Angelic Cub

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Angelic Cub

Creature — Cat Angel

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.

As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.

kirbysan on [Primer] Helming the Host of Heaven *Update*

1 year ago

Perilous_Percival

I thought about Angelic Cub but the lack of flying as a default ability kinda sucks. Guerric pulled out all the changelings because they lacked flying. In order to give it flying you'd need it to come out as the 4th angel with Giada on the field. Or you'd need to have equipments already on the field and target it to give its 3rd +1/+1 counter. Honestly it just sounds like a lot of setup for a flying angel body in the end. So, not a fan.

Sceptre of Eternal Glory is another mana rock. I've brought up the concept of mana rocks before but the disadvantage to them is that due to the lack of sufficient card draw in mono-white you're basically playing rocks instead of threats and you run out of gas quick.