Card Design Challenge (Mono-black uncommons)

Community Set

squire1

29 March 2012

2278 views



Alright, the votes are in from the last challenge and we now have two more cards to add to our community set!

    

The Challenge

This challenge we are looking at filling in the mono-black uncommons for Chavest. We have 2 slots open for this. We are going to fill these with one creature and one non-creature spell.

Rules

  • 1. For this challenge, each member of the community may submit two cards for each of the card slots we are filling (two mono-black creatures and two mono-black non-creature spells), for a total of four entries.
  • 2. Each card must strictly follow the color restrictions.
  • 3. Each card must be an uncommon.
  • 4. While the casting cost must fit these specifications, activated abilities are allowed to use any combination of Chavest's colors (black, red, and white) if you so choose. Hybrid mana is NOT allowed.
  • 5. All submissions will be graded on:
    • a. Creativity - As you may or may not realize, different players look for different things in cards. One thing that many players look for is new interactions and situations in gameplay. This allows players who have been playing forever (such as the Design Team) to still find the game interesting with each new set.
    • b. Power level - Power level is often one of the biggest roadblocks to design. now that we are at uncommons, we should want to play the cards that are designed but not think of them as musts. Unlike the rares, many of which the design team wanted playsets of the submitted cards. The uncommon cards must be strong but not too strong. Also, consider pricing. You would not want an uncommon to cost $5 because it is so wildly popular.
    • c. Flavor - I know that some competitive players would still play if the cards had no art or flavor or story and they were just had numbers for names, but most players like the whimsical flourish of flavor, so keep that in mind.
    • d. Usefulness - What is useful? Why is it useful? Will your design be useful in every format (probably not, but maybe)? Will your card create interesting interactions and synergies? Does it have an effect on board complexity? Does it effect tempo? Whatever the answers to these questions are, they are essential to answer for yourself. Without a vision of why a card is being created and what it lends to the game or potentially detract, then it is difficult to balance it.
  • As with all uncommon challenges. Each design team member will now be presenting the 1 card per color per design team member for voting along with the other top cards presented. In order to make it unbiased, we will continue to stay out of the card voting, so if no one votes for our cards, we can not win. Also our cards will not be evaluated along side everyone else's, they will only be revealed during the voting articles so that we do not compare your cards against those designed by design team members. Basically it will work the same as always, except you will see 3 additional cards to vote on if you wish. So if you do not like our ideas or just don't want design team cards winning challenges, do not vote for them and we won't. If there is an outcry for this idea to stop altogether, it will.


Extra Information


To see all of the cards that have been designed for this shard so far, as well as the story and shard description please see this article. Chavest Summary Also keep in mind what is missing from the shard. Do we need more creatures? Small or big spells? etc.

For more information on the other shards in the community set so far see the following summary articles:
Sorok (UWR) Summary
Morglen (WBG) Summary
Irindu (UGR) Summary
Ulgris (BUG) Summary

All card submissions are due by midnight on Tuesday, April 3rd, 2012.

This article is a follow-up to Card Design voting (Uncommons white) The next article in this series is Card Design Challenge (Voting for Chavest's Black Uncommons)

Numbplayer says... #1

Meat-Shield Mauler (1)(B)(B)

Creature: Demon

Meat-Shield Mauler attacks each turn if able.

If Meat-Shield Mauler would be blocked prevent all combat damage that would be dealt to Meat-Shield Mauler, Sacrifice a creature.

Wasteland Shepherd (3)(B)(B)

Creature: Angel

Flying

(B)(1): Sacrifice a land, Wasteland Shepherd gets +X/+X until end of turn where X is the number of lands in your graveyard.

Circling Vultures (2)(B)

Enchantment-Aura

Enchant creature

Whenever enchanted creature is put into a graveyard from play, put two 1/2 black imp creature tokens with flying onto the battlefield.

Marsh's Grip (0)

Marsh's Grip is Black

Instant

As an additional cost to cast Marsh's Grip, sacrifice two lands.Target creature gets -X/-X until end of turn where X is the number of lands in your graveyard.

March 29, 2012 6:41 p.m.

Zarum says... #2

Enraged Demon 3BB

Creature - Demon

Flying, haste

4/4

Betrayer of Chavest BB

Creature - Cleric

When Betrayerof chavest enters the battlefield, Sacrifice it unless you pay 3 life.

Lifelink

1/2

Demon's Grip XBB

Instant

As an additional cost to Demon's Grip, Pay X life.

Demon's grip deals X damage to each player or each creature.

Demonic temptation 4BB

Enchantment - Aura

You control enchanted creature.

Enchanted creature is a demon in attion to its other creature types

Enchanted creature cannot attack unless you pay B

March 29, 2012 7:07 p.m.

Numbplayer says... #3

Whoops forgot to put power and toughness on my entries...

Meat-Shield Mauler 4/4

Wasteland Shepherd 3/3

March 29, 2012 7:33 p.m.

ADJMan says... #4

Soul Harvest (3)BB

Enchantment

At the beginning of your upkeep, you may pay (2)B, if you do, sacrifice a creature and return a creature from your graveyard to the battlefield.


Volcanic Slime (2)BB

Creature - Slime

When Volcanic Slime enters the battlefield, sacrifice a land.Volcanic Slime's power is equal to the number of lands in your graveyard and it's toughness equal to the number of mountains you control.

Whenever Volcanic Slime would be dealt damage prevent that damage and sacrifice 1 land and 1 mountain. When you control no mountains sacrifice Volcanic Slime

x/x


Phoenix Abomination (3)BB

Creature - Zombie Phoenix

Flying, From The Ashes (at the beginning of your upkeep sacrifice Phoenix Abomination, at the beginning of your endstep return Phoenix Abomination to the battlefield with a +1/+1 counter for each time it was removed this way)

RR(Tap), remove X +1/+1 counters from Phoenix Abomination and deal X damage to target creature or player. You may play this ability as an instant.

1/1


Forced Purgatory (5)BB

Enchantment - Aura - Curse

Enchanted player's attacking creatures are exiled after the combat step. At the beginning of each player's upkeep, that player may pay (1)BW plus the creatures casting cost to put a copy of any creature exiled this way onto the battlefield under their control. The copy is a spirit in addition to it's other types.

March 29, 2012 9:35 p.m.

ADJMan says... #5

Wanted to add to Volcanic Slime - after you sacrifice Volcanic Slime it deals damage to yourself equal to the number of lands in your graveyard.

March 29, 2012 9:37 p.m.

esterk says... #6

Waste Away - [3]BB

Enchantment

Anytime you sacrifice a land, you may have target player sacrifice a creature. If target player has no creatures under his or her control, you may have them sacrifice a land.


Dark Riddle - [2]B

Sorcery

As an additional cost to cast Dark Riddle, sacrifice a land you control.

Destroy target creature with converted mana cost X or less, where X is the number of that land type you control. It can't be regenerated.


Wicked Accomplice - B

Creature - Human

Whenever another creature enters the battlefield under your control, you may sacrifice Wicked Accomplice. If you do, that creature gains +1/0 and Haste until end of turn.

1/1


Guardian of the Night - [2]B

Creature - Demon

Flying, Haste

When Guardian of the Night becomes the target of a white instant or sorcery, sacrifice it.

When Guardian of the Night becomes the target of a red instant or sorcery, prevent all noncombat damage that would be dealt to it this turn, then put a +1/+1 counter on it.

1/1

March 29, 2012 10:40 p.m.

Cableguy says... #7

Demon of the Cursed Mirror - [2]BB

Creature - Demon

Protection from White

When Demon of the Cursed Mirror blocks a creature with Cleave the attacking creatures controller loses life equal to the cleave amount.

1/4


Cursed Prophecy - [1]BB

Sorcery

Your opponent discards 1 card at random. If the card is a creature with cleave the opponent discards all copies of the same card.


Counter Attack - [1]B

Instant

Deal damage to target creature equal to that creatures cleave.


Pitiful Demon - B

Creature - Demon

When a creature with cleave enters the battlefield return Pitiful Demon to the players hand.

2/1

March 29, 2012 11:57 p.m.

burkek says... #8

Demon of the End [B][B]

Creature - Demon

Sacrifice two lands you control, destroy target land the opponent controls.

1/2

Demon of the Wastes [1][B][B]

Creature - Demon

Sacrifice a land, you gain 2 life

1/1

Decree of Greil Tvoul [2][B][B]

Sorcery

Target player sacrifices a land

target player sacrifices a creature

March 30, 2012 12:53 a.m.

IronHead says... #9

Take Away B

Sorcery

Choose a card type other than land. Target player reveals their hand. Choose a card of the chosen type. That player discards that card.


Cursed Ground 1B

Sorcery

Target player loses life equal to the number of lands in their graveyard.


Chavest Lowlife B

Creature - Rogue

Whenever Chavest Lowlife deals damage to a creature or player you lose that much life.

3/1


Vile Imp 3B

Creature - Imp

Flying

When Vile Imp dies each player loses 4 life.

3/3

March 30, 2012 8:34 a.m.

Bingbing says... #10

Suzaku's Allure 2B

Sorcery

Kicker: RW

Until end of turn, all creatures able to block target creature do so.

If Suzaku's Allure was kicked, regenerate that creature.

"Suzaku's blessing tempers an alluring beauty with an unforgiving flame."


Fallow Demon 2BB

Creature - Demon

When Fallow Demon deals combat damage to a player, that player sacrifices that many lands.

"Sowing the seeds of redemption, one wasteland at a time."

1/5


March 30, 2012 10:57 a.m.

Yourman says... #11

Blind Injustice

6B

At the beginning of your upkeep, reveal the top card of your library then exile that card. Opponents lose life and you gain life equal to the converted mana cost of the revealed card.

March 30, 2012 1:20 p.m.

Yourman says... #12

Above is an enchantment. Sorry.

March 30, 2012 1:21 p.m.

Bingbing says... #13

Keeper of the Book - B

Creature - Demon Cleric

Whenever a land is put into your graveyard from the battlefield, you may have target opponent lose 1 life.

"You will find that the correct interpretation is quite... uncompromising."

1/1


Halo of Corruption - 2B

Enchantment - Aura

Enchant Creature

Flash

When Halo of Corruption enters the battlefield, exile target non-black creature.

Enchanted creature has +1/+1 and deathtouch.

March 30, 2012 3:11 p.m.

Bingbing says... #14

Keeper of the Book - B

Creature - Demon Cleric

Whenever a land is put into your graveyard from the battlefield, you may have target opponent lose 1 life.

"You will find that the correct interpretation is quite... uncompromising."

1/1


Halo of Corruption - 2B

Enchantment - Aura

Enchant Creature

Flash

When Halo of Corruption enters the battlefield, exile target non-black creature.

Enchanted creature has +1/+1 and deathtouch.

March 30, 2012 3:11 p.m.

Yourman says... #15

Live or Let Die

1B

Instant

Choose one- Creatures you control gain deathtouch; or creatures you control gain lifelink.

March 30, 2012 4:33 p.m.

zandl says... #16

Extortion - BB2

Enchantment

Whenever a creature enters the battlefield under an opponent's control, that player sacrifices that creature unless he or she pays 1 life.

March 30, 2012 4:45 p.m.

CrushU says... #17

(Note: "~" is shorthand for 'this card' if anyone was unaware. >_>)

Shared Oblivion 2BB

Sorcery

As an additional cost to cast ~, sacrifice a land.

Target opponent sacrifices a land.


Corrupt the Innocent 1B

Instant

Target non-Demon creature gets -4/-4 until end of turn.


Apocalypse Demon 2BBB

Creature - Demon

Flying, Trample

At the beginning of your upkeep, sacrifice a land. If you can't, tap Apocalypse Demon and it deals 5 damage to you.

5/5


Otherworldly Descendant 1BBB

Creature - Angel Demon Human (Maybe not Human, per se, but the idea is he's descended from all three. Family reunions are FUN.)

W/B: ~ gains Flying until end of turn. (Hybrid White/Black mana symbol)

W/B W/B: ~ gains Lifelink until end of turn.

R, Sacrifice a land: ~ deals 2 damage to target creature.

"My lineage gives me strength beyond all others!"

3/3

March 30, 2012 4:48 p.m.

jkarnes says... #18

Ill-Will

Sorcery: 1BB

You may play Ill-Will at any time you could play an instant. If you do, sacrifice two lands.

Each player sacrifices a creature. Draw a card for each creature sacrificed this way.


Inequity

Enchantment: 2BBB

When Inequity enters the battlefield, exile your hand.

Whenever you draw a card, you may have target player discard a card.

March 30, 2012 5:47 p.m.

Terramune says... #19

Judge's ruling - 3BB - Sorcery

This card can only be played if there is a judge on the field. Destroy target land or creature. You may repeat this process for every Judge you control.


Eye for an Eye - 1BBB - Enchantment

Whenever a creature dies, you may have target creature you control fight target creature you don't control. If you control a Judge on your side of the field, you may sacrifice Eye for an Eye to destroy target land or non-judge creature an opponent controls.

Kinda like a backwards arena, Only you have to have a creature on the field to activate it. Mana cost might be a bit low but I figure a solid color is worth 2 colorless.


Vahn, Vlashino Outlaw - 3B - Legendary Creature - Vlashino Rogue. 1/4

Cleave 1If this creature deals damage to a player this turn, that player takes an additional 1 damage each time they are dealt damage by a cleave effect. This lasts until your second end phase.

For this guy, I didn't know if it would be more proper to word it as an expiring emblem or keep as is.


Unnatural Phoenix - 4BB - Phoenix Demon. 2/4

You may play this card from your hand without paying the mana cost by sacrificing any phoenix other than an Unnatural Phoenix. Flash, Cleave 2, Regenerate BWR, This creature dies at the beginning of your next end phase. If this creature is sent from the field to the graveyard, exile it instead.

March 31, 2012 6:38 a.m.

mistory says... #20

Desecration (3)B

Enchantment

WBR: Destroy target permanent.

Torch of Shadows (2)BB

Artifact-Equipment

RR,(T): Rebirth target creature. (Destroy target creature, then that creature's controller returns a card from his/her graveyard to the battlefield.) Play this ability only if Torch of Shadows is not equipped to a creature.

Equip-Sacrifice a creature.

Equipped creature gets +2/+0 and has "when this creature deals combat damage, put a 1/1 white ghost creature token with flying into play, then attach Torch of Shadows to it."

March 31, 2012 10:56 a.m.

hubatish says... #21

So what is the wording on Cleave? Is it the wording seen on Juror of Euro: "Whenever this creature deals combat damage to a creature it deals X damage to that creature's controller"? Or is it the wording on Crazed Imp from Card Design Challenge Uncommons White2 , which has "Whenever this creature deals combat damage to a blocking creature, it deals X damage to that creature's controller"?

The key difference is the word "blocking". I think only being able to hit blocking creatures makes more sense flavorwise, but its removal obviously makes a more powerful mechanic for gameplay, letting people use cleave creatures to deal damage to opponents even when they block.

March 31, 2012 11:25 a.m.

squire1 says... #22

it should be blocking creature. The other is a typo on my part

March 31, 2012 11:36 a.m.

Yourman says... #23

Ghost of the Guilty

1BB

Creature- Spirit

Cleave 1

Pay 1 life: Regenerate

2/1

March 31, 2012 4:35 p.m.

Yourman says... #24

Subterranean Viashino

1BB

Creature- Viashino Shaman

Sacrifice (CARDNAME): Destroy target land. Play this ability only during your upkeep.

2/2

March 31, 2012 5:27 p.m.

mistory says... #25

Apocalypse Herald B

Creature-Human

Cleave 1

Sacrifice all nonland permanents you control: search your library for a creature card and put that card onto the battlefield. Play this ability only if you control a red permanent, a white permanent, and a black permanent, and only if you control 4 or more nonland permanents.

1/1

Priest of Suzaku 2B

Creature-Human Priest

Sacrifice a creature: Draw a card. You gain 2 life.

2/1

March 31, 2012 6:01 p.m.

2 creatures

Shiob's Faithful - 1B

Creature - Human Cleric

When Shiob's Faithful is put into your graveyard from play, you may return another target card named Shiob's Faithful from your Graveyard to your hand.

1/1

not sure how to word it exactly, but you get the idea


Rancid Imp - 2B

Creature - Imp

Flying

Whenever Rancid Imp deals combat damage to a player, you may sacrifice it. If you do, destroy target land that player controls.

2/2

March 31, 2012 6:50 p.m.

Jewrummer says... #27

Cleanser of Impurities

BB

Creature - Phoenix Imp

Haste, Cleave 1

Whenever Cleanser of Impurities deals damage to an opponent, put a blood counter on it.

Counters stay on Cleanser of Impurities in all zones other than a player's hand or library.

During your upkeep, if Cleanser of Impurities has a blood counter on it, remove all blood counters from it and return it to the battlefield.

2/1

"They say that Judges keep them as pets."

"Thats because all it needs is a drop..."


Strike to the core

XBB

Sorcery

Creatures you control gain Cleave X until end of turn

"Smash through their defenses, Chavest will rise again" - Griev Tvoul

I originally made this card XBR, which I feel would be the best casting cost for it though XBB works just as well.


Cleansing of Chavest

3B

Sorcery

As an additional cost to cast Cleansing of Chavest, sacrifice a land.

Target player sacrifices two lands.


Scourge of Chavest

1BB

Creature - Demon

Trample

As an additional cost to cast Scourge of Chavest, sacrifice a land.

Scourge of Chavest's power and toughness are equal to the number of lands in all graveyards.

/

April 1, 2012 1:17 a.m.

ReymondKira says... #28

Here are few ideas that I have been kicking around in my head over the past couple of days for this. I personally feel that these are the more fair and least breakable of all that I have come up with.


The Returned 2BB

Creature - Zombie

Fear

Second Death (When this creature dies put a death counter on it. If this card has less than 2 death counters on it, return it to the battlefield at the start of the next end step.)

3/4


Return to Work 2B

Instant

Return target creature in your graveyard to the battlefield. It is a black zombie with fear in addition to its normal types and colors.


Morbid Vow B

Enchantment - Aura

Enchanted creature gains Deathtouch. Sacrifice this creature if no opponent controls a creature with power greater than enchanted creature.

Put a +1/+1 counter on enchanted creature each time a creature dies and is put into the graveyard.


April 1, 2012 3:45 a.m.

landot says... #29

2BB

Murk of Imps

Creature - Imp

Flying

When ~cardname~ enters the battlefield, non-black, non-imp creatures get -1/-1 until end of turn.

3/2

April 1, 2012 2:20 p.m.

landot says... #30

2BImp Clodflinger

Creature - Imp

T, exile a land card from your graveyard: ~cardname~ deals 2 damage to target creature.

1/3

April 1, 2012 2:24 p.m.

Penance for the Greedy 2BB

Enchantment - Aura Curse

Enchant Opponent

Whenever enchanted player draws a card, enchanted player loses 1 life.

3: Enchanted player draws a card

April 1, 2012 9:36 p.m.

acidicninja says... #32

Torturous Retribution 3B

Sorcery

Target player sacrifices a creature. If that player lost life this turn, draw a card (damage causes loss of life).

"You will tell me what I want to know, or... well, we'll cross that bridge when we get there."


Condemnation 1B

Enchantment

Enchant Land

3: Tap enchanted land. If it has five or more age counters on it, destroy it instead.

Whenever enchanted land becomes tapped, put an age counter on it.

"Not even the dwellings of the disobedient should be spared." -- Varhas, Chavest Judge


Shield of Malice 1B

Creature - Wall

Whenever an opponent uses an activated ability, put a +1,+0 counter on Shield of Malice.

0/2


Village Heretics 3B

Creature - Human

Village Heretics has shroud as long as you control 6 or more creatures.

If Village Heretics becomes the target of an activated ability, sacrifice it.

"Brilliant! But if we get caught..."

3/4

April 2, 2012 10:10 a.m.

nightscape says... #33

The Faceless

1BB

Creature - Demon Horror

Whenever The Faceless attacks, you may exile it. If you do, put an exiled creature card on to the battlefield under your control tapped and attacking.

1/1

(We don't get to play with exiled stuff much, and with the exile usage we see in this shard, I'd like to see those exiles getting used.)


Purging Shadows

2BB

Sorcery

Target player loses 4 life, exiles the top 3 cards of their library, and sacrifices a creature.

(A sorcery I feel ties into the vibe of the shard.)


Fateling

2B

Flying

When Fateling enters the battlefield, you may search your library for a red or white card and reveal it. If you do, shuffle your library, then put the revealed card on top.

1/2

(A tutoring creature that searches for allied shard colors. Just like the flavor here.)


Innocence Denied

3B

Instant

Exile target creature or planeswalker spell.

(Yep, I went there. A counterspell-like mechanic in black. Shake it up a bit.)

April 2, 2012 11:46 p.m.

mistory says... #34

Edits:

Apocalypse Herald B

Creature-Human Cleric

Cleave 1

Sacrifice a red permanent, a black permanent, a white permanent, and another permanent: Search your library for a creature card and put that card onto the battlefield. Then shuffle your library.

1/1

Priest of Suzaku 2B

Creature-Human Priest

Sacrifice a creature: Draw a card.

2/1

Torch of Shadows 2BB

Artifact-Equipment

RR, T: Rebirth target creature. Play this ability only if Torch of Shadows is not equipped.

Equipped creature gets +2/+0 and has "when this creature deals combat damage to a player, put a 1/1 white ghost creature token with flying into play, then attach Torch of Shadows to it."

Equip-Sacrifice a creature.

April 5, 2012 5:25 p.m.

Overflowing Wastes --- (1)BB

Enchantment - Aura

Enchant Land

Whenever enchanted land is tapped for mana, place a contamination counter on it.

Whenever an activated ability of enchanted land is activated, place a contamination counter on it.

When enchanted land has 3 or more contamination counters on it, its controller sacrifices all lands he/she controls.

April 5, 2012 7:54 p.m.

Chavest Cultist --- B

Creature - Human Cultist

tap, pay 2 life: Add RR, WW, or RW to your mana pool

0/1

April 5, 2012 7:57 p.m.

Chavest Demon --- 3BB

Creature - Demon

Flying, Haste

When Chavest Demon enters the battlefield, you lose 4 life.

Whenever a white creature enters the battlefield under your control, lose 1 life and tap target creature.

Whenever a red creature enters the battlefield under your control, lose 1 life and Chavest Demon deals 1 damage to target creature or player

4/3

April 5, 2012 8:01 p.m.

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