Charging Badger

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Charging Badger

Creature — Badger

Trample

sea_haggis on pramikon cringe

2 years ago

Charging Badger is far superior

Grimgrinner on Toski's Happy Tree Friends

3 years ago

Ok, SERIOUSLY, how did nobody think of Charging Badger ?!

EnbyGolem on Aggro Munch

3 years ago

Hello, DoktaDakka! Thanks again for your insight! I agree, there are a lot of problems with this deck. This is actually the older version of my new deck Aggro Bouncehouse. This version was mostly built just out of stuff I had lying around using pet cards (like flunkies and spriggan) and was aimed for a very casual setting. I recently wanted to improve it since I don't play in that setting much anymore. In the newest version, I ended up scrapping pretty much all of this list and rebuilt into a new, full aggro strategy.

Funny enough, there was an even older version of this deck (I've seriously had this deck in some form for almost 10 years now). That even older version actually used a ton of pump spells with playsets of Giant Growth, Vines of Vastwood, and Brute Force and threw them on small tramplers like Charging Badger. It was fun, goofy, and extremely weak against any removal ;D

Gidgetimer on Lithoform Enginge: Not Broken, Definitely …

3 years ago

defamagraphy1 please re-read my earlier comments. I am not saying that the copy will get destroyed and not enter. Maybe an example would help. To keep this simple let's just use a single card instead of an already merged permanent for the base creature. We are assuming that no one would like to take any actions beyond what is specified just to not add priority passes.

  1. You cast Dirge Bat for its mutate cost targeting Charging Badger.

  2. You activate Lithoform Engine to copy the Dirge Bat spell.

  3. Since the original spell had it's mutate cost paid and is targeting Charging Badger, the copy is a mutate spell targeting Charging Badger. Nothing allows you to rechoose any choices made when casting or reselect targets, so you can't make it not a mutate or mutate it onto another creature.

  4. The copy resolves and you can put it over or under the Charging Badger. We are going to put it on top. So you now have a 3/3 token Dirge Bat with flying, flash, trample, and "Whenever this creature mutates, destroy target creature or planeswalker an opponent controls." that just mutated.

  5. The kill ability goes on the stack. No one responds and the target is killed.

  6. The original Dirge Bat resolves and since the merged permanent is considered by the game to be the same one it was previously targeting it mutates on and we can put it over or under the token Dirge Bat. We are again going to put the new creature on top. We now have a 3/3 non-token Dirge Bat with 2 instances of flash, 2 instances of flying, trample, and 2 instances of "Whenever this creature mutates, destroy target creature or planeswalker an opponent controls." that just mutated.

  7. The 2 kill abilities go on the stack. No one responds to either and the targets are killed.

  8. You cast Unsummon targeting the Dirge Bat/Dirge Bat/Charging Badger merged permanent.

  9. One creature leaves the battlefield and 2 creature cards and a creature token enter your hand. The next time SBA are checked the token ceases to exist.

If instead you had cast Unsummon at step 4 what would happen is:

  1. You cast Dirge Bat for its mutate cost targeting Charging Badger.

  2. You activate Lithoform Engine to copy the Dirge Bat spell.

  3. Since the original spell had it's mutate cost paid and is targeting Charging Badger, the copy is a mutate spell targeting Charging Badger. Nothing allows you to rechoose any choices made when casting or reselect targets, so you can't make it not a mutate or mutate it onto another creature.

  4. You cast unsummon targeting Charging Badger

  5. The Charging Badger is returned to your hand.

  6. The copy resolves with no target and you get a token Dirge Bat.

  7. The original resolves with no target and you get a Dirge Bat

LunchBox1211 on Card creation challenge

3 years ago

Treetop Berserker

Trample, forestwalk.

2/3


Make a creature that has an ability that seems useless on its own, like Charging Badger (but not trample)

UrzasUnderstudy on Syr Faren, the Smash

4 years ago

Are you generally playing 1v1 or multiplayer?

I love the fact that you found a place for Charging Badger who I have long suspected it was a much better card than it lets on to be. Have you seen his newest cousin, the Almighty Brushwagg?

The_Epic_Dog on Card creation challenge

4 years ago

Goblin ball

Creature - Goblin

When ~ enters the battlefield, each player sacrifices all goblins he or she controls, then put X +1/+1/ counters on ~, where X is equal to the number of creatures sacrificed this way.

When ~ dies, put X 1/1 red goblin creature tokens onto the battlefield tapped.

Goblin balls are so legendary amongst goblins tribes that some will even abandon their tribe to join a ball.


Give Charging Badger a friend.

zelephent on My Deck

4 years ago

This is scary deck you mean; also 14 card sideboard is pretty epic ngl; if I were you though I'd fill one spot in your sideboard with Charging Badger ; some people aren't teched against it.

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