Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Colossal Badger
Creature — Badger
When Colossal Badger enters the battlefield, you gain 3 life.
(You may cast Colossal Badger from exile if you sent it on an adventure.)
Dig Deep
Sorcery — Adventure
Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way. (Then send this card on an Adventure in exile. You may cast the creature portion from exile.)
(You may cast Dig Deep for from anywhere that you have the permission to cast it, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Dig Deep and put it on the stack, this card is treated only as Colossal Badger in whatever zone it is in.)
(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)