Forced Landing

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Forced Landing

Instant

Put target creature with flying on the bottom of its owner's library.

xaarvaxus on

4 years ago

For a commander like Ezuri, you might find you want a higher concentration of creatures. My version of Ezuri has 37 creatures currently and I still have times I can't buy a creature to cast.

I would cut a card like Back to Nature because its a bit of a nonbo with Hardened Scales and Simic Ascendancy [it would suck to be really close to winning with ascendancy but needing to kill an opponent's enchantment and having only Back to Nature to do it] and add in Trygon Predator so you still have access to additional removal but have another creature to trigger your commander.

Forced Landing seems a bit narrow for removal. I think another cheap creature or counterspell would provide more benefit in this slot.

I do like your inclusion of Stonecoil Serpent . I may try to find room in my version for it.

Boroswins on Sultai Flash

4 years ago

I love the deck. I playtested some, and came up with the following:

  1. The deck needs a way to protect Wilderness reclamation from enchantment removal. +3 Negate and -1 Status / Statue -1 Forced Landing -1 Vraska's Contempt in SB to account for it.
  2. The Vraska's Contempt is really important though, so I'd move the 1 copy to Main and maybe drop an Incubation / Incongruity .
  3. The Callous Dismissal played very well, and while I wasn't thrilled with it when I initially reviewed the decklist, I really like it after playing. The bounce is nice on the ooze if nothing else or to recharge a Vivien, and of course helps a lot before an attack.
  4. Frilled Mystic is great in any Wilderness Reclamation deck, since it Flashes even without Vivien and protects the Reclamation while still being a body. I'm not sure what to drop for it, maybe -1 Thief of Sanity and -1 Hostage Taker to get at least 2 of them in and see what you think of them. They have been a 4-of in every Bant Flash deck I have tested.

Overall I really like your theme on it. This is the first Sultai mix I've seen, and the removal is something the Bant mix really misses. Nice work.

tha_real_cheez on GW proliferate

4 years ago

I personally put Forced Landing into my sideboard to take care of Rekindling Phoenix , Crackling Drake , and Enigma Drake . Having some Return to Nature can save you game 2 or 3 if you're facing artifacts, enchantments, or graveyard shennanigans.

Shwang on Pattern Recognition #108 - War …

4 years ago

Your build was good, and I can understand why you'd go azorius. The flying/control was good in your sealed set.

But it looks like you had very good green too. I might have gone selesnya, with cards like: God-Eternal Rhonas , Mowu, Loyal Companion , Pollenbright Druid , Thundering Ceratok , 2x Bloom Hulk !!, Pledge of Unity , Forced Landing (in main deck has been deadly for me), and 3 planeswalkers that could provide some amazing assistance.

And you could splash blue, as Boza mentioned for the hydra.

Now that deck would have some serious firepower. They try playing that silly Ashiok and you overrun and overpower them right away.

But like I said, your deck was good with the pool you had. Tough to decide between firepower and little flying guys. But you had some good firepower.

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