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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Deep Water
Enchantment
(Blue): Until end of turn, if you tap a land you control for mana, it produces (Blue) instead of any other type.
TheChaosVault on Modern Mono-Red Mill
7 years ago
I understand that Red isn't good at mill, but that's not the point of this deck. It's like building a deck based around Deep Water or Adventurers' Guildhouse. I did it solely to prove that a mono-Red deck could play mill. Actually making a deck that could consistently win was not a priority. Still, thanks for the feedback.
Have (1) | ZathenDother |
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