Accursed Spirit

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Accursed Spirit

Creature — Spirit

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

DragonFaceEater on Improving on Vanilla

8 years ago

So I was really interested by your article (though my friends thought it was stupid), coming up with a math equation to determine whether a card is good or not. I decided to find some cards with abilities you have not yet covered, and rate them.

Abattoir Ghoul: 0.875 (I decided his "whenever he kills a creature" ability to be worth half lifelink, so 1)

Accursed Spirit: 0.875 (I decided Intimidate was worth 2)

Araba Mothrider: 1.375 (I decided Bushido is worth it's value times two minus 0.5 [2V-0.5 if you want to get compacted])

Arashin Foremost 1.25 (I decided that the last ability is worth 1.5.)

Here are some downsides that I rated (the score is how much you subtract, not add).

At the beginning of the end step, sacrifice (Ball Lightning) = 3

Vanishing X (Aven Riftwatcher) = 5 - X

When ETB/As an additional cost, sac X creatures (Accursed Centaur) = 2X

Whenever it becomes the target of spell or ability, sacrifice it (Crystalline Nautilus) = 1.5

Echo (Goblin War Buggy) = 2

Legendary (Nicol Bolas) = 1.5

Attacks each turn if able (Riot Piker) = 1

Hope this helped!

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