Wall of Hope

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wall of Hope

Creature — Wall

Defender (This creature can't attack.)

Whenever Wall of Hope is dealt damage, you gain that much life.

SufferFromEDHD on Hmm, These Walls Are Made of Wall

11 months ago

Wall of Tears aggressive.

Wall of Nets really aggressive.

Wall of Hope kind of epic.

Sylvan Caryatid very epic.

Overgrown Battlement is a power creeped Vine Trellis.

TheoryCrafter on Ba Sing Se

1 year ago

Have you considered any combination of Fortified Area and Rolling Stones? Both of these cards would be a boon for your walls.

The Birth of Meletis will gain you a Plains, a Wall and 2 life.

Other cheap Walls you may wish to consider are Shifting Wall, Wall of Glare, Wall of Hope, Wall of Kelp, Wall of Resistance, Wall of Runes, and Wall of Tears.

I hope this helps, thank you for reading me out. Happy Hunting!

Corrosive_Cat on Extreme Healing

2 years ago

Honestly you're probably much better off with Ajani's Pridemate rather than Cleric of Life's Bond. Easier to cast, and no once-a-turn limit!

What kinda format are you going for here? Looks leaning towards Modern, but Wall of Hope isn't legal there. You can set your deck's format on the edit page! I'd recommend Pioneer; plenty of cards to choose from, there, and not so competitive a space.

Also, I'd really recommend not using straight lifegain spells like Rest for the Weary. You're better off using those card slots for something else. I'd recommend ditching those and the Unbender Tines right off the bat, bring you to the generally recommend 60-card deck.

Hope this helps; I love the enthusiasm! If you want more tips I've more I could say and recommend.

jamochawoke on Eternal Flame

2 years ago

Lightning Helix would probably be better over Incinerate or Guerrilla Tactics. Might move the Incinerates/Tactics to the sideboard in case you run into regeneration creatures or hand disruption. While it's a cool survival tactic, you might not see a Wall of Hope to run Prismatic Strands with and you've only got the 4 creatures. I think the reversal cards are fun, but at a certain point it's better to just kill the opponent than live longer so Life Burst is another option to swap out rather than the Incinerates. You're also running a bunch of low cost instants, but have no way of refilling your hand. White struggles with that outside of EDH (which is why its game plan is on stalling or tax) but red has tons of options to refill the hand in Legacy.

But if you're intent on running so much lifegain Felidar Sovereign or Test of Endurance might be an alternate wincon for you but if Storm and spellslinging is of greater interest to you, you might consider Angel's Grace and Near-Death Experience over all the lifegain. If just being an annoying opponent to face in Red/White is the goal, keep the protection cards and instead slap in some Gideon of the Trials in there.

DrukenReaps on The Druken Enraged

3 years ago

Lord_reficuL my retired decks seem to get more attention then my active decks these last 2 weeks or so, lol. It has been a long while since I toyed with this idea but I'll do my best with it.

My biggest problem with it was always mana. Mana, mana, mana... Never felt like I had enough at any point in the game. Card draw may also be an issue but I could never play enough things to find out. Another problem I was running into was needing 3 pieces to really make the deck run well. An enrager, a protection piece, and an activator. It'll run without the protection piece but not very well... You may have found having Avacyn, Angel of Hope or one of the other protectors in play is really fun. I know I had a blast when that happened.

The deck was never really designed with "how do I win" but more "how do I get more value". My main idea was to get multiple enragers in play and one activator that can hit them all. That is why Marath was chosen. His colors helped the most and he could ping my guys or protect them a bit with a +1/+1 counter. But better than him are the earthquake effects. Pyrohemia in particular was my favorite interaction.

In order to make this run smoother I think you have to whack the top end of the deck off. At an average CMC of 4.1 it is too slow for your goal of winning between turns 6 and 8. You'll want to focus in on a way of doing things rather than my method of being all over the place. I think tokens and +1/+1 counters ought to be the way this focuses. You might remove the following to free up some space for mana or card draw: Wall of Hope, Stuffy Doll, Spitemare, Ravenous Daggertooth, Mogg Maniac, Coalhauler Swine, Cacophodon, and Boros Reckoner.

Hope that all helps. Let me know if you have any more questions or if I didn't answer something satisfactory. :)

Boza on Orzhov Pauper Deck

4 years ago

Orzhov pestilence and very nice build of it! I would certainly recommend some more creatures that survive pestilence to be added, as you need to those to be able to safely play the enchantment. I would go - 2 inheritance - 1 dimir house guard - 1 echoing decay + 2 Palace Sentinels + 2 Wall of Hope/Cemetery Gate. You can safely ditch the talismans that produce colorless mana as well for more interaction and/or creatures.

McToters on

4 years ago

Neat idea! Have you thought of using something like Cho-Manno, Revolutionary + your Pariah ? This way any damage done to you gets absorbed by a creature that can prevent all the damage. Seems like a decent cover option in this brew. Deflecting Palm could be useful although it wouldn’t work all the time with Feather. Sandskin could be an interesting political card for you and/or could be another tool to turn your Wall of Hope into something that can’t die (just like Paraiah)—probbaly too redundant but another option there. Mirari although a tad costly in CMC could prove useful with all the spells your slinging and copying off of Feather, to copy again. Kind of janky nowadays with having to oay the extra 3 per spell, but an option. Maybe some additional ramp in Smothering Tithe or Tithe , Land Tax if your finding your ramp isn’t great. I’ll see if I can ponder a few more things because I feel like I’m forgetting some cards that would be really helpful.

+1 good luck!

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