Deepwood Drummer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Common

Combos Browse all

Deepwood Drummer

Creature — Human Spellshaper

{{G}}, Tap, Discard a card: Target creature gets +2/+2 until end of turn.

Deepwood Drummer Discussion

Caerwyn on WURMSWURMSWURMSWURMSWURMSWURMSWURMSWURMSWURMS

1 year ago

I played around with a similar deck using a burn spell + Worldfire + Spellweaver Helix to finish off an opponent. It was never quite fast enough for Modern, but it worked fine in more casual games, albeit it was a bit too linear for my taste. While your deck has a slightly different goal, I think I can still provide some useful insights.

The biggest issue I see is your deck doesn't have a good way of getting your bomb into the graveyard--casting a nine mana spell is a bit out of the question, particularly as you're lacking an explosive ramp package, and hoping to discard down to seven is just not feasible.

You have a couple options in mono-Green.

I'd also consider cutting Advent of the Wurm--it does not really add all that much on its onw to justify splashing White.

Boza on

3 years ago

So basically, as is this deck is Monogreen splashing for 4 delvers which will almost never flip (just 10 instants/sorceries and no ways to manipulate the top of your library) and 2 looters which are rarely a major factor. Just cut blue at this point. Scrap the delvers for Basking Rootwalla and the looters for Arrogant Wurm (common only online). Substitute the rangers with Deepwood Drummer and/or Greenseeker to get your madness on and keep the mana base simple with basic forests only.

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