Pattern Recognition #79 - Ravnica's End

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berryjon

16 August 2018

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Hello everybody! My name is berryjon, TappedOut.Net's resident Old Fogey and full-time purveyor of all things historical, entertaining, educational and informative. If you're new to the site, this series is pretty much about whatever I want to talk about. My own personal soapbox if you will. But even I sometimes need the help of a Crystal Ball to know what comes next.

After that brief divergence over the past couple weeks to address the Villains of Magic, I now return to the history of Ravnica, giving everyone out there a quick crash course in the nature and backstory of the next plane we will be returning to in couple few months.

So, after the novels were completed, Wizards eventually moved to short story anthologies, and stand alone-tales not tied to any of the blocks in order to maintain some .... you know, I'm still not fully sure why they did this, but it happened. I know that it had something to do with the profit margins of books - which were never high to begin with.

Regardless, because of this, our next look at Ravnica comes from the book Agents of Artifice.

Now, this book wasn't a Ravnica focused novel, rather it was a character focused story, with focus on Liliana Vess, Tezzeret, Agent of Bolas and ... sigh ... Jace Beleren. In this novel, we are introduced to the Infinite Consortium, a sadly-dropped idea about a group of inter-planar thieves and "Acquisitions" experts who could get whatever you wanted. For a price.

One of the more important branches of the group, the one that Jace and Liliana were involved with, was the one on Ravnica, and through these occasional points, we get a sense of what is going on there.

What we do see paints an unkind picture. Teysa's attempts to create a new Guildpact have fallen short, and there is chaos in the streets. And in a world covered in city, that means a lot of streets. The established paradigm is being assailed from all sides as the Guilds and the Guildless attack each other openly.

Now, I may not have covered this last time, but the Guildless is the collective term applied to everyone on Ravnica who is not a part of the ten Guilds. And they outnumber the Guilds in terms of raw numbers - just not in ability to coordinate or in actual power.

What really annoys me is that we are told that of all the Guilds, the Selesnya were being attacked by the Guildless for the crime of being the most evil and putting down of the Guildless. Which is total baloney. If you read the original novels, the Selesnya actually come off as the least offensive guild, and were side victims in the first and third novels. That they were actually EVUHL! and the most 'put the common man down' just stinks of someone's decision to make sure that all the Guilds had something bad that they have done because of ~reasons~.

Urzadammit.

However, this was not a sustainable state of affairs for the plane. It was this sort of internal warfare that required the Guildpact to stop in the first place. So, while the ten Guilds were working to maintain their grips on their responsibilities (or in the case of the Gruul, business as usual as they tear down buildings), Niv-Mizzet, one of the remaining original Paruns (the other being Rakdos, who wasn't in a position to do anything about it), set about to make sure that everything didn't fall to ruin.

He started by going back over the original Guildpact. When Azor wrote it, he made sure that the law was comprehensive as possible, with as many contingencies as could be accounted for.

As he investigated, others became aware of what he was doing. Including Ral Zarek, and, naturally, Jace Beleren. Because of course. And the other guilds started to become aware of Niv-Mizzit's research. And when the head of a Guild takes a personal interest in something called "The Implicit Maze", everyone started to look for it as well.

Now we enter into the plot, such as it was, for Return to Ravnica, three short stories that share the title of "The Secretist".

The best part of this story, given my own personal biases, is that Jace is investigating as well, an independent agent, and while he's doing so, Niv-Mizzit spills the beans and tells everyone everything, rendering all of his work useless.

I'm sure there's a German word for my feelings on that subject, but that is not here or now.

Niv-Mizzit revealed the existence of the Implicit Maze openly and publicly. He stated that it was part of a contingency plan for the Guildpact, should the Guild no longer support it properly. Every Guild and anyone else could attempt the Maze, a winding path that would take all those who participated through the heart of each Guild's power before ending where it all began - the place where the original Guildpact was signed.

The first person to complete the maze would become The Living Guildpact, the physical manifestation of the Guildpact, and in whom would be entrusted the power of the Guildpact reborn.

And so the race was on. For the most part, those without the support of a Guild were quickly taken out of the race, leaving Jace as the only effective Guildless participant. The rest of the Guilds each supported their participant, making their passage through their Guildgate as easy as possible, while hindering everyone else.

Eventually, after many trials and tribulations, alliances forged and broken, Jace arrives at the finish line - dead last. There, he was that everyone was arguing, trying to claim the prize for their own, and to the victor would go the power of the Supreme Verdict - the ability to wipe a whole Guild off the map. In pseudo-desperation to not be at ground zero for a localized apocalypse, Jace mentally dominated everyone's minds, and completely by accident, fulfilled the purpose of the Implicit Maze.

You see, the Maze was never intended to put one guild over everyone else. Rather, the purpose of the 'Maze' was to get the victorious participant to 'walk a mile in the other man's shoes', so to speak. The Guildgates were not meant to be checkpoints, but rather the means by which each participant could see and come to understand each of the other Guilds. The position of Living Guildpact was meant to be given to the person who understood all the Guilds, rather than dominating all the others in service to their own.

And Jace did that without actually doing it. Looking for a way out that didn't involve blowing everything up, the arbiter of the Guildpact pronounced Jace the winner for lack of better options, creating Jace, the Living Guildpact.

Yeugh.

And there we have it. Jace, the new Living incarnation of the Guildpact, out to bring something remotely resembling peace to Ravnica.... And he goes and runs off to deal with other problems in the meanwhile.

And if you feel like this ending was anti-climactic? Well, yes. It's just as anti-climactic as the story itself.

To make you feel better, when I was selling packs of this at my [s]F[/s]LGS, I described the plot of the story as "The Amazing Race Ravnica Edition, just without the nice announcer.

After that, we've had a couple of small shorts set on Ravnica. Ral Zarek starts to collaborate with Jace to hide the existence of Planeswalkers from Niv-Mizzit - especially as both of them are 'Walkers. Teysa Orzhov works with Tajic of the Boros Legion - both Maze Runners themselves - in investigating the secrets of her Guild, and are captured for it. Gideon Jura joins the Boros Legion because he's an overachiever.

So that's it. Seriously. We go through multiple novels where I have to explain things in detail over a couple of weeks, then I can summarize everything else in half an article.

There's a lot of issues involved on Wizard's end as to why this is, and for the most part, I may not like them, I do agree with them. The story for Ravnica has become quite threadbare over the past few years, despite Wizard's attempts to turn it into the new 'central' plane of the story given that Dominaria was off the table.

Not well, mind you, but still there.

But back to the story.

One of the things that I really enjoyed about the first Ravnica trilogy was that the ten guild mechanics were incorporated into the story. We are shown from the 'ground floor' how a mechanic like Radiance works, when we see Agrus or the Boros as a whole lay into their foes. We see the Dimir constantly shift around like the Transmute mechanic, and one Izzet utilizing the Replicate mechanic on the work of another is a major plot point. Everyone in their own way gets to be part of the story, and while it is told from the point of view of Agrus Kos, Noir Protagonist, it is clearly shown that there are other heroes and villains out there. Which is a degree of integration that is missing from a lot of flavour in the game.

And you know what? Wizards likes to draw inspiration for their sets from real world cultures and civilizations. From Arabian Nights to Ixaland, you can find correlations between places on Earth and Planes in Magic with ease. Some more easy than others.

Ravnica is Slav in nature. This is especially apparent in the names utilized, but when you dig down, you can see a lot of parallels involved. And it's not a culture that really sticks out for the default audience for Magic. Pirates are an easy sell (they were for me!), High Middle Ages is practically a given. But a Slavic World-City? That's different. That's new.

And that's what sets Ravnica apart from everything else, before and since. It's the flavour of the set that makes it stand out from most of the rest. Ravnica tells a story, and that is something that has been lacking for a long time. Yes, the card design was brilliant, and the mechanics ranged from amazing (like Hybrid Mana) to the banal (Cipher) to the broken (Dredge) - but the real standout came from the effort to make the world living and breathing.

I love Ravnica, an I will defend it to the end. I'm just worried that Wizards is going to make a rather large mess of things with the next chapter of the Nicol Bolas saga. That the story of Ravnica will get trampled over by whatever Bolas has planned.

My hat in the ring? Bolas, with the Immortal Sun as the physical manifestation of Azor's Spark, will attempt to merge it with the power of the Guildpact (created by Azor and supported for 10,000+ years) and use that energy to push his Spark back into Old'Walker status. The Eternal Army is there to make sure he isn't disturbed.

Join me next time when I take a look at Commander as a format, and point out some pros and cons to the whole thing.

Until then, please consider donating to my Pattern Recognition Patreon. Yeah, I have a job, but more income is always better. I still have plans to do a audio Pattern Recognition at some point, or perhaps a Twitch stream. And you can bribe your way to the front of the line to have your questions, comments and observations answered!

RazortoothMtg says... #1

I think it's important to note that Test of Metal is mostly regarded as non-canon at this point for various reasons.

Also, as for extra ravnica-based stories after RTR, other than the one where the gatewatch sits around Jace's Sanctum and Dovin Baan shows up, the one with Mazirek, Kraul Death Priest was pretty important. I've forgotten enough details that I probably can't summarize it well, but Jarad, Golgari Lich Lord's second in command guy gets a note from the Kraul, who are pretty downtrodden when it comes to politics within the guild, and the Kraul kill him or something. Also Vraska the Unseen and Mazirek are apparently best friends and she's gonna make them the top of the guild when she gains control of it. Wasn't there a bit at the end of Ixalan block where Bolas had kidnapped Jarad to fulfill his promise to make Vraska the Golgari Guildmaster?

Here's the link to the Mazirek article if anyone's interested, since I probably got it very wrong. https://magic.wizards.com/en/articles/archive/magic-story/pride-kraul-2017-05-31

August 16, 2018 9:10 p.m.

Hexaflexagon says... #2

RazortoothMtg,

  1. That's the right article

  2. You are right, in both ways, Vraska is best friends with Mazirek, and there is a part at the end of the Ixalan story where Vraska becomes guildleader.

August 17, 2018 2:25 a.m.

SaberTech says... #3

I would like to see the battle between Ravnica and Bolas's army actually be a tense one. We are talking about a world where most of it is covered in city, which requires a really impressive level of cooperation and development to not only achieve but also maintain. And all of that is done despite the bickering and fighting between the guilds. The whole "putting aside differences to fight a common enemy" trope has been done to death, but I would really like to see all the structure and organization that made Ravnica what it is pull itself together and give Bolas stiff competition.

Don't let Bolas just trample over everything, and don't have the guild operate as separate entities for too long so that they can be picked off one by one. There is a reason that Bolas needed an army and acted to put in agents acting for him among the guilds. I think that having the guilds presented in a way where they actually have a good chance of winning the fight would be kind of refreshing after all the stories where it always seemed like the protagonists needed a miracle or Dues ex Machina to possibly win. And after all this buildup that Wizards has given Bolas's character, I think that it is the right way to take the story. A young Bolas was faced with the mortality of dragons and the threat that a united group of humans could present. Now, Bolas faces his own mortality as he seeks to regain the original nature of his spark while taking on a plane designed around the principle of multiple groups working together to help maintain the whole. Make it a fight with enough tension that even Bolas sweats. I can see the first set of the block having the guilds be separate because Bolas's agents would be doing their work to prevent the guilds from unifying, but for the second set I want to see the guilds really come together.

August 17, 2018 2:48 a.m.

Pervavita says... #4

I think for this to happen Bolas will have on his side a guild or two at the start in the first block. second set we should see a guild (or 3) all but destroyed in the fight. As the climax of the second block Bolas will cross a line in order to get what he want that sets his allied guilds against him for the third set. This will turn Vraska into our unseen hero of the whole block.

My hope is that Bolas is foiled but only just; escapes to try again another day leaving behind his vast army for Ravnica to deal with latter thus giving Bolas the needed distraction and time to escape. This could also be the ground work for a future Ravnica block where the streets are cleaned up but a few guilds try to control the Eternal for there own ends.

August 17, 2018 10:57 a.m.

berryjon says... #5

Ravnica Mk. 3 is a two set block. The third set isn't Ravnica, but Bolas oriented.

August 17, 2018 5:30 p.m.

Lord_Khaine says... #6

Is it bad that I hope you're right about Nicol Bolas' plan, and that I hope he succeeds?

That aside, I really loved your summary of the Ravnica story, and as a latecomer to Magic, I only knew about the short stories. So I looking back, I think I can understand some of the frustration at Wizards drastically reducing the amount of time spent on the plot by switching from books to short stories.

August 17, 2018 5:33 p.m.

SaberTech says... #7

@Pervavita

The Golgari are kind of on Bolas's side at the moment. Vraska had been hired by Bolas to find the Eternal Sun on Ixalan in exchange for Bolas helping her become the leader of the Golgari. However, through the story Vraska and Jace became friends. At the end, Bolas's plan is discovered and Vraska was really upset that she was working to help a plan that would lead to her home being destroyed. Jace saw this as an opportunity though. He and Vraska worked out a plan where Jace would seal away some of Vraska's memories of what happened on Ixalan so that she would continue being a pawn of Bolas and could hide the fact that Jace now knew Bolas's plan. The idea is that Jace will unlock Vraska's memories at a crucial moment to hopefully take Bolas down.

The Golgari was probably a good pick for Bolas to get influence over because that was the guild that could drag his zombie army underground and rot them away. It's probably the same reason that Bolas set his sights on ensnaring Liliana; if you plan on fighting with an army of zombies then you probably want one of the most powerful necromancer planeswalkers working for you to help control and maintain them as opposed to potentially having that planeswalker fighting against you.

The whole Vraska thing is why I think there is potential for the story to go: Set 1) Bolas invades and makes a bit impact. Set 2) Vraska switches sides at a critical moment and the guilds come together to make the fight anyone's game. I would like to think that the guilds still wouldn't be complete pushovers in the first set though. Jace knows what is coming, so he can use his role as the living guildpact to get the guilds at least partially organized ahead of time. He also knows that Bolas has some influence over Vraska, so he can plan ahead and limit the damage that they cause before Vraska betrays Bolas.

And as a faint hope for this block, I want to see new Nephilim cards printed as legendary creatures. We need more 4 color Commanders. In the original Ravnica block the Nephilim escaped and ate a dragon corpse to grow huge before going on a rampage. I wonder how Bolas would react to having to face the sudden appearance of ancient dragon-eaters that were venerated as symbols of Old Ravnica?

August 17, 2018 6:49 p.m.

berryjon: the word should be Schadenfreude.

It means joy about someone else having happening something bad to them. Does it fit for you?

August 18, 2018 2:55 a.m.

BigBoyBeau says... #9

I enjoyed your insights berryjon! Let's hope that for Ravnica this is not the end but a beginning of whole new stories.

August 31, 2018 1:52 a.m.

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