Crackling Emergence

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Crackling Emergence

Enchantment — Aura

Enchant land you control

Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.

If enchanted land would be destroyed, sacrifice this instead and that land gains indestructible until end of turn.

StopShot on Card ideas/suggestions for a pauper …

1 year ago

I want to build a pauper deck with four copies of Corrupted Zendikon and Crackling Emergence. The lands I'd enchant with them would be from the Drossforge Bridge land-cycle giving me a 3/3 with Indestructible for just 2-mana.

In order to run more bridges, I'll need a third color. I want my third color to be white so I can use Sentinel's Eyes as I won't have to tap a mana source to attack my opponents and it doubles as a decent 4/4 chump blocker.

Any other cards I should consider running in these three colors? (Other cards I'm thinking about using are Tilonalli's Crown//Madcap Skills as a finisher, Gift of Orzhova//Soul Link as sustainability and Ironclad Slayer for recursion.)

meecht on May I Borrow Your Creatures? [~$15 EDH]

1 year ago

I suggest putting in repeatable ways of sacrificing creatures. Would Goblin Bombardment be within the budget? If not, maybe Barrage of Expendables, Dark-Dweller Oracle, Evolutionary Leap, or Falkenrath Aristocrat?

Also, instead of Crackling Emergence and Harmonious Emergence, you may way to run the Genju variants from the original Kamigawa block because they return to hand if the creature dies which lets you animate a land, sacrifice it, then cast Genju on another land. The land doesn't get haste, but in many cases it would be better to preserve the enchantment than the land.

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