnxida on
Cost Reduction Cards
10 months ago
I've noticed a few* omissions, namely effects that let you pay an alternate cost - which can be less than the regular cost (Zombie creaturess: Rooftop Storm) or reduced by other effects (Samurai: Kentaro, the Smiling Cat).
*Yeah, so I decided to do a proper search and it bloated into more than a "few"... Sorry for the wall of text, but here you go!
You've already got Fist of Suns and Jodah, but here are some less ubiquitous ones:
Echo: Thick-Skinned Goblin
Slowly Increasing 1/turn: As Foretold
Runes: Runeforge Champion
Fist of Suns and Jodah-like: Leyline of Mutation
Alchemy, Dragons: Sarkhan, Wanderer to Shiv
Pay life instead as Activated Ability: Marshland Bloodcaster
Alchemy, cards you don't own 1/turn: Grenzo, Crooked Jailer
From Exile 1/turn: Charred Foyer / Warped Space
Colorless 1/turn: Darksteel Monolith
Creature from exile 1/turn: Tlincalli Hunter
Conditional, Cycling: New Perspectives
Pay life instead 1/turn: Cramped Vents / Access Maze
Additionally, other regular omissions:
Flash: Cunning Nightbonder
Instants and Sorceries: Voracious Reader Flip
Creature spells: Krallenhorde Howler Flip, Honest Rutstein
One Giant: Invasion of the Giants
Target me! (auras, buffs, mutate): Spellwild Ouphe, Elderwood Scion
First Kicked: Vine Gecko
Historic: Ballad of the Black Flag
Not your turn: Geyser Drake
Aura and Equipment: Golden-Tail Trainer
Next Spell (honorable mention?): Hardened Berserker, Saheeli, the Gifted![]()
Pay counters instead: Mutated Cultist
Dragons: Nogi, Draco-Zealot![]()
Alchemy, Dinosaurs: Scalespeaker Shepherd (Not sure why is isn't linking, but I promise it exists)
Alchemy, from graveyard: Shellfish Scholar
Instants and Sorceries MV5+: Spectacle Mage
Prepared: Uvilda, Dean of Perfection Flip
Undaunted keyword: Durnan of the Yawning Portal![]()
First instant/sorcery, conditional: Eluge, the Shoreless Sea, God-Eternal Kefnet
Alchemy, Goblin: Goblin Influx Array
Next instant/sorcery (honorable mention?): Maelstrom Muse
Face-down: Panoptic Projektor
Doctors: The Eleventh Hour
Cards from exile: Commander Liara Portyr
Next instant/sorcery, conditional: Elminster
Spells you don't own: Gonti, Canny Acquisitor
Rhadamanthus on God-Eternal Kefnet Trigger with looting;
1 year ago
You reveal first, then discard, then handle the "Whenever you reveal an instant or sorcery this way.." part.
The revealing part of God-Eternal Kefnet's ability is a replacement effect (most often indicated by the use of "as"/"with"/"instead"/"prevent" in the description) that gets applied as you draw the card. This means it happens during the resolution of Merfolk Looter's ability. If you reveal an instant or sorcery this way, the next part of Kefnet's ability triggers (triggered abilities always start with "when"/"whenever"/"at") but it has to wait until the Looter's ability is totally finished resolving before it can be put onto the stack. After you discard, then it's time for the trigger to go onto the stack. Note that even if you chose to discard the card you revealed, the trigger will be able to use the last-known information about it to make a copy of it.
DudeManBro66 on God-Eternal Kefnet Trigger with looting;
1 year ago
God-Eternal Kefnet and Merfolk Looter are on the battlefield under my control. I activate Merfolk Looter's ability during an opponent's turn, thus drawing my first card for the turn and triggering God-Eternal Kefnet's ability. Which occurs first, do I reveal or do I discard?
I'm assuming it's the latter, but I'd like to be sure. Thanks in advance.
8cardalchemy on Help Me With Kefnet
1 year ago
Posted this on the wrong forum. Posting again here.
I want to build God-Eternal Kefnet as a very salty extra turns/control deck. I have the basics laid out but I'd like some input on it.
I'd like to keep it to a reasonable cost but I don't have a specific definition for "reasonable" so I'm open to all suggestions.
I'm also not sure what other mana rocks should go in here.
8cardalchemy on Help Me Build A Salty …
1 year ago
I want to build God-Eternal Kefnet as a very salty extra turns/control deck. I have the basics laid out but I'd like some input on it.
I'd like to keep it to a reasonable cost but I don't have a specific definition for "reasonable" so I'm open to all suggestions.
I'm also not sure what other mana rocks should go in here.
TheDaftWizard on Source of Casting a Copy …
2 years ago
Hi! I'm a rules advisor and was brought to this thread by a friend asking me about the interaction between Magar of the Magic Strings and Weathered Runestone. for the sake of brevity, "instant" here will mean either instant or sorcery. Here's what I wrote:
The defining issue of this debate is the fundamental difference in the framework of the game between a Card and an Object. (109.1) "An object is an ability on the stack, a card, a copy of a card, a token, a spell, a permanent, or an emblem." When a card moves zones, it (usually) becomes an entirely new object and loses all knowledge of its previous existence, and (most) effects attempting to refer to that object won't find it if it's no longer in that zone. Therefore, if an effect would both need to refer to information about an object and move that object into a new zone, the effect would necessitate the creation of a "Last Known Information" packet about the object. To be noted is that LKI and an object's Characteristics (as defined in 109.3) are two distinct concepts. LKI contains but is not limited to Characteristics, and Characteristics contains but is not limited to Copiable Values.
Magar's ability has you "note the name" of a target instant card in your graveyard, then has you move that card onto the battlefield face down as a creature. Because you targeted an object, moved that object, AND created an effect that would refer to that object, a LKI packet is created containing all possible information about the instant card in your graveyard. Because Runestone only cares if the object attempting to enter the battlefield is a "nonland permanent card, in a graveyard", it will have no issues with this because at all times in which the referred object is in the graveyard, it is an instant card.
The difference between Magar and Garth is that because Garth instructs you to "create a copy of a card defined by name rather than by indicating an object to be copied" (707.13), his CR entry needs to clarify what zone it is in which this new object is being created; in his case, outside the game. However, Magar instructs you to "use the [LKI packet of the object] in the graveyard to determine the copiable values of the copy" (707.14), and because 707.12 says that "An effect that instructs a player to cast a copy of an object (and not just copy a spell) follows the rules for casting spells, except that the copy is created in the same zone the object is in and then cast while another spell or ability is resolving," Magar's ability will need to create a copy of the referred object which, according to the LKI packet, is a card, with the Instant type, in a graveyard.
Therefore, when the ability given to the 3/3 creature triggers, and attempts to "create a copy of the card with the noted name", it would create a new object into your graveyard that contains the copiable values of the LKI packet, then would allow you to "cast the copy"; unfortunately, because of Weathered Runestone, players can't cast spells from graveyards, so the new object will be unable to be moved onto the stack, and will remain in your graveyard until state-based actions are checked and (707.10a) will cause that object to cease to exist.
TL;DR the copy of the instant/sorcery targeted by Magar will be a new object, initially created into your graveyard, then cast from your graveyard and moved to the stack.
Bonus Points: Spellweaver Volute also has you create a new object into your Graveyard; God-Eternal Kefnet instructs you to create a new object into your Library; and weirdest of all, Reversal of Fortune instructs you to create a new object into an opponent's Hand!
Dead_Blue_ on
Murky Waters
2 years ago
Thanks for the upvote! I appreciate it a lot. There’s quite a few people that look at this deck and it doesn’t click for them since it’s not a meta deck and doesn’t use conventional wisdom.
Devastation Tide is certainly a mixed bag. At it’s worst it’s pitched to Force of Negation at it’s best it wins the game
Vapor Snag is good especially since it doesn’t require setup like Tide does …but I’d feel obligated to run a full playset and I don’t think there is enough space.
Cyclonic Rift can also be good but this deck runs 19 lands so expecting to hit 7 is unrealistic
I’ve never tested God-Eternal Kefnet so maybe I could throw one in the 75 to see how it goes. I used to run Kefnet the Mindful in another deck and loved that card














