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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Dream Coat
Enchantment — Aura
Enchant creature
(0): Enchanted creature becomes the color or colors of your choice. Play this ability only once each turn.
KongMing on Special Snowflakes
4 years ago
Hey, how about Gerrard's Technicolor Dream Coat ? Eh? I think that's a pretty neat play... Prismatic Lace does the same thing, but can't be removed. Scuttlemutt is ramp that synergizes great with Sisay and puts a body on the board. I'd say drop Fellwar Stone for it, but the Stone can help get Sisay out Turn 3...
Caerwyn on
6 years ago
First off, I am a huge fan of alternate win conditions, but they do not work in Legacy--Legacy is too fast a format. As much fun as these type of decks are, you will get slaughtered if you try to use Coalition Victory or Maze's End in an actual Legacy match. I presume you meant this deck was designed to be casual?
Moving on to more useful advice, I would cut either Maze's End or Coalition Victory. These two win conditions do not play not really play well with one another.
If you continue to run Coalition Victory, add Prismatic Omen to your deck. So long as you have one land and Prismatic Omen in play, you will have satisfied Coalition Victory's land requirement. Cards like Dream Coat or Scuttlemutt also help with Coalition Victory, ensuring you have a single creature that can satisfy the five colour requirement.
If you continue to run Maze's End, you should add land recursion spells. Having even a single land be Wastelanded will destroy your chances of winning--you need something to return these cards to the battlefield.
Amulet of Vigor is another great card to play alongside Gates, as it prevents them from entering tapped.
You can, of course, continue to run both, but your consistency will suffer.