Build Your Cube Backwards

Tuition

Egann

7 April 2016

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If you're building your first cube, you're probably going to feel like I did: overwhelmed. 360 unique cards is a huge number. I confess, I panicked and threw together 360 random cards from my collection I thought would be fun to play with. A few hiccups aside, it worked great, but I can show you how to do better.

My last cube I built backwards. Instead of working from a collection to a set of cards, I started with a card, then formed a shopping list around it. My playgroup tells me my first cube wasn't bad, but they also say they like this one a lot better.

This is how I built my cube backwards.


Step 1: Start With a Card You Love and Build a Singleton Deck Around It

I started with Krark's Thumb. I love this card, but I've never been able to make a deck around it which could work. Well, today your luck is gonna change, thumb!

A quick search on Magiccards.info shows there are about 60 cards I can use. Of these, perhaps 20 cards catch my personal tastes. Fiery Gambit? Nice. Creepy Doll? Awesome. There's even a card which can play second fiddle for the thumb; Goblin Bookie. It's not legal in any format, but that doesn't matter in cube, now does it!

I don't like enough of them, however, to build a deck dedicated to coin flips, and certainly not enough to reliably draft all of them. But don't worry; that's actually a blessing in disguise.

Step 2: Build A Few More Singleton Decks Which Draft Well Against It (and each other)

I don't know if there's a technical word for this, but when I say “drafting against” I mean two players, drafting for notably different deck archetypes, can both use the same card. Maybe not the archetype-defining cards like the thumb or Flickerwisp, but certainly solid B-list mainboard cards.

Let's look at a concrete example. Creepy Doll fits nicely in the thumb deck. It's a bit mana expensive, but an affinity deck might run it, too, and a deck splashed into too many colors may want it as a safe colorless creature to play.

That dynamic of “you took my card!” is what makes for a memorable draft environment. It means that, while your archetypes may exist in an abstraction, the practical forces and randomization of the draft will splice together all sorts of hybrid deck strategies. No two draft decks will be alike, even if they come from the same cube, and if you did your homework right, they will all have good internal synergy.

Step 3: Round the Cube Out and Playtest

At this point, you can pad out the remainder of the cube with cards from your collection. While most first-time cubes I've seen can avoid jank, almost all of them need some collection padding. There's no harm in replacing them later when you have a better idea what your cube needs.


Random Suggestions And Opinions

My group has found conspiracies to be anticlimactic. I can't say for sure that your group won't like them, but they're going to all get dropped from my cubes in the next few revisions.

Even if the conspiracy cards are useless, the draft-altering artifact creature cards from Conspiracy are amazing. I just about cried when my AEther Searcher paired to an Angelic Skirmisher—she's one of my favorite junk rares of all time, especially in limited—and we all had a laugh when a player forgot we change directions in draft and used Whispergear Sneak to look at the wrong pack.

Canal Dredger in particular deserves a nod as an unsung hero of cube. Not only does it collect the worst cards of your cube, but it also tells you which colors and strategies players are avoiding. FANTASTIC self-diagnostic tool.

Keep a written log for the winning and losing decks of each draft—be sure to list the archetypes used, not just colors!—so you can fix colors or color combinations which break the cube's competitiveness. Here's my cube log's last draft results:

Draft from 2-10-2016: Five player draft.

Winner: Corrupt Gambler / Token Populate in Mardu colors. (BRw). 3-1 record. Only deck in draft running black as a major color.

Loser: Landfall midrange with heavy control elements in Naya (UWg). 0-4 record. New Player. Did not draft enough creatures.

Dredges: Round 3: Vampire Hexmage, Marang River Skeleton, Sluiceway Scorpion, Suncrusher, Helium Squirter. Indicates players were avoiding black and heavy color saturation. Fix Black.


Personal Opinion: I don't like the ABUR Duals for cube. Yes, they are utterly amazing cards, and I would totally run them in every commander deck ever if I could afford a full set. The problem is they're too amazing: they don't make your players make tough choices like shocks, scrys, or even filters do, and gameplay is built by making hard decisions.

A word on power level; I, personally, don't make powered cubes and think twice about using a card on a banlist. My objective is first and foremost to provide dynamic and unique gameplay, not to simulate the feeling of a six year old playing with a neutron bomb. But that's just me.

Draft is a pretty self-stabilizing format. At the end of the day, the players are the ones responsible for the decks they made with your cube, and packs and players make a supply and demand curve. So long as you follow a solid cube template, you will almost certainly wind up with a functional cube. Heck, I'm not even sure you need to follow cube templates that closely; my first cube had blue over-represented by 4 and white under-represented by 2. My current cube follows it's template tightly and has three duplicates in it—oops!—I don't think anyone besides me has noticed.

Can you suggest a few cubes for me? I feel like mine never work and I do it all on tappedout anyway.

April 7, 2016 4:36 p.m.

metalevolence says... #2

My pauper cube is fun as all fuck and cheap to build. Feel free to give it a practice draft!

April 7, 2016 5:32 p.m. Edited.

Thanks

April 7, 2016 5:43 p.m.

miracleHat says... #4

I like this! The thumb cube that you referenced, is there a link that you can provide for us who are interested?

April 7, 2016 6:07 p.m.

JANKYARD_DOG says... #5

This is an interesting assessment that I may try as I am trying to build my own, first ever, Cube. Trying to base it on Khans draft (KTK/KTK/FRF), for now anyway, I may add DTK depending on what others say about it after playing it. Still in the sorting stages of everything and trying to learn more about the format as well, rules, strategies and whatnot.

April 7, 2016 10:22 p.m.

Egann says... #6

@miracleHat Of Course. The decklist I wrote this from is here: Corrupt Gambler Cube. I have yet to implement the most recent changes and the acquireboard for it, but you can see the general picture. There are even some duplicates still on it I hadn't removed!

@Mj3913: Cube is definitely a format I would suggest you try and fix rather than spend forever researching and worrying. Making a fun and serviceable cube with vanilla rules and a simple template is dirt easy.

The flip side is making one which has a highly tuned limited experience is extremely hard. Experience will probably help more than anything else.

If you're making a set-themed cube, Wizards has done most of this work for you, but let me share an anecdote from this last cube of mine;

Standard cube advice is to cut Ravnica karoos because they over-favor control by giving card advantage. In my cube, because of the large pool of landfall cards, aggro players draft karoos, not control. The reason is that in an already kinda slow cube the slowing effect isn't a big deal, but they add one more landfall trigger. If you wind up with two karoos or a karoo and a lair in-hand, you have one landfall trigger per turn for the rest of the game.

Just because general cube advice says so doesn't make it true for your specific cube.

April 7, 2016 11:54 p.m.

nocsha says... #7

Interesting build idea, I think I'll build my next cube based on this!

April 10, 2016 8:33 a.m.

"A quick search on Magiccards.info shows there are about 60 cards I can use."

What do you mean by that? I looked up Krark's Thumb on that website and it just gave information about that card; I didn't see any other cards, let alone 60 others on that page. I'd love to know what you meant so that maybe I have a new resource for helping me build decks.

April 10, 2016 7:38 p.m.

MindAblaze says... #9

He probably searched something to do with coin flipping.

April 11, 2016 12:19 a.m.

Egann says... #10

@thechristophershow: MindAblaze is spot on. Click on the "advanced search" link, then type "coin" into the rules text bar.

The advanced search in Magiccards is probably my favorite tool for finding magic cards, especially for EDH, because it has everything on it. You can sort by format legality, color, key words, essentially any search you can think up you can plug into it and find exactly what you're looking for. It even tells you about how much the various printings of cards cost.

April 11, 2016 7:33 a.m.

iBleedPunk says... #11

This was a great read and well versed. I have yet to even start thinking of where to start with my first Cube and have so many questions. If anyone sees this comment and wouldnt mind helping me delve into Cube I would be quite ecstatic as I only play EDH and some Standard

April 11, 2016 4:40 p.m.

@Egann But you can do that on tons of other magic database sites, like Gatherer, TCG, can't you? I mean, is it different from those ones?

April 12, 2016 11:42 a.m.

MindAblaze says... #13

Magiccards has a bit more advanced search function than gatherer. Searching by color identity vs just color for example.

April 12, 2016 4:37 p.m.

Egann says... #14

There are several card searchers, but you list the big ones that come to mind. I dislike gatherer's UI and it doesn't always have all the information I want. TCG is great if you want to buy the cards immediately.

I use Magiccards because it lists both card price and card rulings on one page, so you know exactly what you're going to spend and what it does at the same time. It also keeps all the printings of a card as tabs under that card's page rather than each printing being a separate entry like TCG. If you're doing EDH or Cube, Magiccards is the search tool to use.

April 12, 2016 7:29 p.m.

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