Why does a man build an EDH deck? For Love? For Money? For Power?

NO.

A man builds a deck for those who have suffered. He builds a deck for those who have lain upon the Cursed Rack, endured the Black Vise, and braved Leshrac's Rite. He builds a deck for those that the Wall of Wonder could not stop, and that the The Rack could not break. He builds a deck for the ever-suffering, the occasionally-exiled, the one, the only, the indestructible, Stuffy Doll

Like so many others, I was first drawn to commander by its beautiful hot mess of creativity, complexity, and craziness. Though I was not a player or collector at the time, I had the opportunity to play with decks that fully embraced this ethic, cobbled together with regard for little more than color identity and smashed into one another over countless beers and countlesser spliffs. After so many dipped toes, I finally dove headfirst into my own deck, building an early version of my beloved Hazezon Muad'Dib: DUNE-Inspired EDH with an emphasis on literary flavor.

However, as some old head once said, Life is just a bitch, a bitch is like a ho, hoes want the money, money come and goes, friends turn to foes, foes they be fake, playgroups turn to arms races and become what they hate. Krenko, Ertai, Rashmi, Ramos, Grenzo, Kozilek, Nin, Urza, Grothama... I built and built, tuned and tuned, pimped and pimped. We welcomed proxies into the playgroup and the arms race accelerated further. Even Hazezon honed his proverbial Crysknife, shedding suboptimal pieces of juicy vorthos flavor in favor of spicy bits of interaction, protection, and synergy. Eventually, I found myself in an odd position. I had nothing but "8 out of 10's," perfect for the honed and creative meta in which I often play, but awkwardly out of place outside my normal playgroup: too full of weird lands and funky combos to compete at cEDH tables, but too carefully considered and faithfully efficient to give casual tables a fighting chance.

This deck is an attempt to repair this issue, a shiny - but deliberately bad - deck built around the Enrage mechanic and (somewhat by default) the Dinosaur tribe. It is nearly blue-less and eschews such format staples as Cyclonic Rift and essentially any counter or control magic. Like my funky (though decidedly NOT deliberately bad) The School of ErTai Chi at Water's Edge, this deck delights in letting otherwise horrible EDH cards shine, using cheap pingers and 1- or 2-damage sweepers to (weakly) pressure opponents' board states and stack up (hopefully) non-lethal Enrage triggers on my little dino nuggets. Does that still make this a degenerate combo deck? Maybe... But damnit, I'm trying here!

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91% Casual

Competitive

Revision 84 See all

(8 months ago)

-1 Coat of Arms main
+1 Etali, Primal Conqueror  Flip main
-1 Eternal Witness main
-1 Fire Whip main
-1 Island main
+1 Keldon Necropolis main
-1 Mountain main
+1 Niv-Mizzet, Parun main
-1 Raptor Hatchling main
-1 Sheltered Thicket main
+1 Spikefield Hazard  Flip main
+1 Sword of Fire and Ice main
+1 The Great Henge main
+1 Topiary Stomper main
-1 Withstand Death main
+1 Yavimaya, Cradle of Growth main
Top Ranked
Date added 4 years
Last updated 8 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

51 - 0 Rares

20 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.12
Tokens City's Blessing, Copy Clone, Day, Dinosaur 3/3 G, Insect 1/1 G w/ Flying, Deathtouch, Night, Saproling 1/1 G
Folders Transcendental, Witty Bulger & The Witty Hill Gang, Mono Green, EDH fun, EDH, Green Decks
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