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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Enhanced Surveillance
Enchantment
You may look at an additional two cards each time you surveil.
Exile Enhanced Surveillance: Shuffle your graveyard into your library.
KongMing on
Turn 3: Dude, Where's My Deck?
10 months ago
Here's the results of a Playtest I just did.
High Tide, Sphere of the Suns, Ponder, 2 Frantic Search, 2 Island
Took the play
Turn 1: Island, Cast Ponder into Frantic Search, High Tide, and Lonely Sandbar. Draw the Frantic Search, topdeck High Tide, pass
Turn 2: Draw High Tide, play Island, cast Sphere of the Suns, pass
Turn 3: Play Lonely Sandbar, enters tapped. Tap Sphere to cast High Tide. Tap an Island leaving U floating to cast the other High Tide. Tap Island and leave U floating to cast Frantic Search into 2 Breakthroughs, discard a Frantic Search and a Breakthrough. Untap 2 Islands and Lonely Sandbar.
Tap Island and Lonely Sandbar for UUUU, cast Breakthrough with X of 4. Draw Fraying Sanity, Island, Anticipate, and Ponder, discard Island. Tap Island for UUU and cast Frantic Search into Anticipate and Opt, Discard Opt and an Anticipate. Untap 2 Islands and Lonely Sandbar.
Tap Island for UUU and cast Ponder, seeing Frantic Search, Island and Island. Draw the Frantic Search. Tap Lonely Sandbar and Island for UUUU, leaving UUUU floating and casting Frantic Search into 2 Islands, discard the Islands, untap 2 Islands and Lonely Sandbar.
Spend UU on Anticipate into Island, Island, and High Tide. Put High Tide in my Hand, bottomdeck the Islands. Spend U on High Tide. Spend U on Opt into an Island, bottomdeck it and draw an Island...
Tap Island for UUUU and leave UU floating to cast Anticipate into Island, Island, and Breakthrough, put Breakthrough in hand and bottomdeck the Islands. Tap Island for UUUU and cast Breakthrough with X of 4, draw High Tide, Cloud of Faeries, Fraying Sanity, and Careful Study, discard Fraying Sanity and Careful Study.
Tap Lonely Sandbar for U and cast High Tide. Cast Cloud of Faeries for UU, untap both Islands. Tap Island for UUUUU and cast Anticipate into Sphere of the Suns, Sol Ring, and Opt. Take Opt, bottomdeck the other two. Cast Opt, bottomdecking an Island and drawing Traumatize!!!
I am one mana short of being able to cast them both... And they are the only cards in my hand. Big sad. I will have to play Fraying Sanity on them for now, and then hit them with Traumatize next turn, praying draw mana and they don't have counterspells?
Turn 4: Draw Sol Ring. Theoretically cast it and then Traumatize my opponent and win the game once the Fraying Sanity trigger resolves.
Overall thoughts: If I had an Island instead of a Lonely Sandbar as my 3rd land for turn, I would have had the mana to finish the game up on Turn 3.
This kind of makes me think about an alternate, Surveil version of the deck, with the same High Tide engine, but more Surveil cards that thin your deck of unnecessary cards in case you shuffle with a Ponder later. I'd maybe swap the Opts, Anticipates, Breakthroughs, and for some combination of Consider, Curate, Mission Briefing, and Enhanced Surveillance. Mission Briefing is really powerful because it lets you recast your Frantic Searches. I'd also swap the Sandbars and a couple mana rocks for Islands.
Additionally, if we're thinking Surveil, and we want to bounce our Cloud of Faeries, how about Unauthorized Exit and Unexplained Disappearance?
HahaStax on
Kamiz and Friends from Outerspace
2 years ago
Hi! Instead of running Burial Rites or Victimize, try filling those slots also with creatures. Kamiz cares about big beaters that do great things when they connect/attack. Sun Titan is a great one and you've already got it in, great! Here some suggestions: Guardian Scalelord, Archpriest of Shadows, Junji, the Midnight Sky and Sheoldred, Whispering One though this ones more on the saltier side. With Kamiz you are discarding a lot. My advice would be to run one or two graveyard protection spells. Cheap examples are Enhanced Surveillance and Campfire.
Brimstone on
Creeping Chill Combo
5 years ago
I think I am missing something. If you mill Creeping Chill, it gets exiled, so you can't use Enhanced Surveillance to bring it back.
DanMcSharp on
Mill It to Win It
5 years ago
Hello,
Brineborn Cutthroat is a good card, but it usually shines in decks where everything in your deck can be played at instant speed, it wouldn't be bad in this deck, but it may not be exactly what you need.
Dimir Informant is very underwhelming, if you play it for the surveil you might as well run more Emry, Lurker of the Loch instead.
Merfolk Secretkeeper should be one of your go-to card, you could go up to 4 easily. In fact, you could also run Brazen Borrower 4 times for the control aspect, which means you could also run Lucky Clover, and that would give Emry, Lurker of the Loch something relevent to bring back, since I find your other artifact choice questionable. God-Pharaoh's Statue is situational and Wand of Vertebrae is better used in decks that can make use of their top-deck, like when playing Bolas's Citadel, it's not that great for self-milling.
Speaking of go-to cards, you need 4 Drowned Secrets. Also, Overwhelmed Apprentice is excellent for you and you should run 4 as well, especially if you run Thassa, Deep-Dwelling.
Persistent Petitioners is mediocre at best unless you have 4 advisors in play, and they're your only ones. Normally a deck that runs them will run way more of them, maybe like 20~30 of them since they get around the 4 limits per deck. There's nothing stopping you from running just 4, but they won't accomplish much.
Obviously Jace, Wielder of Mysteries is a must in this deck, but you may want to consider Ashiok, Dream Render too since he can mill 20 of your cards all by himself and still exiles your opponent's graveyard.
I don't think you run enough surveil to run Enhanced Surveillance, and Kiora Bests the Sea God seems out of place since it's usually a finisher in control decks while your plan is just to mill your library. It will rarely be the card you need to stay in control until you're done milling.
Dazzling Lights is pretty underwhelming too, easily something I would take out for any of the extra mentioned above.
Btw I don't mean to sound like "Your deck is all wrong!", it's always nice to see people trying to make decks themselves, it's way too easy to just copy the top meta decks.
Hopefully these suggestions will be helpful.
loricatuslupus on
Surveil Spybugs
5 years ago
Okaaay, now that I've had a chance to think about things and take a look around I've got some more thoughts. Somehow I managed to forget the new Ashiok, Ashiok, Nightmare Muse, who's a definite bae if you go in for that sort of thing. Thought Erasure is great disruption spell and four copies would really not be too many! Mission Briefing could be an interesting one-of that acts as another copy of whatever you need, and at the very worst would give you Surveil 2. Considering how deep you're going on said mechanic you might want a pair of Enhanced Surveillances - did serious work for me at the set pre-release and gets exponentially better if you jump on the Creeping Chill/Narcomoeba train! There's also good interaction with Syr Konrad, the Grim who will drain your opponent when you surveil your own creatures, make your opponent discard theirs and when you activate the second part of Enhanced Surveillance. Nightveil Predator is cool but mana intensive, so honestly I think you're better going one further in Doom Whisperer or Konrad. Connive / Concoct is a beefy surveil card but probably better for the sideboard along with the other two copies of Deadly Visit and Unexplained Disappearance (plus maybe Doomfall?). Almost at the end now, but I'd add Drowned Catacombs to strengthen the mana base and perhaps some of the Eldraine land cycle, and even a single Arguel's Blood Fast Flip considering you've mentioned how low your life gets!
Kazierts on
6 years ago
I'm not the best when it comes to deck building but I can see there's lots to improve.
What to cut: - Darkblade Agent - Completely pointless and does not help develop your deck's strategy neither is it a win con.
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Glowspore Shaman - A worse version of Satyr Wayfinder .
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Golgari Raiders - Sure, Haste is nice. However, without evasion it's just gonna get blocked by a 1/1. Run either Boneyard Wurm or Splinterfright . The former has no other effects except for growing with your grave while the latter is still cheaper than the raiders, helps your strategy and has trample.
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House Guildmage - Really worse version of Discovery / Dispersal .
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Kraul Foragers - Really worse version of Gnaw to the Bone . This one is an instant and can be cast from your grave.
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Nightveil Sprite - The evasion is nice, but Stitcher's Supplier develops your strategy waaaaay more and doesn't have to attack.
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Enhanced Surveillance - Does nothing.





