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Naya Token - All the tokens

Commander / EDH* RGW (Naya) Tokens

Boerschti


Sideboard


Maybeboard


This is my first draft for a Naya Token Deck. It has some non-budget cards, I already had due to my mystery booster box and some spare cards. The Rest is more or less scrabbed together.

The idea is to make a token deck with my two beloved pet cards Rhys the Redeemed and Krenko, Tin Street Kingpin (I know, it's not the good one.)

I can not tell, in which direction the deck will finally goes to. At the moment it is a generic token deck, that favors saprolings slightly.

That would render Krenko a bit useless, but I dont know, how i can make it more favored into good old gobbos while not losing the aggressivness of creating tokens every turn regardless of the creature type.

To the win conditions: The main part is of course the token creation. Be it Krenko, Tin Street Kingpin, Tendershoot Dryad, Assemble the Legion etc.

To support that strategy, the deck uses some Aura Buffs like Elesh Norn, Grand Cenobite, Fires of Yavimaya, Pledge of Unity to get in and hit hard.

So the deck wins via attacking with larger numbers or due to Impact Tremors, Purphoros, God of the Forge.

Kamahl, Heart of Krosa is the budget Craterhoof, given it's buff, but can also be a neat blocker, if it comes to that. Having some tokens and good old Kamahl out, should seal the deal. If that doesnt work sadness will be on the stack.

The planeswalkers want to help with ramping or buffing creature tokens.

When it comes to mana ramp, I only use: Sakura-Tribe Elder, Cultivate and Farseek, although Domri, Chaos Bringer and his discount version Domri, Anarch of Bolas have some nice mana ramp as well.

As you can see, the Commander is Rith, the Awakener. I like big boys, so I choose him as a supporting character of the deck. The deck should function without him on the battlefield, although with Mace of the Valiant commander damage can be leathal, if he connects once or twice.

The deck is pretty casual, but still needs some more tuning. Some cards should be swapped to get an earlier to constant aggression going. It still lacks some recursion and/or good and cheap card draw. My 1-3 drops are pretty lackluster but i have not found a solid solution to this problem.

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92% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

34 - 2 Rares

20 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.62
Tokens Angel 4/4 W w/ Vigilance, Beast 4/4 RG, City's Blessing, Construct X/X C, Copy Clone, Dragon 1/1 RG, Dragon 4/4 R, Elf Warrior 1/1 GW, Emblem Domri, Chaos Bringer, Goblin 1/1 R, Ooze 2/2 G, Plant 0/1 G, Saproling 1/1 G, Servo 1/1 C, Soldier 1/1 RW, Soldier 1/1 W, Soldier 2/2 W, Spider 1/2 G, Zombie Warrior 4/4 B
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