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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
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Legacy | Legal |
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Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
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Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Anointer of Champions
Creature — Human Cleric
: Target attacking creature gets +1/+1 until end of turn.
K1ngMars on Shaggy and Daphne are missing
4 years ago
Since I don't know your deck's colors, I'd suggest to choose one from this list of beautiful redhead ladies:
- Pia Nalaar
- Naya Battlemage
- Melira, Sylvok Outcast
- Jhoira, Weatherlight Captain
- Fathom Mage
- Caller of the Hunt (kindof copper-blonde hair colour)
- Anointer of Champions
- Akroma, Angel of Fury
- Jasmine Boreal
- Angel of Flight Alabaster
- Yavimaya Dryad (not redhead, but super nice art)
Caerwyn on Anointer of Champions and Mentor …
5 years ago
This will not work. Mentor targets, which means you have to target a creature with lesser power at the time the ability goes on the stack. The ability will trigger when the Sunhome Stalwart is declared as an attacker, so you have to choose a creature with lesser power before you gain priority and can activate Anointer of Champions ' ability.
The one exception is if you have multiple combat phases, such as with Aggravated Assault , as you could buff on the first combat phase and then have mentor in the second.
Kogarashi on Anointer of Champions and Mentor …
5 years ago
Unfortunately this won't work. The last chance you have to buff a mentor creature is the beginning of combat step.
What happens is that you must attack with Sunhome Stalwart before you can target it with Anointer of Champions (because before that, Stalwart isn't an "attacking creature"). This triggers mentor, which goes on the stack before you have a chance to tap Anointer. The target for the mentor trigger must be chosen when it's put on the stack (still before you've been able to tap Anointer), and the game won't let you target Bishop's Soldier or similarly-sized creatures because they don't meet the requirement of "lesser power."
So by the time you can actually tap Anointer of Champions to make the Sunhome Stalwart bigger, you've already chosen a target for mentor, and it's not going to be a 2/2.
salgrem on Anointer of Champions and Mentor …
5 years ago
With Anointer of Champions , can I buff a mentor creature, such as Sunhome Stalwart , so that it can mentor a same-sized creature, say, Bishop's Soldier ? Or is it too late?
Glaciercold on Gorgeous Girls Deck(list)
5 years ago
Going back a few sets: Ayli, Eternal Pilgrim, Exert Influence, Drana's Chosen, Umara Entangler, Spawnbinder Mage, Angel of Renewal, Elemental Bond, Conclave Naturalists, Anointer of Champions, Willbreaker, Coralhelm Guide, Bloodhall Priest, Flameblade Angel, Weirded Vampire, Furyblade Vampire
rSt on Help pls
5 years ago
Well, first off, let me make the disclaimer that I am an amateur deck builder and have a lot to learn myself when it comes to building decks. But I can spot quite a few issues with the deck, both from looking it over and playtesting it, and honestly, I don't know if the deck can be made to unsuck without completely revamping it or building a new deck. But I'll give it a shot and offer some advice.
First off, I don't know why Armageddon is in there; it doesn't seem to offer any advantage to the deck, and the deck doesn't have any way to build back its own land base more quickly than an average opponent could manage to do. Second, Iroas, God of Victory is fine, if you want to have that in the deck, but there are cards that work against it. The enchantment is nice, but you're not utilizing it to its fullest potential if it's not a creature, which requires devotion, which other cards in this deck work against. Vedalken Orrery, for example, I don't see why the deck needs that; it already has many cards with Flash, and none of the others I can see a need for being able to cast at instant speed. It also doesn't contribute to devotion or field presence. Dust Elemental as well, works against devotion by returning three of your creatures back to your hand, removing both devotion and field presence. And this deck struggles already with acquiring and maintaining field presence. I'd remove both of those cards and look for other white or red cards that pack a little more punch offensively, or noncreature spells that grant trample + power boost, or double strike.
The land base is too large. You have no cards in this deck that cost over 4, and even in a normal deck 26 lands is too much, and there's absolutely no way in this deck to thin those lands out of the deck. You need some major deck thinning (land fetch), or just cut the amount of lands down. I'd say anywhere from 20-22 lands would be fine, and replace a few of the basics with maybe 2 - 4 Evolving Wilds, an inexpensive way to thin the deck a bit. Also, look at your one drop creatures: Anointer of Champions and Boros Recruit. Those are both white creatures, and your only cheap drop creatures, but Sulfur Elemental will immediately destroy both if it ever hits the field, unless you plan on using Anointer of Champions to bolster Boros Recruit until end of turn, and plan on losing the Elemental. But you still also lose the Champion in that.
I would say pull some lands out, bring it down to 20-22, add some spells and creatures in to replace those extra lands, and some of the cards that just don't synergize well in the deck, some cheap white or red creatures with haste, maybe a few more powerful creatures at CMC 4, if need be. You could even replace Balduvian Rage with some cards that might be better suited to an early game offensive, with effects like haste and trample. Some good ones I found on a cursory search are Crash Through if you really need Balduvian's draw, or Brute Strength, Built to Smash, Invigorated Rampage, Ride Down, Run Amok, Rush of Adrenaline and Temur Battle Rage are all fairly inexpensive (both in terms of CMC and market price on the cards) spells that will give your creatures a boost, destroy blocking creatures (with regard to Ride Down), and give trample.
Not trying to be mean, just trying my best, despite my admitted inexperience, to offer constructive criticism.
Burhan on Exalted White Knights and Angels
5 years ago
Great deck you got there! I'd suggest adding Silent Arbiter and perhaps Sigil of Valor. You could also add a few more 1 mana drops, Anointer of Champions would do (especially flavour wise). +1
Toothpayste on Anhuspir
5 years ago
Heya Foxy!
Based on what I've seen, I'd recommend cutting:
Dusk : This kills 48% of the creatures in your own deck.
Battlegrace Angel : with all your tokens and other angels, you'll rarely have anyone attacking alone.
Confessor : in a lot of cases, this guy won't do much.
Ghost Warden/Angelic Page/Anointer of Champions : ditch 2, keep 1. they all do pretty much the same thing. Honestly, I'd axe all 3. There's cooler things you can put in their place.
Graceblade Artisan : not enough auras to make this dude worth it
Herald of Dromoka : there's only two warriors in the deck, so he doesnt have much combo potential
Things I'd suggest adding:
If you want more suggestions, lemme know and I can provide them. IF you need to trim down more creatures, try looking for things that are outside the theme of your deck. For example, it seems your focus is many small white creatures, life gain, big flyers/angels, and +1/+1 counters, so it would make sense to start trimming down by removing things that don't fit with that theme.
Good luck and happy decking! -Toothy