Battle Rampart

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Battle Rampart

Creature — Wall

Defender (This creature can't attack.)

: Target creature gains haste until end of turn.

WhatevWorks on Niv-Mizzet is a Rick and Morty Fan

5 years ago

Hey bst, thanks for the feedback! Expedite is a fantastic add and it's replacing Battle Rampart for sure. As for the infinite mana combos, they're actually not necessary to the deck, and I've already got dramatic scepter anyway. Though it definitely seems like a good idea, I just think it would take too many deck slots for something I don't really need. Tolaria West is also going in the deck, thanks for pointing it out. It can tutor for Mana Crypt, any of the Moxes, or like you said, Pact of Negation. Heavier digging is a good idea too, but I'll have to be careful with which cards I add to do so. Thanks again for the feedback!

BS-T on Niv-Mizzet is a Rick and Morty Fan

5 years ago

It's scary!

It seems like you've got almost everything you would normally want in a combo deck (I'm not a combo player at heart, just a dabbler so I could easily be wrong though!).

As a rule of thumb I would say 'if it's not one of my combo pieces, it has to help me get to my combo pieces' - ie 1) cheap rocks so you can keep paying for draw spells (even better if they are free mox types), 2) all the usual 'don't usually bother playing these in EDH' draw spells Ponder, Preordain, Brainstorm etc, 3) cheap counters to protect you going off definitely including Pact of Negation, and 4) 'Tutors'. You've got quite a lot of all of these...

To try to be faster?

You could go heavier on the digging by including more Cathartic Reunion effects to just dig dig dig.

Also in the Mana category you could use red 'Rituals' Seething Song, Infernal Plunge that Spellseeker who has done her job. Infinite mana? Basalt Monolith & Rings of Brighthearth but that's only colorless, there's always something with Palinchron but that might be too slow.

You also might as well put in Tolaria West, you might have plenty of draw but tutoring for Pact of Negation in desperate times is awesome!

Finally the only particularly odd inclusion I see straight off is Battle Rampart - any reason you're going with that over other things? If it was me I'd use something that can give old NivMiz haste the same turn;

Crimson Mage

Goblin Bushwhacker

Inner-Flame Acolyte

Doesn't have to be creature based - Expedite even replaces itself.

So yeah, a non-combo players take on what wants to be a tuned combo deck... Might not be a world of help but it was fun at least for me to give my perspective!

Firebones675 on Let's Speed This Up

7 years ago

Looks pretty good.

I'd consider running equipment that give lifelink like Basilisk Collar/Loxodon Warhammer/Batterskull. Since your commander deals damage, you oftentimes will gain a lot of life on each activation.

Platinum Emperion/Platinum Angel can prevent you from being killed by your own activation

Ogre Battledriver/Battle Rampart are good haste enablersHope this helps!

One site I like to reccomend is edhrec.com FOr any given commander it tells you the most commonly used cards so it's a good way to get ideas about what other people are doing.

dragonsandgoblins85 on Defenders

8 years ago

This deck would be considered "Modern". Modern Format is, from 8th Edition cards and up, plus the core sets. You can put a nice combination together in Modern. If i were you i'd add Hornet Nest x4 instead of x3. That Defender is the best when you put it in a group of four. Plus, i'd add x3 or x4 Wall of Swords because it is a 3/5 Flying Defender and it is pretty strong against other creatures that attack, because then they would have 5 damage to their Power and 3 to their Toughness. Battle Rampart (x3) is a great wall to use for when your Colossus of Akros comes into play, it will give them "Haste". Then he'll be able to attack when turned Monstrous (he'll be a 20/20 hitter). If you can get two "Monstrous Colossus of Akros out that's a total of 40/40 damage if you attack with both. That would be game if your opponents life is low and has nothing to block with really. Also, maybe add more "Burn" spells such as Exquisite Firecraft, Searing Spear, Lightning Strike, Stoke the Flames, and maybe Crater's Claws. There are so many great "cheap" mana cost burn spells out there.

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