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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Glenn, the Voice of Calm
Legendary Creature — Human Advisor
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Glenn deals combat damage to a player, draw cards equal to his power.
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Argy on Horde Magic: Compendium
1 year ago
Did you see how my group uses Boost Cards to change the deck difficulty?
If you want to play against the Horde with stronger decks, you can use cards to boost its strength.
The following cards provide the boosts described.
Glenn, the Voice of Calm gives all Horde creatures Skulk.
Garruk, Apex Predator gives all Horde creatures +5/+5 and Trample.
Knight of the Ebon Legion gives all Horde creatures +3/+3 and Deathtouch.
Echoing Equation lets all Horde creatures become a copy of the strongest Horde creature on the field, for one turn.
Broken Ambitions choose a Hero each turn to Clash with the Horde, on the Horde's End Step. Who ever loses puts the top four cards of their library into their graveyard.
Captivating Glance choose a Hero each turn to Clash with the Horde, on the Horde's End Step. (That player must have control of at least one creature. If no player has any creatures, the Clash does not occur.) Who ever wins captures the most advantageous opponent creature.
Note only the Hero who Clashed with the Horde is effected by the penalty or benefit. They must be the player to put four cards into their graveyard. The Horde can only capture one of their creatures, and only they can capture a Horde creature.
It works well to roll dice to determine a random Hero to Clash with the Horde.
Use them like this:
Sleeve them up in the same sleeves used for the rest of the Horde deck.
Use a token, a land, or some other substitute for a double faced card, if you want to keep it in a clear sleeve.
The Heroes need to discuss which card(s) they think should be used, to make things harder for the decks they are playing.
The Heroes need to decide when they think the boost(s) should occur eg. After 15 cards have been played, then after another 15 cards, then after 5 cards.
Try to be as strategic as possible. Think about it as though you are Sideboarding on behalf of the Horde.
Shuffle the Horde, then position the boost card(s) where it has been decided.
The Horde creatures then get the buff(s) indicated, once a card has been revealed.
The boost cards are not part of the deck and, as such, don't go into the graveyard. As soon as they are turned over they go into the Boost Zone.
Once a boost card is drawn, drawing cards from the Horde deck ceases, unless a Heroes' card calls for more draw.
Each card in the Boost Zone stacks eg. If Glenn, the Voice of Calm and Garruk, Apex Predator are both in the Boost Zone, all Horde creatures have Skulk, +5/+5, and Trample.
You can use none of the boosts, some of the boosts, or ALL of the boosts!
Yillnik on TheWalkingDead - Horde Magic
1 year ago
Okay Guys, I loved Horde-Magic the moment I saw it. So now I want to build a Zombie-Horde Deck and 4 „Surviver“ Commander Decks with the Generals being: * Glenn, the Voice of Calm * Negan, The Cold-Blooded * Michonne, Ruthless Survivor * Daryl, Hunter of Walkers
I would like each Deck to be unique in it’s Game-strategy and -plan. If you have some Ideas for Deck archetypes that would fit with the theme let me know :D (Every answer/idea is helping.)
SynergyBuild on None
2 years ago
Idk what the outrage is, imma buy the thing, Daryl, Hunter of Walkers is an amazing commander, some sweet combos like AEther Flash and Glenn, the Voice of Calm is great in both EDH and legacy, I can see multiple piles that would run it!
Why are people telling me not to buy it, I might buy 4 just for the playsets xD, it doesn't look too expensive and I have the extra cash.