Target player puts the top eight cards of his or her library into his or her graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all


Format Legality
Commander / EDH Legal
Modern Legal
Magic Duels Legal
Canadian Highlander Legal
Casual Legal
2019-10-04 Legal
Unformat Legal
Duel Commander Legal
Limited Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Highlander Legal
Tiny Leaders Legal
Pioneer Legal
Leviathan Legal
Oathbreaker Legal
Legacy Legal

Latest Decks as Commander

Breaking Discussion

Ryan689 on Nightmare (Mill)

2 days ago

2 more copies of Glimpse the Unthinkable is to costly and Traumatize was going to be replaced with Maddening Cacophony the moment that tapped out considered it modern legal.

The plan is to by turn 3 and 4 either transmute for Fraying Sanity or play fraying sanity, allowing a draw out for the opponent after you play Traumatize.

If you don't get Traumatize, Fraying Sanity with cards like Glimpse the Unthinkable and Merfolk Secretkeeper allow an alternative win.

I have considered Breaking but after Maddening Cacophony showed up, I thought it wouldn't be worth it.

I have a non-budget restricted version of this deck, but it is private and still in development.

Balaam__ on Nightmare (Mill)

2 days ago

I’m not an experienced magic player, and I only recently constructed my first mill deck, but it occurs to me that it might be a better idea to include 4 copies of Glimpse the Unthinkable and drop Traumatize down to 2. In a dream scenario where you play Traumatize as early as possible and 4 turns in a row, you’ll first mill about 25 or so cards. Next turn’s Traumatize will only mill around 12 cards, then each subsequent casting will mill 6 then 3 cards. In other words Traumatize becomes orders-of-magnitude less effective each time it is cast. Once or twice per game is sufficient; it’s more cost effective to cast Glimpse the Unthinkable multiple times, or other mill spells like Breaking or the new Maddening Cacophony.

Chino90 on Millight

6 days ago

Fraying Sanity, Thoughtseize, Breaking, Fatal Push, Ashiok, Dream Render.

Sacá el phantasm. El mind funeral tampoco va me parece.

Valengeta on A Little Off The Top

1 month ago

The deck has potential, but I think it's lacking in answers and the average CMC is a bit high for Modern. If you only focus on Milling you're gonna have a bad time handling the board and you might die before you can do your thing

I recommend Breaking, Thought Scour, Fraying Sanity and Visions of Beyond for Mill and hand refreshment

And also Inquisition of Kozilek, Thoughtseize, Spell Pierce, Remand, Fatal Push, Go for the Throat, Ritual of Soot, Displacement Wave and Ratchet Bomb so you don't be helpless while you Mill

Ninjew42 on Duskmantle Mindcrank

3 months ago

Breaking would be good here. Fraying Sanity should be a must for all mill decks.

Ninjew42 on

4 months ago

Breaking would be good for this deck too.

Clashboy15 on Ub tutelage mill

4 months ago

Definitely Needed Cards:

Hedron Crab: because it can consistently mill and works well with fetches. 4x

Glimpse the Unthinkable: straight up best two mana mill card. 4x

Archive Trap: easy to play it as free in modern since it is an instant and everybody uses fetches. 4x

Mesmeric Orb: even though it mills you, its worth it since it can mill a crap ton of your opponents deck. 4x

Visions of Beyond: this will easily draw you thre cards for one mana because of how much milling you would be doing. 4x

Drown in the Loch: this card will counter almost any cards or just kill anything for 2 mana! 4x

Maybe Cards:

Breaking: just a little bit more mill.

Crypt Incursion: Some life gain for matchups against creature decks.

Surgical Extraction: It lets you take out all key cards or combo pieces from opponent's deck!

Scheming Symmetry: Cheap and tutors a card for you and your opponent. You can also activate archive trap for free after that and make sure the opponent doesn't get that card into his/her hand.

Cards to Cut: Compelling Argument: Milling five for two mana isn't really good and the cycling ability is just meh as well because card draw usually isn't a problem in mill decks. -4x

Jace's Archivist: It just cost too much mana and four mana for a wheel that can die easily is just too much. I know it works well with sphinx's tutelage, but it's a little slow. -4x

Jace's Phantasm: It can provide you with a good body, but a true mill deck wouldn't need it. -4x\

Serum Visions or Opt: You don't need that much card draw. -4x

Lands: 29 lands is wayyy too much. 22-24 should suffice. I would recommend 4x Watery Grave since you can fetch it with polluted delta. 4x Field of Ruin instead of dismal backwater. Tap lands are not very good and 1 life isn't really that important. Also field of ruin provides you utility against land based decks and will allow you to fix your mana and activates archive trap. Also, cut some baisic lands or scry lands for some Darkslick Shores, Prismatic Vista or Drowned Catacomb

jacobpmesser on Mill Competitive Modern Dimir

6 months ago

I took out the 4 Darkness for 3 Drown in the Loch +1 Surgical Extraction and replaced Mind Funeral for 3 Fatal Push +1 extraction.

-1 Breaking though I love the card and -1 land for 2 Opt.

Lost to a janky mill deck. Beat amulet titan twice (surgical!) Rw land destroy, zombies, merfolk, white life, haakon,storm.

I want to play burn. I put 3 Extirpate in the side for vs burn matchup but want something better.

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