Charging Paladin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Charging Paladin

Creature — Human Knight

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

ClockworkSwordfish on Rasaad Likes Big Butts

1 year ago

I get what you're saying. Vanilla creatures can be pretty hard to get excited about. I'd probably be inclined to cut them as well, especially since flat-out better cards like Nyx-Fleece Ram are already in there. Other cuts you might want to consider include Charging Paladin (he's just a worse version of the Leotau!), Scaretiller (you have a pretty low number of lands and no fetch lands, so I can't imagine either of his abilities doing much by the time you can play him), Totem-Guide Hartebeest now that you only have four auras, and Unstoppable Ash - his ability looks amazing, but you only have five creatures he can champion in the whole deck. Probably he'll be stuck in your hand more often than not!

Speaking of auras, it's occurred to me that Warbriar Blessing probably won't work as well as you're hoping! Rasaad and other cards that grant buttstrike only make creatures deal combat damage using their toughness, and the fight triggered by Warbriar Blessing isn't actually "combat damage." Seeing as a lot of your guys have 2 or less power, most of the time they won't be able to kill anything.

I do hear you about the lure of the extra damage. Cards like Solidarity and Bar the Door could potentially blow your opponent out, for sure, but in the example you gave - having four creatures including your commander as well as the initiative - well... probably if you have that out you're already doing great, ha ha. Where they aren't good is if you have one creature or even no creatures, and despite your best efforts, that is probably going to happen sometimes. Tower Defense is cheap and has a huge payoff, but you don't want TOO many cards that basically only work when you're already winning. It's important to have stuff that will help you catch up if you're on the back foot!

Hmmm... that's an interesting point about the ramp. It hadn't really occurred to me but I can see where he's coming from. Your curve is quite low but at the same time I'd say you're running less lands than usual, too. It looks to me like you're only running a couple ramp cards, and I don't think that should hurt. They basically pick up the slack where your low land count leaves off, assuming you stick to ones that are two mana or less. This might be one of those questions that only playtesting can answer! You'll have to see how often you find you're able to get your mana in time to play everything.

Frayace on Novice Enchanter

8 years ago

I feel like your deck needs to be faster. I would add in more 1 costing creatures, so you can start enchanting and beating a turn earlier. To make room for some 1 costing creatures, I would cut Capashen Knight (you don't want to spend time and mana buffing him) and Charging Paladin (just too weak for it's cost).

There's a lot of 1 costing creatures to choose from.
Serra Zealot, Lagonna-Band Trailblazer, Benevolent Bodyguard, Deftblade Elite, Gideon's Lawkeeper, Icatian Javelineers, Nyxborn Shieldmate, Soltari Foot Soldier, and the list goes on.

Glaring Aegis is better than Holy Strength
I would replace Marked by Honor with something cheaper as well: Ward of Lights, Bonds of Faith, or Call To Serve could work.

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