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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Diamond Knight
Artifact Creature — Knight
Vigilance (Attacking doesn't cause this creature to tap.)
As Diamond Knight enters the battlefield, choose a colour.
Whenever you cast a spell of the chosen colour, put a +1/+1 counter on Diamond Knight.
Cheiromancer on White revolt Pezzent
2 years ago
If anything, Call for Unity is opposed to the idea of a revolt; they are not united. But the rebels might be singing an anthem, like La Marseillaise or Bella Ciao. How glorious!
Is 8 creatures with power 1 not enough to use Vesperlark? Maybe Diamond Knights for Court Street Denizens? Instead of tapping one or two creatures, they get +1/+1 forever! But even if there is no 1/1 in the graveyard, a 2/1 flyer is nice. 3/2 with Glorious Anthem. :)
railbones on Sword tribal
2 years ago
Diamond Knight is probably pointless in a 3 color deck, especially one with so many colorless cards. Id also say that Benalish Honor Guard won't be too helpful considering you only have 5 legendary creatures including your commander, itll be hard to actually draw them in the 99. Id suggest a Puresteel Paladin and Fighter Class for more equipment support, and Wintermoor Commander for some knight renforcement. Also some more ramp like the boros, orzhov, and rakdos signets, mana issues could shut down ur deck really quick. I also made sure most of the cards i recommended had swords in the art to not stray from the deck's idea.
nathanielhebert on Diamond Cavalry Ultrabudget Casual
3 years ago
Ooh, very intriguing "diamond" tribal, with plenty of flavour tying it all together! Wasn't familiar with the Diamond Knight and friends, and when assembling in paper, I was pleasantly surprised to discover Plains which is also illustrated by Alayna Danner, and feels like an extension of the diamond-panorama.
I've already got a Darksteel Juggernaut focused deck, so I made a substitution with Bronze Guardian, which matches the light-refraction themes at play and hopefully fulfills similar functions. Kudos!
Polaris on How big do they get?
3 years ago
Not the way you're thinking. When Avatar of the Resolute enters the battlefield, it will trigger Pelt Collector. When the ability resolves, Pelt Collector will get a +1/+1 counter. It won't have the counter when Avatar of the Resolute enters, though, so Avatar won't enter with a counter. For that to work, you'd need a card that put counters on itself when you cast a spell, like Diamond Knight or Animar, Soul of Elements (either of these would have its counter before Avatar of the Resolute entered play).
DanMcSharp on Vampir-Clan Schwarz
4 years ago
I find Child of Night to be very underwhelming. If you insist on playing something at 2 mana to have a better curve, you might as well play some Agonizing Remorse instead.
I'm not sure why you run 2 Diamond Knight when you could just go up to 4 Savage Gorger, feels that would make more sense in your vampire deck.
You could consider playing a single copy of Sanctum of Stone Fangs just to get more triggers on your Savage Gorger and Bloodthirsty Aerialist, sometimes it could even be the extra damage needed to trigger Knight of the Ebon Legion too.
I don't think Heraldic Banner helps you much compared to just running 2 more Thirsting Bloodlord instead since you're not really ramping into anything that cost 5+ anyway, and you already have a lot of 3 drops.
A card like Underworld Dreams would usually work better in a more controlling deck, unless you make use of the devotion to hit harder with Gray Merchant of Asphodel or something like that. I would remove those 2 and play 1 more Erebos's Intervention and Sorin, Imperious Bloodlord instead. Those cards are too useful to be singletons.
Dark Remedy is very weak overall. If you want a combat trick to use on a creature you should look into Unlikely Aid, Alchemist's Gift or even just let it die and use Village Rites on it.
I always find it pretty courageous when I see people run so few lands, I would need a really good reason to go under 22 lands in general. Speaking of lands, you might as well add a few Castle Locthwain in there.
Hopefully these suggestions are useful. Cheers!
Kukkakaali on Tuhmeliinit Cube
4 years ago
Version 2.1. Mystery booster draft best picks. -Moldervine Reclamation, +Kin-Tree Invocation // -Bedeck / Bedazzle, +Azra Oddsmaker // -Ethereal Absolution, +Zealous Persecution // -Castle Embereth, +Artisan of Kozilek // -Gate Colossus, +Renegade Map // -Clockwork Servant, +Sigil of Valor // -Diamond Knight,+ Bomat Bazaar Barge // -Griffin Protector, +Cast Out // -Shining Aerosaur, +Dictate of Heliod // -Battlefield Promotion, +Cartouche of Solidarity // -Terror, +Skeletal Scrying // -Raging Goblin, +Ghitu Lavarunner // -Ancient Hellkite, +Flametongue Kavu // -Overgrowth, +Grapple with the Past // -Unsummon, +Man-o'-War // -Chillbringer, +The Mirari Conjecture // -Thunder Drake, +Sigiled Starfish