Cleaver Riot

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Cleaver Riot

Sorcery

Creatures you control gain double strike until end of turn.

EchoScorch on

4 years ago

FYI, this deck is not standard legal. The best way for you to get advice for your deck is to label it under the correct designation, so that people browsing now how to properly evaluate the deck. The main thing that I notice is that Cleaver Riot has an extremely high cost for little gain. There are other cards that can fit that slot that do more than give double strike to your team.

Korath37 on Card creation challenge

5 years ago

Cleaver Riot

Instant

Creatures you control that are Attacking or Blocking gain Double Strike until end of turn


Sorry, but. Continue With The Random card cycle

prosshrules on Could Aggro Wizards be a …

5 years ago

I already thought of some good ones, Cleaver Riot, Docent of Perfection  Flip, Archetype of Imagination, the Niv Mizzets, etc.

xyr0s on I HOPE YOU BUUURN!

5 years ago

Still suffering from split personality, although of a better quality now that previously. You need to decide whether you go for burn, or for a go-wide strategy. Some of the cards from each of them doesn't support the other strategy very well.

Since you only play 20 lands - and that is what is to be expected of a burn deck, perhaps it's even a bit on the high end - you should stay away from anything with casting cost over 3. No Cleaver Riot and no Bonfire of the Damned (the latter could be fired for very low damage, but is it then worth a card?). You want to go with burn, Lava Spike and Searing Blaze are obligatory cards, I think. Also in burn, Monastery Swiftspear is a 4-of, since it is part of hitting for 10 on turn 2 (TURN 1: mountain, swiftspear, attack for 1, TURN 2: mountain, Lightning Bolt, Lava Spike for two prowess activations, then attack for 3, a total of 10 damage in 2 turns). And the 2 Dragonmaster Outcasts have to go, since they require so much land to function - you won't get them online until turn 10 or 11, best case (dragonmaster has its real home in a ramp deck).

If you go with Kiln Fiend, have 4 of them, have 4 of each their combo pieces, and some number of Fling as a finisher. Otherwise, don't bother. You'll have the occasional lucky game, where you make a really big kiln fiend, but without free spells (and a blue splash for cantrips like Opt and Serum Visions), it'll be a rare event that it can end the game, or even deal any significant damage.

Faithless Looting is not something I would play in a burn deck, since it's card disadvantage. Ask yourself what you'd rather do - lose a card to maybe improve your, or shoot for 3 life (lava spike)? Besides, as long as your plan is something as simple as "deal as much damage with each card", you don't need to sculpt your hand and search for pieces. The redundancy is high enough that digging is irrelevant. Card draw/filtering is good with kiln fiend, too. But then you don't get the whole burn package, just a few bits of it. Magmatic Insight is actually an interesting card, but I doubt that you'll have much extra land lying about to discard to it.

Easybr0wnies343 on

5 years ago

I'd recommend some Boros Charms if you can afford them. They're very potent and flexible. If you want some finishers you could look into something like Trumpet Blast or Cleaver Riot but I don't know that you'd need something like that in a deck like yours.

I always recommend Lightning Bolt for red aggro decks and you could even use some Ride Downs if you want.

Looks like a fun deck! +1

Shliken on How can I hold all these goblins!?!

6 years ago

Looks great! Gotta love goblins. Some considerations; Goblin King, and some finishers like Relentless Assault, Cleaver Riot, Krenko, Mob Boss, and my personal fave, but a bit expensive, Descent of the Dragons. Overall it looks great!

jordybear2002 on goblins

6 years ago

add Goblin Chieftain, Krenko, Mob Boss, Goblin Matron, Reverberate, Fervor, and Cleaver Riot and it should help with getting creatures out faster and attacking sooner. In my opinion those are cards that I would add to this deck to make it more op.

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