Goblin Gardener

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Goblin Gardener

Creature — Goblin

When Goblin Gardener is put into a graveyard from play, destroy target land.

Crow_Umbra on Alesha Goblins

3 years ago

Overall, your deck looks good! It looks like you have 2 Siege-Gang Commander in your list. A couple cards you might want to consider in its spot might be Molten Echoes or Goblin Gardener (more meta call if you have troublesome lands in your meta).

I would also consider checking out Valakut Exploration over Outpost Siege . It has the advantage of getting the exiled cards into your graveyard at end of turn, & pings for damage as well.

I would also suggest putting in Pyre of Heroes or Herald's Horn over Coat of Arms . The damage buffs are cool and all, but sometimes you want to get some additional advantage or filtering options.

I also run Alesha, & she's one of my favorite commanders. Check out the list on my profile if you're interested.

Razulghul on Size doesn't matter, it's how you abuse it~ Alesha

7 years ago

Hey, I have a couple suggestions that might be good here:

Knight-Captain of Eos, Siege-Gang Commander and Mogg War Marshal all seem like solid includes to me. I think cutting Necrotic Ooze, Feldon of the Third Path and Goblin Gardener for them would work.

I'm also a big fan of Rune-Tail, Kitsune Ascendant here because he's so good for aggro, same with Bastion Protector for protecting alesha. I'd probably cut Leonin Relic-Warder and Tidehollow Sculler for them.

Utter End and Terminate could be replaced with Anguished Unmaking and Hide/Seek imo.

I'd also suggest getting both Merciless Eviction and Austere Command in if possible. These cards just win games and are always good even at 6 mana. I'd cut something like Cathartic Reunion and possibly a land, Urborg, Tomb of Yawgmoth doesn't seem needed with the expensive land base you have, not sure.

Oh and one more, Eerie Interlude may be worth considering. Anyways, hope that helps!

battle_jelly on Wort Goblin Doom

7 years ago

Those guys definitely.know what's up. Good recommendations. I'd put those in, as for recommending what to pull out... Akki Underminer. As a 1/1, he's always going to be blocked. Goblin Gardener. He costs as much as a Ruination (recommend btw), but he only gets rid of one land. And what do you think of Dictate of Erebos instead of Grave Pact? He costs one more, but has flash and he's not super black mana heavy to cast.

hoardofnotions on

7 years ago

Valakut, the Molten Pinnacle can be cut i think. Think over the games you've played, when was the last time you wanted to draw 7 lands, and how often do you need to deal 3 damage to something that you keep a CIPT land in your combo/aggro deck? Another mountain could do well

Goblin Wardriver is this strong enough?

Goblin Gardener not strong enough?

Lightning Crafter this card is another infininte combo with Kiki-Jiki, Mirror Breaker. have kiki in play, another goblin and a sac outlet. play lightning crafter, champion the random goblin, then have kiki copy the crafter.the token champions kiki, taps to do 3, then you sac the token. Kiki comes back into play untapped and ready to do it again.The cool part about the combo is that you can search it all from Goblin Recruiter.

Breath of Fury is a cool card i've had success with when i had my Krenko deck up and running. you need at least one opponent to have no blockers, a mass haste outlet, one goblin and krenko on the field. enchant the random goblin with Breath of Fury, attack the player with no creatures with just that creature. when it connects and triggers, tap krenko to make 2 tokens, sac the creature with the enchantment and attach to one of the new tokens. repeat until you have a large enough army to kill each player.

Ancient Tomb and City of Traitors speed up krenko

Brightstone Ritual could led to explosive turns

Outpost Siege can serve two purposes, and extra Boggart Shenanigans or "card draw"

Mana Echoes can go infininte with Staff of Domination, Umbral Mantle, Sword of the Paruns or any of the sac a creature get mana things you have and Krenko.

If you're running Ruination I'd take a hard look at the lands you run, and Reliquary Tower and Buried Ruin don't seem nessary for the deck.

also I'm not conviced on Extraplanar Lens, you're not a big mana deck so strip mine'ing a land to get more mana dosen't seem worth it.

Gamble might be something to look into as well. Just be aware that it's a gamble!

Mogg Infestation is interesting, what are you mostly doing with this? Targeting youself with Purphoros, God of the Forge out? Targeting an oppopent with Goblin Sharpshooter out? another 2 card combo you can't tutor for?

Adamaro on Zo-Zu Hates Your Lands

7 years ago

Wasn't sure exactly what card types you were looking to add to, so here are a few that I enjoy playing in red.

Ravenous Baboons, Avalanche Riders, and Ogre Arsonist.

Some LTB triggers include.. Fire Snake and Goblin Gardener.

ComradeJim270 on Krenko Combo Looking for Fresh …

7 years ago

In mono-red your draw options are limited. Memory Jar is a fantastic way to dig deeper for combo pieces or for cards that will find them for you.

Phyrexian Altar is a very good sac outlet and I've had good results with it. For mana rocks... don't know what your budget is but Mana Crypt, Mana Vault, Mox Diamond, Lotus Petal and Chrome Mox give good results. Fire Diamond and Coldsteel Heart are fine, too. Mind Stone, for sure. I can suggest other rocks based on your budget.

Defense Grid is excellent for stopping opponents' interaction. Also put in a Chaos Warp, every mono-red deck needs one. Also not noticing any Mana Echoes, which is an utterly insane card in here.

Reforge the Soul goes in here, too!

I'd replace Madblind Mountain with Buried Ruin to get back combo pieces. Add in a Nykthos, Shrine to Nyx and Ancient Tomb for more ramp.

Possible cuts...

Goblin Balloon Brigade, Goblin Tunneler, Mogg Maniac, Squee, Goblin Nabob, Goblin Vandal, Mogg Fanatic, Goblin Wardriver and Zo-Zu the Punisher are too low impact.

Goblin Wizard, Goblin Gardener, Goblin Settler and Tuktuk Scrapper are good, but mana-intensive. They feel too slow. I've been unimpressed with the Wizard. If you want a pricy creature try Godo, Bandit Warlord to get combo pieces.

Feldon of the Third Path is an interesting idea, but I think he's a bit too cute. Same with Sensation Gorger,, Goblin Welder and Stingscourger. Expedition Map can go too, since you'll have more ramp. Shivan Harvest feels unnecessary with all the land hate in here already.

You should consider whether you want to focus more on combo than aggro. I've done so, which is why I do not run Coat of Arms, Goblin King, Legion Loyalist or Bloodmark Mentor; I make so many goblins that they're fine as vanilla 1/1s. Something to consider.

My list for comparison: Like a Boss!.

Lanzo493 on Bring Back The Red Dead

7 years ago

If you want more land destruction, there's always Faultgrinder and Goblin Gardener, but I'm against those kinds of cards anyway. Mostly, though, it's because my meta isn't very competitive and doesn't have good land destruction targets.

Duplicant is a powerful option with Feldon because it can get rid of almost any creature that's ailing you. Chancellor of the Forge is my favorite goblin token maker because he gets so big so easily. Steel Hellkite is just about red's only answer to enchantments, so that could be a good card for you if you run into that problem.

The last two cards I'll suggest are not creatures, but still good. Mesmeric Orb lets you mill yourself for free, but it can help the other players. Lastly, I think that All Is Dust is the perfect boardwipe for a deck with a lot of colorless artifacts and creatures that don't stay dead. Well, these are just my opinions from the experiences I've had with my deck Feldon Never Gets Any Love. Feel free to accept or reject anything I say.

Hobbez9186 on Scarecrow Tribal

7 years ago

When I first noticed that Eldritch Moon was adding two more Scarecrows I started thinking about what a Tribal deck might look like. I randomly stumbled across this deck and I'm pleased to say that it has some potential. Unfortunately it looks like cost restrictions are going to be an issue because that Scarecrone needs to be a set of 4 because of how amazing that is with 27 other targets to use it's ability on, but at $11 a piece that blows the budget way out of proportion.

The same is true with Cover of Darkness and Steely Resolve.

Since all of the Scarecrows are colorless I was thinking that you'd only need to use one actual color, like black, but then you'd almost miss out on Reaper King. That's a wonderful card. I'd consider ways to cheat him onto the board instead of paying his full or 5 color mana cost like Quicksilver Amulet or way outside the box and use Deathrender to drop him from your hand. You could even go maximum reward and put Deathrender on that Wild-Field Scarecrow and then when you use it's fetch ability you get two lands to your hand and replace him with any creature from your hand which would be a nice way to drop Grim Poppet too.

Swords to Plowshares is perfect. The only other "farm" card that I can think of that might be fun as a main protagonist is Goblin Gardener. Scarecrows gotta live on somebody's property :)

Fun deck, I approve. I'm still toying around with how I want to approach a tribal scarecrow deck myself, but this gives me hope that it's possible.

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