Creature — Vampire
Bloodcrazed Neonate attacks each turn if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
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|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Bloodcrazed Neonate Discussion
10 months ago
Alright, let's get down to it! Anje Falkenrath is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.
Mana Base Show
I try and avoid tap lands at all costs if possible. When running a low-to-the-ground deck like this, the loss of tempo from a tap land can be more damaging than the loss of color availability. In addition, I would discourage the use of artifact lands unless you are going for a specific artifact theme. This is simply because artifact lands are easier to destroy than regular lands and aren't worth the risk with literally no benefit in this particular list.
- Ancient Ziggurat
- Blood Crypt
- Bloodstained Mire
- Graven Cairns
- Luxury Suite
- Path of Ancestry
- Unclaimed Territory
- Urborg, Tomb of Yawgmoth
I feel that any of these lands would be strong adds to your list. While some of the cards are a bit on the pricey side, I do feel they would improve the flow and power level of the deck.
- Bloodcrazed Neonate
- Bloodhall Priest
- Bloodsworn Steward
- Erdwal Ripper
- Falkenrath Reaver
- Heir of Falkenrath Flip
- Incorrigible Youths
- Markov Crusader
- Stromkirk Mentor
Many of these creatures are either too costly or too under-powered for this format. It is important to remember that in EDH, efficiency is key. I would discourage playing any creature that falls short of the formula (Power+Toughness)/2=Converted Mana Cost (e.g. A 2/2 for two mana or better) unless it is especially crucial for your deck to function.
In addition impact is crucial. Bloodhall Priest for example is fairly costed, but doesn't do enough to advance your board state for the cost.
- Champion of Dusk
- Cordial Vampire
- Dusk Legion Zealot
- Malakir Bloodwitch
- Stromkirk Occultist
- Twilight Prophet
- Vicious Conquistador
These creatures are all what I would describe as impactful or highly efficient. When I mean impactful, cards like Malakir Bloodwitch make a big splash when they hit and are still relevant after the fact due to their efficient bodies. In terms of efficiency, Vicious Conquistador can put in a lot of work in the early game as a cheap, go-wide card.
I don't have any good tips for adds here, but I would encourage you to look for modal or mass effect type cards for this category.
These all seem like good choices to me and many of them double as potential madness triggers essentially negating their downsides.
Basilisk Collar is a solid equipment, but this is neither a voltron nor combo build that can effectively utilize it. I like Eldrazi Monument for its power; however, you lack the ability to produce enough fodder to sustain it long-term. Finally, Rakdos Cluestone is simply outclassed by other mana rocks, most notably my suggestion Talisman of Indulgence .
Herald's Horn is just a good card in any tribal deck and I would highly recommend it!
My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.
1 year ago
This deck has some odd card choices... For starter you aren't running the best red madness card Fiery Temper, replace Alchemist's Greeting and Avacyn's Judgment. You are running Senseless Rage which gives your opponent an easy 2-for-1 when they remove the creature, maybe Stromkirk Occultist or Reckless Wurm to give you an additional threat. I'm not sure why Falkenrath Reaver is here either, nobody would play the Grizzly Bears, when you have options like Furyblade Vampire, Falkenrath Exterminator or Bloodcrazed Neonate. Last thought, If you dropped Doubling Season and ran Volt Charge, Contagion Clasp or Tezzeret's Gambit, proliferate would probably get the job done... Still, you have the beginnings of a deck that could be fun, so I wish you luck with your brew.
1 year ago
2 years ago
2 years ago
Fine deck! I see you have plan to win a game at least. And i see you love the vanilla creatures much.
When i first saw Resolute Blademaster, i was inspired to to make a deck on it, but failed when discover that have no card draw in commons. I want to make some suggestions to your deck through.
Also, Soltari Visionary cold be cool removal considering double strike.
Skirk Commando can triggered twice and kill creatures that player wont used as blockers
Some cantrip mana artifacts can give you buff at the start and let play Resolute Blademaster turn earlier, but in late game you can draw cards instead of them to play something else: Boros Cluestone, Commander's Sphere, Mind Stone
2 years ago
I'm looking at my own list of creatures right now and just thinking about how, yeah I still want most of my creatures to be little guys, but how as the game goes on they're just going to smash into big creatures and die over time if I don't have my enchantments out. I know the whole point of my deck is my creatures are disposable pawns, but I'm thinking of replacing a few cards like Bloodcrazed Neonate and Child of Night with things that have evasion.
2 years ago
I'm a red novice myself but I'll do what I can. Red is a very fast, combat centric color. A lot of red vamps, like Bloodcrazed Neonate, Erdwal Ripper, or Falkenrath Marauders reward you for hitting your opponent's face. Since red is one half of Rakdos colors, there are also red vamps that encourage you to discard cards, like Furyblade Vampire, the above mentioned Olivia, Mobilized for War, or any of number of them with the "Madness" keyword, which lets play them for a special cost if you would normally discard them.
As for non-vamp cards to toss in, I've already discussed damage amp. Most vamps reward you for either hitting face or killing creatures, and damage amp will make both easier. Another nifty trick in red is extra combat phases with cards like Relentless Assault, Aggravated Assault, or Fury of the Horde.
In essence, Red and all its subsidiaries are all about one thing: swing. Swing hard and Swing often.
This all seems like basic info to me and I'm not sure it helps, but it's what I've got for you. I hope you get something out of it.
2 years ago
Would definitely recommend adding more red Vampires to this deck. Since this deck is built around having many vampires and life gain would recommend a few vampires that grow and to throw at your opponent to keep them more worried about defense rather then attacking, and also helping out with the whole mana base thing being a tiny bit difficult to work on. For the Vampires I would recommend going with the cheap vampires to just basically throw them at the opponent as a distration while you are building up your massive Vampire army, For example...Falkenrath Reaver, Bloodcrazed Neonate, Bloodmad Vampire, Bloodsworn Steward, Falkenrath Marauders, Havengul Vampire, Heirs of Stromkirk, Insolent Neonate,Markov Blademaster, Rakish Heir, Stromkirk Noble