Remodel

Kithkin_Planswalker, 8 years ago

Turned my Kithkin 2.0 deck back to white

Old Description

What was chosen and why

* Creature

Figure of Destiny -- The Kithkin version of a level-up card

Goldmeadow Stalwart -- A 2/2 Kithkin for ... Enough said

Kinsbaile Borderguard -- Get a powerful Kithkin that will make more Kithkin's when it dies

Kithkin Harbinger -- Can get you the Kithkin you have been waiting for

Knight of Meadowgrain -- A 2/2 Kithkin with first strike and lifelink for

Wizened Cenn -- The lord card for Kithkin's for only

* Instant

Brave the Elements -- White creatures gain protection from a color of your choice

Dawn Charm -- A nice utility card

Mana Tithe -- Counter spells

Path to Exile -- One of the best ways to get rid of a creature

Surge of Thoughtweft -- All my creatures get more powerful and draw a card

* Enchantment

Honor of the Pure -- White creatures get more powerful

Militia's Pride -- Increase the number of Kithkin's

Oblivion Ring -- A way to deal with nonland permanents

Runed Halo -- Protection from a card

* Land

Emeria, the Sky Ruin -- For when they kill all your creatures...

Plains -- ...It was either this or Snow-Covered Swamp...

Flagstones of Trokair -- a nice response to a land board wipe

Rustic Clachan -- If you don't need more mana then you can reinforce a creature

* Plainswalker

Ajani, Caller of the Pride -- Rounds out the deck to a nice circle

* Sideboard

Disenchant -- Artifact and Enchantment removal

Elixir of Immortality -- Anti-Mill and helps get back creatures after a board wipe

Ghostly Prison -- A way to stop attackers early game

Leyline of Sanctity -- The best white counter spell, Completely destroys mono red burn

Path to Exile -- When two Path to Exile is not enough

Rest in Peace -- Removes cards in graveyards

Stony Silence -- Hard counter for artifact decks


Aetherflux Reservoir Wincon

JettTheDuet, 8 years ago

In one turn, I casted 20+ spells, gained 150+ life, and cascaded almost infinitely with Aetherflux Reservoir, Paradox Engine, and mana rocks. I ended up dealing 150 damage total. I think it was around turn 8, but it was so crazy.

Update #5 - Amonkhet!

ThorTheDwarf, 8 years ago

Over the next few days, I'll be adding new cards from Amonkhet- there's some sweet zombies!

spiderjesus, 8 years ago

Neheb, the Worthy released!!!!!!!
MDN 0 / 0
Hazoret the Fervent feature for Hazoret's

Amonkhet

cailtis, 8 years ago

-1 Forest - I brought out a Forest from the deck since it frankly doesn't need as much non-black color support and we were looking to slim the deck down a land or two. So far I haven't seen any troubles. The real reason this deck needs as many lands as it does it because, to even compete in the late game with other decks, it can sometimes need 11-15 mana for one single turn to both cast a big effect like a mass-reanimation spell on top of other cards in hand for its game-determining play. Otherwise, this deck can very quickly get brushed under the rug by just requiring card advantage and mana the deck doesn't have an easy time getting also considering how easy it is to lose mana and card investments to wrath effects so often.

-1 Altar of Dementia - For flavor I loved having all three Altars, but this one was relatively gimmicky. It doesn't combo with anything that doesn't also require an active Rooftop Storm which is nothing too unique or special to our deck, and while it was another valuable sac outlet that could generate us value in other ways than mana generation, I never really had much fondness for it in practice. I could be proven wrong in the future, but I cut it for now for some of Amonkhet's cool goodies.

-1 Gempalm Polluter - I found that this card actually got much more miserable for me right around the time that I transferred this deck to its current Sultai shell. In theory it does a great deal of damage and can win games when we have a mountain of Zombies on the field, but in our deck now we frequently don't have a consistent-enough amount of zombies out at one given point in a game, so it's been proven better to have an effect that can deal this amount of damage either more frequently (cycling and then trying to not reanimate but Regrowth the card back to hand is not something this deck does much of, let alone often) or more reliably (board wipes are common and our large on-the-battlefield zombie counts can often be thanks to tokens, which won't linger around to give us value when an ill-timed wrath hits). This is why we have taken a liking to our effects that deal damage/provoke life loss when either creatures enter the battlefield or die, or our effects that are activated abilities on creatures that do what Polluter does, but it can be activated multiple times and at any time.

-1 Ever After - I don't want to cut this card, but it's just too clunky to warrant having around for any amount of time. This slot is being refilled with a much more cost-efficient reanimate spell. Honestly, Ever After probably could have kept its slot in my eyes if it provided a more consistent way to reanimate value into a quick win or potentially game-ending battlefield circumstances -- for example, a late-game Ever After after using Buried Alive spells out a potential game-over for opponents, but in a typical game I usually cannot string these two cards (of the 99 in my deck) for a combo finish that frequently, obviously, and so what Ever After frequently does is just grabs a creature or two that don't necessarily have a splashy synergy between themselves (imagine having Corpse Augur and Cryptbreaker as a hypothetical pair, for example) that don't make a great impact on the boardstate for the steep six mana that Ever After requests, and I'm left feeling both like I could have saved the spell for a more opportune time and like I should never count on an ideal reanimation pair being in the graveyard by the time I need to cast this spell. Its "black zombie" clause also adds a bit of flavor to the card which I like because it can make my Grave Titan and Sheoldred, Whispering One stronger threats on board depending on my zombie lord situation, but this is unfortunately a minor caveat. I will prefer a much more cost-efficient reanimation spell in this slot.

+1 Lord of the Accursed - Another zombie lord at 3cmc but doesn't need two black symbols! This deck has definitely flexed a certain kind of consistency, that's for sure - and that consistency is its ability to get and use lords in every single game because WotC has just given players so many Zombie lords to utilize now. I still don't even have all of them!

+1 Plague Belcher - I'm not a big fan of its downside since without our lords a lot of our creatures would be forced to die if we put -1/-1 counters on them. However, I'm glad to give this one a try because, for consistency's sake, this zombie beast gives us another effect that reads similarly to Diregraf Captain, and it's also a beater that is frankly pretty damn aggressively costed and can cause some mayhem all on its own.

+1 Necromancy - I didn't have these reanimation spells in this deck before and honestly I think the reason why I didn't ever before was because I figured this deck already had a passable-enough amount of reanimation by its own to warrant these non-tribal solutions to reanimation magic, thanks to cards like Sheoldred, Victimize, and Gravespawn Sovereign. While the deck doesn't do as much self-milling anymore (which would obviously strengthen these cards) I'm still ready to put these in since they are just that good and are perhaps the two very best reanimation spells in EDH (barring Reanimate, I guess). Animate Dead is the most mana-efficient we get in our reanimation effects in this deck and is one of the cheapest effects in the format. Necromancy at 3 mana means we pay an additional mana for its flash flexibility, but it's still pretty commitment-free in comparison to the other effects we could be running (read: Ever After). As discussed more in the section on Ever After, this deck's consistency could definitely benefit from adding more to-graveyard tutoring, so Entomb has become another clear want for this deck.

+1 Animate Dead - Read above.

Consistency is key!

phantomblack, 8 years ago

Took out olivia to put in eternal scourge which will work both as scrapheap fuel and recoverable creature when targeted with hate. Besides, 3/3 for 3 is still good.

Major Update

ruy343, 8 years ago

It's been a while since I got on and seriously updated my decks, but my angel/enchantment deck now better reflects its current state (which actually wins many casual games it comes out in). Of course, it'll never be a competitive modern deck, but it's dang fun as it is, and that's why I play.

Karn, the Original Boi of Silver

Lukepiestaker, 8 years ago

Mainly just an artifact shenanigan deck. Lots of combos and synergies. Colorless is quite difficult when it comes to draw power and tutoring. Open for any sort of ideas you can offer to not break the bank on this deck XD .

Amonkhet Update

McDeity, 8 years ago

Egypt has indeed brought with it some zombies: two of which merit inclusion. Lord of the Accursed and Plague Belcher. Fetid Pools is an upgrade to a land (Temple of Deciet). Liliana, Death's Majesty replaces Hererical Healer. Costing 5 is worse than 3, but she offers immediate impact and a stream of bodies. Her ultimate is less impressive, but more attainable.

Stitcher Geralf got the axe, as being human was a liability, and costing five was a tad clunky. Lord of the Accursed makes going wide slightly more viable, and while Geralf was good for making large threats, the additional +1/+1 turns several zombies into real threats anyhow. Plague Belcher did end up replacing Lifebane Zombie. Lifebane remains good, but the Belcher can team up with Gravecrawler to finish games.

Discard vs. Tiny Wrath

emlit, 8 years ago

I dumped all of the previous cards with degrees of negative counters or damage to all creatures (generally 4CMC or less) in favor of mass discard. Playtesting revealed that many of the "tiny wrath" cards sat in my hand. Discard may help get big threats in graveyards early and also possibly be a way to handle indestructible creatures which haven't yet hit the table.
EDH 1 / 0
Tariel, Reckoner of Souls feature for Mandos

Play Test

Aman007836, 8 years ago

The deck curves out hella good, and Nahiri's Wrath is the champion I expected it to be :P May or may not add another Bedlam Reveler/Red Gearhulk by taking out one or the other.
STD 2 / 8
Hazoret the Fervent feature for B/R Madness

Deck Changes

mattm68w, 8 years ago

Through more testing, I determined that Vial is a better option that Coco for the reason of speed, as well as flexibility. I've also made changes to the sideboard to better represent the current meta
MDN 4 / 9
Death Baron feature for GB Zombies

Add something?

Snap157, 8 years ago

So I love playing this deck, but I recently realized that abilities with Cipher have insane potential here. I was thinking about Hands of Binding, or Hidden Strings. With that being said, I don't know what I whould take out. Any ideas guys? Thanks

Adding some Jund ...

psycocat, 8 years ago

Reworked the sideboard in order to throw off some of the heat. The deck still feels like it needs some protection or at least some way to encourage people to not attack the deck. Play style might need to change.

terrodar, 8 years ago

Updates

rnenny, 8 years ago

+2x Mirran Crusader +4x Grand Abolisher +4x Path to Exile +4x Safe Passage -4x Blade Splicer -4x Silverblade Paladin -2x Sword of War and Peace -4x Safe Passage

AKH updates 1.0

Taco3597, 8 years ago

So far with a little under half the spoilers i see i will wanna try out Liliana, Death's Majesty and well as 2 copies of Throne of the God-Pharaoh as i tend to have tons of things tapped with this deck. Also feel that Cruel Reality will be fun to have 1 copy of just for fun Looking forward to the rest of the cards!

Archangel of Thune!!

HelltotheHeavens, 8 years ago

I got slow at updating this deck after the release of Kaladesh. I added in some goodies from CMDR 2016, and made a few quality of life changes. Ordered an Archangel of Thune, she went in for Aetherflux Reservoir because I found the reservoir was too slow Also thinking of adding Unburial Rites, Demon of Dark Schemes and Ambition's Cost in.