Commune with the Gods

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Commune with the Gods

Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

zapyourtumor on Tails from the Crypt

2 months ago

Imo running 7 protection spells 4 fogs and 4 artifact enchantment removal 3 authority of the councils maindeck is less effective than other pieces for redundancy or dig for consistency.

Redundancy: Insidious Roots(B) Kishla Skimmer(U) Fang, Fearless l'Cie  Meld (B) Dredger's Insight

Consistency: Cache Grab Seed of Hope Commune with the Gods Dredger's Insight (again) Malevolent Rumble

I know the list is intentionally jank but personally I think it the most competitive type of deck utilizing this effect is a grindy midrange deck using different trigger loops, asmo + cookbook + Ovalchase Daredevil and/or cat oven. but I forgot enduring renewal was modern legal, definitely an interesting take. I think it is possible to add more midrange elements to the deck with a combo finish if you went Abzan but that would require more money.

zapyourtumor on Tails from the Crypt

2 months ago

Imo running 7 protection spells 4 fogs and 4 artifact enchantment removal 3 authority of the councils maindeck is less effective than other pieces for redundancy or dig for consistency.

Redundancy: Insidious Roots(B) Kishla Skimmer(U) Fang, Fearless l'Cie  Meld (B) Dredger's Insight

Consistency: Cache Grab Seed of Hope Commune with the Gods Dredger's Insight (again) Malevolent Rumble

I know the list is intentionally jank but personally I think it the most competitive type of deck utilizing this effect is a grindy midrange deck using different trigger loops, asmo + cookbook + Ovalchase Daredevil and/or cat oven. but I forgot enduring renewal was modern legal, definitely an interesting take. I think it is possible to add more midrange elements to the deck with a combo finish if you went Abzan but that would require more money.

Altoman on Pauper power

1 year ago

I always like to play this combo. Here are some suggestions:

You need the Aura in order to pull off the combo. You need things like Heliod's Pilgrim and/or Commune with the Gods to find it as fast as possible.

You need to keep Midnight Guard alive for a full turn. Protect it with Gods Willing or Vines of Vastwood

This one is personnal, but I like the alternative with Ivy Lane Denizen + Devoted Druid. It works the same and can take opponents off guard.

Spell_Slam on Slime Golem

1 year ago

Cool! I feel like your deck could benefit from some self-mill, as you don't mind getting those first few SAHs in the graveyard, I bet. Satyr Wayfinder and Mulch come to mind as easy ways to both give you card advantage and fuel the graveyard. Commune with the Gods coudld also help you find the important enchantments. Greater Good would be busted here, as always.

Cloud Key could be another, weaker version of Semblance Anvil. Still seems playable.

Balaam__ on Reusing and Abusing the Dead

1 year ago

Looks like great fun. I was going to suggest Commune with the Gods as a replacement for Tapping at the Window, but wonder whether the Flashback lends your pick more overall value.

DreadKhan on Dances with Bears

2 years ago

I'm not sure if it's a good enough card, but I've always been fond of good old Werebear. It can be nice and beefy sometimes, but it's also a mana bear. There is also Bearscape, both Werebear and Bearscape care about cards in the graveyard, so you can look at cards that put the unwanted cards in the graveyard rather than bottom of the library, so something like Tapping at the Window or Tracker's Instincts over your Commune With Spirits, there is also Commune with the Gods, which puts an impressive 4 cards in the graveyard. I like the idea of a bear deck that does some scavenging/generally makes a mess, but there is nothing wrong with what you're already doing.

legendofa on I need help coming up …

2 years ago

Rhonas the Indomitable's combat restriction and activated ability strongly support a stompy-style deck. I'm not trying to dissuade you from building the deck you want, but I do suggest at least considering other indestructible options like Anara, Wolvid Familiar + a partner, Nylea, Keen-Eyed, or Toski, Bearer of Secrets, each of which offers a different dynamic in addition to indestructibility. Neyith of the Dire Hunt can be played as mono-green if you want to lean into the fight angle, and Kogla, the Titan Ape is another potential commander there.

TurboFog can be built in mono-green. Aside from the Fog effects like Moment's Peace, Sunstone, and Tangle, cards like Arboria, Elephant Grass, Silent Arbiter, and Crawlspace restrict attacking options. Orbs of Warding and Witchbane Orb offer more protection. Heroic Intervention should be a given if you have access to one, and there's a good number of instants that grant single-target protection. You're going to want to draw heavily, so look at artifact-based draw, top-deck searching like Commune with the Gods or Vessel of Nascency, and Sylvan Library, Harmonize, and Greater Good.

Green's win conditions are heavily based around creatures and attacking, and that's only gotten more true in recent years. Helix Pinnacle works as an alternate win con for a slower game, and artifact combos are always applicable.

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