Venser, Shaper Savant
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Venser, Shaper Savant

Legendary Creature — Human Wizard

Flash (You may cast this spell at any time you could cast an instant.)

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.

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wallisface on Blinking Cowards

5 months ago

Some thoughts:

Azoth2099 on Inalla - Wizard Tribal

6 months ago

Excellent Commander choice, Inalla, Archmage Ritualist is my undisputed favorite Commander, and perhaps my most powerful decklist.

The main wincons I'm using in my list are lines through Spellseeker and/or Micromancer which ends up creating infinite Archaeomancer or Scholar of the Ages Tokens after like 15 or 20 steps with a series of Instants and Sorceries (I can teach you, if you feel like learning all of it). I'm also running Dualcaster Mage + Heat Shimmer & Thassa's Oracle + Demonic Consultation.

Some trigger doublers like Naban, Dean of Iteration, Harmonic Prodigy, Panharmonicon & Virtue of Knowledge could go a long way, too. Not necessarily doublers, but Archmage of Echoes, Molten Echoes & Reflections of Littjara have a similar effect.

Venser, Shaper Savant is a must in budget Inalla. I'd also consider Patron Wizard, Sigil Tracer & Voidmage Prodigy if your intention is to run a crapload of Wizard creatures. In my experience, though, Inalla doesn't actually need that many Wizards, just the right ones.

Here's my own Inalla, Archmage Ritualist list if you wanna peep it: MICROSEEKER (INALLA)

Siosilvar on Colorshift Land Control

7 months ago

Color denial on its own isn't a win condition, it's just disruption, and you need something else going on to make the single-land deniers playable. Blood Moon shuts off multiple lands and Spreading Seas replaces itself, so that's why those are the ones that get play.

But that said... Contaminated Ground and Pooling Venom can be win conditions, if you use them as repeatable shocks in combination with Hidden Strings, Fatestitcher, or Icy Manipulator to force your opponents to use them even when they don't want to. There's a brew from about 5 years ago I have bookmarked that does that: For Assholes Only

Another idea I've had is a mostly-blue deck that denies the first few lands until resolving an Isochron Scepter with Boomerang imprinted to keep them stuck at 2 Islands forever. The final win condition is just Cephalid Constable and Venser, Shaper Savant beatdown.

KongMing on Wizard101 | FREE Download | Play Now!

9 months ago

As a post-script, in a lot of ways, this deck is more about Naru Meha than Naban when it comes to getting your wincon online. But Naban is the superior Commander when it comes to fishing through your deck without tutors, gives Wizards broad efficiency, is cheaper to get out, and doesn't draw as much aggro from the table when people see him. Naru Meha as the Commander can give a lot of expert players a heads-up on your combo. Naban lets you be a bit more stealthy and allows you to constantly bounce creatures.

That's part of holding off your opponent - with Naban on the field, Venser, Shaper Savant can bounce one spell/permanent and himself, so you can keep casting him over and over again. Same for AEther Adept and the like - they're meant to bounce themselves and one other thing, just buying you time and disincentivizing people from attacking you - you'll just slow them down and lose no resources in the process.

legendofa on Memnarch by ChatGPT

11 months ago

ChatGPT seems to have a pretty good grasp that people sometimes do certain things, but not why people do certain things, or whether it's correct to do certain things. Here, Command Tower is basically a nonbasic Island, the fetch lands aren't much more than that, and Inkmoth Nexus is very optimistic with no other infect or proliferate. Chromatic Lantern is basically decoration. Training Grounds only interacts with three cards, but one of them is Palinchron, so I'll give half a point back.

On the better side, it picked up a lot of the standard control options, and Deadeye Navigator has some good options to work with, like Draining Whelk and Venser, Shaper Savant.

voldetrist on Orvar, the All-Form - BUDGET

1 year ago

Venser, Shaper Savant is legendary so if you duplicated it, it would die.

Asder on Colossal Conscription

1 year ago

I feel like a playset of Vedalken AEthermage is too much. Maybe cut a couple for some utility wizards that you can tutor up? Malevolent Hermit  Flip, Venser, Shaper Savant and Gadwick, the Wizened could all be worth considering as toolbox options.

Its a bit janky but if you wanted you could also run Fool's Demise for an invincible Academy Researchers.

Baron_Pretzels on

1 year ago

Jaroc249 Now that I think about it Kari Zev, Skyship Raider is pretty good considering the token is legendary too but maybe mono blue could be better. How about Venser, Shaper Savant? BTW I also noticed you should put in Path of Ancestry considering a lot of your creatures are human.

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